Thousand Star: Difference between revisions

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**The gear itself does not grow or shrink.
**The gear itself does not grow or shrink.
*This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger, and when in Spectrum Mode, it will release 3 smaller shock balls. Shock balls can then be further amplified or multiplied by passing through a force field generated by a skill (e.g. [[Sweep Rolling]]).
*This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger, and when in Spectrum Mode, it will release 3 smaller shock balls. Shock balls can then be further amplified or multiplied by passing through a force field generated by a skill (e.g. [[Sweep Rolling]]).
**After 2/2/12 server maintenance patch in KR server, this skill's Mass Release mode is no longer affected by secondary [[El Crystal Spectrum]] fields caused by other moves.
*Pressing the skill key again while the gear is active will trigger a mass release, however only half of the remaining shock balls will be fired (e.g. summoning the gear with 100 shock balls and instantly releasing will only fire 50).
*Pressing the skill key again while the gear is active will trigger a mass release, however only half of the remaining shock balls will be fired (e.g. summoning the gear with 100 shock balls and instantly releasing will only fire 50).
**The mass release is only possible if a target is selected by hitting them after the gear is summoned.
**The mass release is only possible if a target is selected by hitting them after the gear is summoned.
**The gear will not function if a mass release is attempted without selecting a target.
**The gear will not function if a mass release is attempted without selecting a target.
**The target lock will be lost if the enemy moves beyond a certain distance away. (Roughly out of sight range)
***Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as [[6-5|Magmanta]] is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox.
***Mass release shock balls will home in on what is considered the 'center' of the target's hitbox, in some cases such as [[6-6|Avalanche]] when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air.
**When [[El Crystal Spectrum]] is activated, '''Amplify Mode''' affects to shock ball of Mass Release, even when you're using Spectrum, Induction, or Fusion mode.
**When [[El Crystal Spectrum]] is activated, '''Amplify Mode''' affects to shock ball of Mass Release, even when you're using Spectrum, Induction, or Fusion mode.
**After mass release there will be a minimum period of 5 seconds where the skill is in cooldown even if over 30 seconds have already elapsed since the initial activation.
**After mass release there will be a minimum period of 5 seconds where the skill is in cooldown even if over 30 seconds have already elapsed since the initial activation.
*The gear stays active indefinitely, disappearing only when its ammunition is exhausted.
*If used in the fight against Dark Nephilim in [[5-6|Southern Gate]] and [[Henir's Time and Space]] there may be a chance for the stars to 'go backwards' and prematurely hit a switch.  When this occurs, it appears the switch will not trigger properly and the barrier will not be raised while additionally preventing future attempts to use the switch. (Needs more research to be certain)
**After the 29th March server maintenance patch in KR server, the gear will disappear after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left.
 
==Updates==
*2/2/2012 KR
**this skill's Mass Release mode is no longer affected by secondary [[El Crystal Spectrum]] fields caused by other moves.
<br>
*3/29/2012 KR
**Previously the gear would stay active indefinitely, disappearing only when its ammunition is exhausted. After this patch, the gear disappears after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left.
***The player will regain 1.25MP per remaining shock ball.
***The player will regain 1.25MP per remaining shock ball.
**The Damage was decreased from 116% to 57% and MP consumed from 300MP to 250MP.
**The Damage was decreased from 116% to 57% and MP consumed from 300MP to 250MP.
*** Mass release damage was not decreased. (deals 116% damage per 1 shock ball)
*** Mass release damage was not decreased. (deals 116% damage per 1 shock ball)
*If used in the fight against Dark Nephilim in [[5-6|Southern Gate]] and [[Henir's Time and Space]] there may be a chance for the stars to 'go backwards' and prematurely hit a switch.  When this occurs, it appears the switch will not trigger properly and the barrier will not be raised while additionally preventing future attempts to use the switch. (Needs more research to be certain)
<br>
 
== Trivia ==
== Trivia ==
*Despite what the name suggests, there are only a hundred stars, not a thousand.
*Despite what the name suggests, there are only a hundred stars, not a thousand.

Revision as of 06:48, 19 April 2013

File:ThousandsofStars.png
[Special Active - Electrons] Eve summons a special gear with condensed El Energy that will aid her in combat.


Requirements

Class Master SP Requirement Skill Requirement
Code Electra
Lv5
65 SP
Skill Quest


Skill Information

Skill Level Damage per Star(Magical) Ammo Duration MP Usage Cooldown Mass Release
Cooldown
Normal Star Amplified Star Spectrum Star x3 Inducted Star Fusion Star x3 Mass Release
1 30% 36% 15% 17% 23% 61% 100 60 Seconds 250MP 30 Seconds 5 Seconds
2 36% 43% 18% 20% 27% 73%
3 42% 50% 21% 23% 32% 85%
4 48% 58% 24% 26% 36% 97%
5 (M) 57% 68% 28% 31% 43% 116%
6 66% 79% 32% 35% 50% 134%
7 75% 90% 37% 41% 57% 152%

Tips and Details

  • Thousand Star is unlocked through the High Branch Skill Quest.
    • The quest can be obtained at Lv32 from Camilla, the PvP NPC.
  • There is a long skill delay when summoned and nearby enemies will be stunned.
  • Whenever Eve lands a hit the gear fires a shock ball at the target.
  • When a Dwarf or Giant Potion is obtained, the gear increases or decreases the size of its shock balls.
    • The gear itself does not grow or shrink.
  • This skill is affected by El Crystal Spectrum. When used in Amplify Mode, the shock balls released will be larger and stronger, and when in Spectrum Mode, it will release 3 smaller shock balls. Shock balls can then be further amplified or multiplied by passing through a force field generated by a skill (e.g. Sweep Rolling).
  • Pressing the skill key again while the gear is active will trigger a mass release, however only half of the remaining shock balls will be fired (e.g. summoning the gear with 100 shock balls and instantly releasing will only fire 50).
    • The mass release is only possible if a target is selected by hitting them after the gear is summoned.
    • The gear will not function if a mass release is attempted without selecting a target.
    • The target lock will be lost if the enemy moves beyond a certain distance away. (Roughly out of sight range)
      • Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as Magmanta is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox.
      • Mass release shock balls will home in on what is considered the 'center' of the target's hitbox, in some cases such as Avalanche when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air.
    • When El Crystal Spectrum is activated, Amplify Mode affects to shock ball of Mass Release, even when you're using Spectrum, Induction, or Fusion mode.
    • After mass release there will be a minimum period of 5 seconds where the skill is in cooldown even if over 30 seconds have already elapsed since the initial activation.
  • If used in the fight against Dark Nephilim in Southern Gate and Henir's Time and Space there may be a chance for the stars to 'go backwards' and prematurely hit a switch. When this occurs, it appears the switch will not trigger properly and the barrier will not be raised while additionally preventing future attempts to use the switch. (Needs more research to be certain)

Updates

  • 2/2/2012 KR
    • this skill's Mass Release mode is no longer affected by secondary El Crystal Spectrum fields caused by other moves.


  • 3/29/2012 KR
    • Previously the gear would stay active indefinitely, disappearing only when its ammunition is exhausted. After this patch, the gear disappears after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left.
      • The player will regain 1.25MP per remaining shock ball.
    • The Damage was decreased from 116% to 57% and MP consumed from 300MP to 250MP.
      • Mass release damage was not decreased. (deals 116% damage per 1 shock ball)


Trivia

  • Despite what the name suggests, there are only a hundred stars, not a thousand.
  • The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, Induction Mode respectively.
    • In Fusion Mode, the color cycles between Red, Blue, and Green quite fast.

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