Thousand Star

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Revision as of 16:40, 14 December 2015 by Rokujou (talk | contribs) (Text replacement - "Skill Attributes" to "Skill Attributes")
File:ThousandsofStars.png
File:ThousandsofStarsFire.png
[Special Active] Summon a drone that fires shockballs when you attack enemies. Remaining shockballs can be fired by pressing the skill key.
Force Field Skill
  • Skill reacts to Force Fields.


Requirements

Class Master Level Required SP Cost Per Level Alternative
Code: Battle Seraph Lv. 20 55 5 Energetic Heart


Skill Information

Skill Level Level Required Damage per Star
(Magical)
Duration MP Usage Cooldown Mass Release
Cooldown
Shock Ball
1 55 27% 60 Seconds 200 MP 25 Seconds 5 Seconds
2 28%
3 56 29%
4 59 30%
5 62 31%
6 65
7 68 32%
8 71 33%
9 74 34%
10 77 35%
11 80 36%
12 83* 37%
13 86* 38%
14 89*
15 92* 39%
16 95* 40%
17 98* 41%
18 101* 42%
19 104* 43%
20 (M) 107* 44%
21 -* 45%
22
23 46%
24 47%
25 48%
26 49%
27 50%
28 51%
29 52%
30

*Please note that you can only achieve these levels through equipments, accessories, and titles.


Skill Attributes

Thousand Star - Transcendent (초월한) Thousand Star - Transcendent (초월한)
Level Required Attribute Effect Details Level Required Attribute Effect Details
Number of Stars Number of Stars per hit
? Adds 20 Stars 120 ? Doubles the amount of Stars per hit 2


Other Information

PvP Damage Modifier MP Gain per Hit Invincibility Interval
PvP PvE
0.45 ?? MP ?? MP ?? Seconds


Tips and Details

  • There is a long skill delay when Thousand Star is summoned and nearby enemies will receive hitstun.
  • Whenever Eve lands a hit, the gear fires a shock ball at the nearest enemy target.
  • Shock balls will home in on what is considered the 'center' of the target's hitbox.
    • However, there is a very short cooldown period between each shot where additional hits made during that period will not trigger the launch of additional shock balls.
  • Shock balls cannot trigger elemental enchantments and can no longer trigger most 'on hit' effect activations.
  • This skill is affected by El Crystal Spectrum. When used in Amplify Mode, the shock balls released will be larger and stronger; when used in Spectrum Mode, it will release 3 smaller shock balls; and when used in Induction Mode, it will release smaller shock balls that will pierce to hit twice. Shock balls cannot be further amplified or multiplied by passing through a force field generated by a skill.
  • Pressing the skill key again while the gear is active will trigger a Mass Release; however, only half of the remaining shock balls will be fired (Ex. summoning the gear with 100 shock balls and instantly releasing will only fire 50). Do note that Mass Release doubles the damage for each shock ball.
    • Mass Release is only possible if a target is selected by hitting them after the gear is summoned.
    • The target lock will be lost if the enemy moves beyond a certain distance. (Roughly out of sight range)
    • When El Crystal Spectrum is activated, Amplify Mode affects to shock ball of Mass Release, even when you're using Spectrum, Induction, or Fusion mode.
    • After Mass Release, there will be a minimum period of 5 seconds where the skill is on cooldown even if over 30 seconds have already elapsed since the initial activation.
    • When in a party, Mass Release may sometimes fail to release on the host client, resulting in no damage done and the attack being wasted.
    • Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as Magmanta is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox.
  • In some cases such as Avalanche when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air.
  • The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there.
  • When used against Dark Nephilim, the shock balls will also home in towards its body instead of its head, causing almost half of them to fly away and expire afterward.
    • There may also be a chance for the stars to 'go backwards' and prematurely hit a switch. When this occurs, it appears the switch will not trigger properly and the barrier will not be raised while additionally preventing future attempts to use the switch. (Needs more research to be certain)
  • When a Dwarf Potion or Giant Potion is obtained, the gear or change the size of its shock balls. The gear itself does not grow or shrink.
  • The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, and Induction Mode, respectively.
    • In Fusion Mode, the color cycles between Red, Blue, and Green quite fast.


Trivia

  • Despite what the name suggests, there are only a hundred stars, not a thousand.
  • The gear looks similar to that of the Queen's Core.


Updates

  • 2/2/2012 KR
    • This skill's Mass Release mode is no longer affected by secondary El Crystal Spectrum fields caused by other moves.
  • 3/29/2012 KR
    • Previously the gear would stay active indefinitely, disappearing only when its ammunition is exhausted. After this patch, the gear disappears after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left.
      • The player will regain 1.25MP per remaining shock ball.
    • The Damage was decreased from 116% to 57% and MP consumed from 300MP to 250MP.
      • Mass release damage was not decreased. (deals 116% damage per shock ball)


Alternative Names

Server Name Translation
South Korea ??? Thousand Star
Japan サウザンドスター Thousand Star
Germany Tausendstern Thousand Star
France Milliers d'étoiles Thousands Stars


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