Transporting Tunnel: Contaminated Area

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Revision as of 17:10, 23 December 2010 by 202.171.164.212 (talk) (→‎Moves)

Old Hidden dungeon (For Japan and Tw/Hk)

Normal lv 45-50

Hard Lv 47-52

V.Hard Lv 50-55

Special Condition: TIME LIMIT

New Hell dungeon (Kr server only atm)

Normal -> same level

Hell mode -> +5 lv ( If appears Rento +7 lvl)

Always given 10 mins but the game does not end when counter end. Rather your characters get poisoned until they have minimum health and the screen turn pitch dark only allowing the players to see the shadow. (possible to beat the dungeon if the player does not take any hits at this point)

(Hell mode has a different ticket to normal mode. Dropped by monsters on normal mode.)

( Tw / HK / Jp)

-Normal 10mins

-Hard 11mins

-V.hard 12mins

(When time ends, Party loses.)

All hidden dungeons require an enterance ticket

-Anti-Alterasia contamination capsule (green capsule)


Recommend Party play.

Nothing special if partying.

Against boss -> awakening + buff and use your best skill against the boss... taking turns


If Soloing ( Hk / TW / JP ) Note: Don't bother trying solo in KR

Recommended equipment. ( consider it as the boarder line)

minimum lv 46 +8 elite weapon

+30% crit / +18% attack speed / +15% movement & jump speed


attack, movement, jump speed may vary depending on which character.


Drink mana pots constantly, both low and mid class mp mots and spam skills efficiently.

The dungeon itself is something the players will need to adopt to, Words can not help. Will take 3-5 runs to get used to the dungeon


- If monsters are hit by a 'knockdown' attack at close range, monsters will stop and flash for a sec then will make an electronic spark. This acts as an counter attack that makes players fall. ( Try not get to hit by this, not only it hurts alot, it wastes atleast 5 sec of your time)

- KR -

-Most of the monsters attacks can curse now.

-The electronic spark can curse as well.

(Dark resistance may help)



Boss, Alterasia Type-H

The boss's attacks are basically mixture of 'Magic Knight' and ' Sword Knight'.

Moves

Wind blade: Same as Magic Knight's wind blade skill, causing lethal damage to target.
It usually run toward target before cast this skill and there's also a small freeze when it use this skill.
Armageddon blade: Larger than Magic Knight's version (more than half the screen)
Storm Blade: Automatically cast when it gets exactly 10 hits when its armor is off (Very important)

Notes

- Has Super armor on when it attacks or when it moves.
- Very fast. Fastest boss. (Attack and movement speed wise)
- Pulls combos like elsword
- ***Super armor is off when it falls from a platforms*** (Very important)

Recommended Tactics

1. Lure type-h onto a platform then fall down onto the ground.
2. Type-H will follow and fall. Catch it while its in middle air (just before it touches the ground) so its Super Armor is off.
3. Pull a fast 10 hit combo where you have some distance between type-h at the end of the combo. This is to avoid the storm blade it uses.
4. Repeat steps 1-3

---

(Kr type-h has not changed except it can gain health but "eating" the green sphore which gets generated at the top of the room)

It has an insanely fast hit recovery. Can not give more then 0.4sec? delay to your combo For example, Wind Sneakers ZZ>Z>Z>Z combo will not combo on type-h even after bone break from 'Low Kick' (Hopefully this gets patched)

Raven and Elsword are the only two characters that can properly do 10 hit combos. (Eve apparently can not perform any 10hit combo, either job)

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