User:HamSam/Party Synergy/Chung: Difference between revisions

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<!-- <font color="{{#var:debuff_color}}">xxx</font> -->
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{{Section
{{Section
|SectionSty=text-align: center;
|SectionSty=text-align: center;
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|Title0=Chung
|Title0=Chung
|Content0=
|Content0=
  {{Tabber
{{Tabber
  |$tabstyle=margin-top: 0;
|$tabstyle=margin-top: 0;
  |$divstyle=padding: 1px;
|$divstyle=padding: 1px;
  |$divclass=tabber-center
|$divclass=tabber-center
  |Comet Crusader=<dfn>{{</dfn><div class="long-table">
|Comet Crusader=<dfn>{{</dfn><div class="long-table">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}" class="textfloat"
|- style="background:{{ColorSel|CharLight|Chung}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% | Effect
! Skill !! Condition !! Type !! width=100% | Effect
|-  
|-
|| [[File:WonderWall.png|link=Wonder Wall]] || rowspan=2 | In Range || rowspan=2 | Buff || align=left |
|| [[File:WonderWall.png|link=Wonder Wall]] || rowspan=2 | In Range || rowspan=2 | Buff || align=left |
*'''50%''' Damage Absorption
*'''50%''' Damage Absorption
*'''Super Armor'''
*'''Super Armor'''
**Duration 11.5 seconds, 16s cooldown
**Shield is based on 99% of the CC's HP
**This is assuming you are using Killing Blow (1)
**11.5s duration, 16s cooldown (KB1)
*The Shield has 99% of the Comet Crusader's HP
|-
|-  
|| [[File:IPTrans6.png|link=Rapid Guardian]] || align=left |
|| [[File:IPTrans6.png|link=Rapid Guardian]] || align=left |
*'''1.4x''' Cooldown Acceleration
*'''1.4x''' Cooldown Acceleration
*'''8%''' Action Speed Increase
*'''8%''' Action Speed Increase
*'''200%''' MP Gain
*'''200%''' MP Gain When Attacking
**Duration 12 seconds, 22s cooldown
**12s duration, 22s cooldown
|-  
|-
|| [[File:SI IRONHOWLINGR.png|link=Iron Howling]] || In Range/On Hit || Cleanse/Debuff || align=left |
|| [[File:SI IRONHOWLINGR.png|link=Iron Howling]] || In Range/On Hit || Cleanse/Debuff || align=left |
*'''-10%''' Physical Defense
*'''-10%''' Physical Defense
*'''Cleanses Ally Debuffs'''
*'''Cleanses Ally Debuffs'''
**12s cooldown
**12s cooldown
|-  
|-
|| [[File:SI BURSTWOLF.png|link=Burst Wolf]] || On Hit || Partial Cleanse/Debuff || align=left |
|| [[File:SI BURSTWOLF.png|link=Burst Wolf]] || On Hit || Partial Cleanse/Debuff || align=left |
*Transfer '''4''' debuffs from yourself and '''2''' allies to the enemy hit
*Removes'''4''' debuffs from yourself and '''2''' allies and applies them to the enemy hit
**10s cooldown
**10s cooldown
*Enemies in Hyper Armor will not receive the debuffs but you can still cleanse yourself and two allies
|-
|-  
|| {{Force|SI BURSTWOLF.png|link=Burst Wolf}} || rowspan=4 | On Hit || rowspan=5 | Debuff || align=left |
|| {{Force|SI BURSTWOLF.png|link=Burst Wolf}} || rowspan=4 | On Hit || rowspan=5 | Debuff || align=left |
*'''10%''' Additional Physical Hit Damage
*'''10%''' Additional Physical Hit Damage
**Duration 4 seconds, 10s cooldown
**4s duration, 10s cooldown
*Does not stack with [[Pandemonium]]
*Does not stack with [[Pandemonium]]
|-  
|-
|| [[File:SI PANDEMONIUM.png|link=Pandemonium]] || align=left |
|| [[File:SI PANDEMONIUM.png|link=Pandemonium]] || align=left |
*'''20%''' Additional Physical Hit Damage
*'''20%''' Additional Physical Hit Damage
**Duration 12 seconds, 12s cooldown
**12s duration, 12s cooldown (KB1)
**This is assuming you are using Killing Blow (1)
*Does not stack with [Mod] [[Burst Wolf]]
*Does not stack with [Mod] [[Burst Wolf]]
|-  
|-
|| [[File:Mountain Blast Stage3.png|link=Mountain Blast (Stage 3)]][[File:Mountain Blast Stage4.png|link=Mountain Blast (Stage 4)]] || align=left |
|| [[File:Mountain Blast Stage3.png|link=Mountain Blast (Stage 3)]] || align=left |
*Freeze Enemy for '''5''' seconds
*Freeze Enemy for '''5''' seconds
**43/49s cooldown
**43s cooldown
*Stage 3 and 4 share the same duration, but Stage 3 costs less MP and has slightly less cooldown
|-
|-  
|| [[File:IPTrans5.png|link=Guardian Force]] || align=left |
|| [[File:IPTrans5.png|link=Guardian Force]] || align=left |
*Enemies hit by [[Pain of Caladbolg]], [Mod] [[Pain of Caladbolg]], [[Iron Howling]], [[Rapid Guardian]], or [[Pandemonium]] will receive 1 stack '''[Power Restraint] debuff'''
* '''5%''' Defense Reduction and Attack Power by '''10%''' per stack (Max 3 stacks)
*'''[Power Restraint]''' Reduces defense by '''5%''' and Attack Power by '''10%''' per stack (Max 3 stacks)
**20s duration
**Duration 20 seconds
|-
*Even though [Mod] [[Pain of Caladbolg]] and [[Iron Howling]] are multihit, they each only apply 1 stack per cast
|-  
|| [[File:CCPassive1.png|link=Crusader's Armor]] || On Being Hit || align=left |
|| [[File:CCPassive1.png|link=Crusader's Armor]] || On Being Hit || align=left |
*'''-10%''' Attack Power of Enemy hitting Comet Crusader at a '''10%''' chance
*'''-10%''' Attack Power of Enemy hitting Comet Crusader at a '''10%''' chance
**Duration 5 seconds, 0.5s reactivation cooldown
**5s duration, 0.5s reactivation cooldown
|}
|}
</div><dfn>}}</dfn>
</div><dfn>}}</dfn>
  |Fatal Phantom=<dfn>{{</dfn><div class="long-table">
|Fatal Phantom=<dfn>{{</dfn><div class="long-table">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}" class="textfloat"
|- style="background:{{ColorSel|CharLight|Chung}}" class="textfloat"
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|}
|}
</div><dfn>}}</dfn>
</div><dfn>}}</dfn>
  |Centurion=<dfn>{{</dfn><div class="long-table">
|Centurion=<dfn>{{</dfn><div class="long-table">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}" class="textfloat"
|- style="background:{{ColorSel|CharLight|Chung}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% | Effect
! Skill !! Condition !! Type !! width=100% | Effect
|-  
|-
|| [[File:TactField.png|link=Tactical Field]] || rowspan=3 | In Field || rowspan=2 | Buff || align=left |
|| [[File:TactField.png|link=Tactical Field]] || rowspan=3 | In Field || rowspan=2 | Buff || align=left |
*'''10%''' Physical/Magical Attack Power Increase
*'''10%''' Physical/Magical Attack Power Increase
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*'''Super Armor'''
*'''Super Armor'''
*'''6''' MP/s
*'''6''' MP/s
**Buff Duration 2 seconds
**26s duration, 12s cooldown (KB1)
**Field Duration 26 seconds
**This is assuming you are using Killing Blow (1)
**12s cooldown
*Although Killing Blow (1) increases duration, it is not uncommon to go with the Gigantic Trait to cover more area as it has full uptime regardless of the trait used
*Stacks with [Mod] [[Tactical Field]]
*Stacks with [Mod] [[Tactical Field]]
|-  
|-
|| {{Force|TactField.png|link=Tactical Field}} || align=left |
|| {{Force|TactField.png|link=Tactical Field}} || align=left |
*'''40%''' Boss/Mid Boss Damage Increase
*'''40%''' Boss/Mid Boss Damage Increase
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*'''Super Armor'''
*'''Super Armor'''
*'''6''' MP/s
*'''6''' MP/s
**Buff Duration 2.6 seconds
**4-10s duration, 12s cooldown (KB1)
**Minimum Field duration 4 seconds, up to 10 seconds
**This is assuming you are using Killing Blow (1)
**12s cooldown
*Killing Blow (1) only increase the buff duration, not the field duration for the Mod
*Stacks with [[Tactical Field]]
*Stacks with [[Tactical Field]]
|-  
|-
|| [[File:TTTrans6.png|link=Heavy Field]]{{Force|TTTrans6.png|link=Heavy Field}} || rowspan=2 | Debuff || align=left |
|| [[File:TTTrans6.png|link=Heavy Field]]{{Force|TTTrans6.png|link=Heavy Field}} || rowspan=2 | Debuff || align=left |
*Enemies '''+10%''' Damage Received
*Enemies '''+10%''' Damage Received
**Duration 10 seconds, 19.8s cooldown
**10s duration, 19.8s cooldown
|-  
|-
|| [[File:TTTrans2.png|link=Fatal Cannon]]{{Force|TTTrans2.png|link=Fatal Cannon}} || On Hit || align=left |
|| [[File:TTTrans2.png|link=Fatal Cannon]]{{Force|TTTrans2.png|link=Fatal Cannon}} || On Hit || align=left |
*'''-20%''' Magical Defense
*'''-20%''' Magical Defense
**Duration 5 seconds, 6s cooldown
**5s duration, 6s cooldown
|}
|}
</div><dfn>}}</dfn>
</div><dfn>}}</dfn>
  |TBD=<dfn>{{</dfn><div class="long-table">
|TBD=<dfn>{{</dfn><div class="long-table">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}" class="textfloat"
|- style="background:{{ColorSel|CharLight|Chung}}" class="textfloat"
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|}
|}
</div><dfn>}}</dfn>
</div><dfn>}}</dfn>
  }}
}}
}}
}}

Revision as of 18:16, 8 August 2022

Chung
  • Comet Crusader
  • Fatal Phantom
  • Centurion
  • TBD
{{
Skill Condition Type Effect
In Range Buff
  • 50% Damage Absorption
  • Super Armor
    • Shield is based on 99% of the CC's HP
    • 11.5s duration, 16s cooldown (KB1)
  • 1.4x Cooldown Acceleration
  • 8% Action Speed Increase
  • 200% MP Gain When Attacking
    • 12s duration, 22s cooldown
In Range/On Hit Cleanse/Debuff
  • -10% Physical Defense
  • Cleanses Ally Debuffs
    • 12s cooldown
On Hit Partial Cleanse/Debuff
  • Removes4 debuffs from yourself and 2 allies and applies them to the enemy hit
    • 10s cooldown
On Hit Debuff
  • 10% Additional Physical Hit Damage
    • 4s duration, 10s cooldown
  • Does not stack with Pandemonium
  • 20% Additional Physical Hit Damage
    • 12s duration, 12s cooldown (KB1)
  • Does not stack with [Mod] Burst Wolf
  • Freeze Enemy for 5 seconds
    • 43s cooldown
  • 5% Defense Reduction and Attack Power by 10% per stack (Max 3 stacks)
    • 20s duration
On Being Hit
  • -10% Attack Power of Enemy hitting Comet Crusader at a 10% chance
    • 5s duration, 0.5s reactivation cooldown
}}