Template:SkillTable

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Information: If you want to test this template, please use Sandbox.
This documentation is transcluded from Template:SkillTable/doc.
Information: This template is using a Scribunto Module: Module:SkillTable.

Overview

A template using the LUA module Module:SkillTable allowing you to create custom grids with an image on the left and a clickable link box on the right. Mainly used for skill categories and the Related Skills section on skill pages.

How to use

Basic

Takes only 2 parameters (in theory).

  • First unnamed parameter: a.k.a. just the content, separated by semicolons. Put image names in odd fields and links to the page in even fields, like so:
{{SkillTable
|FYPassive2.png; Key of Proof;
GrenadeEnhancement.png; Enhanced Grenades;
MusketMaster.png; Musket Master;
PenetratingBullet.png; Penetrating Bullet;
FYPassive1.png; Arsenal Reinforcement;
}}


  • The i parameter that slices the input into rows of (i) cells - default 4.
{{SkillTable
|i=3
|TurbidsPassive4.png; Awakened Will: Turbids;
TurbidsPassive5.png; Death's Instinct;
EmptinessSkill6.png; Abyss Scatter;
EmptinessSkill2.png; Heartless ID;
EmptinessPassive1.png; ID;
TurbidsSkill11.png; Blanket Authority
}}

Formatting is irrelevant. All white space is stripped.


With a header

To insert a header, you will need to add 2 special fields between any 2 cells (or at the top):

  • The first field is the color of your header (needs to start with "--"), which will try to parse it as HEX/RGB (# or rgb() needed). Otherwise, it will try to get a color from the Color Selector template's "Character" category using the provided string.
  • The second field is the wikitext content of your header.
{{SkillTable
|--Rose; [[File:Mini Icon - Minerva.png]] '''Minerva''';
FYPassive2.png; Key of Proof;
GrenadeEnhancement.png; Enhanced Grenades;
MusketMaster.png; Musket Master;
PenetratingBullet.png; Penetrating Bullet;
FYPassive1.png; Arsenal Reinforcement;
FreySkill10.png; C4 Remote Control;
}}


Extras

  • For locked skills: insert "[space]Locked-[type]" in the second field (name). (See Template:Locked Skill)
  • For mod skills: insert "/Mod" in name.
  • For cube icon: insert "[space]ModCube[number]" in name. (See Template:Mod Cube)
  • You can also add anything before and after the display name: "[prefix]++[content]##[suffix]"
{{SkillTable
|PoeticRangerSkill6.png; Recite/Mod;
TaleSpinnerHyperActive.png; Brillante Locked-Hyper1;
TaleSpinnerSkill1.png; Swing ModCube1;
TaleSpinnerSkill4.png; Prophetess: ++ Tuning ## (튜닝) ModCube2;
}}


  • Use the following Syntax for Secret Arts or just multiple images in one cell:
{{SkillTable
|skill_columns=2
|
LittleHelperSkill1.png
\LittleHelperSkill5.png
\MariciSkill1.png
\MariciSkill2.png;

Turtle Stance 1: Prime/Mod
\Turtle Stance 2: Summon
\Turtle Stance 3: Descent
\Turtle Stance 4: Barrier

# Iceberg/Mod Locked-Expert;
}}
  • You can optionally provide the skill_columns argument (number) to specify how many columns of images you would like to be displayed (default: 2).
    • As you can see, the other extras work just fine with it.

A template allowing you to create custom grids with an image on the left and a clickable link box on the right. Mainly used for skill categories and the Related Skills section on skill pages.

Template parameters[Edit template data]

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
Number of entries per rowi

no description

Default
4
Example
5
Numbersuggested
Images and skill names1

Images and skill names separated by semicolons. The image always comes first. To add a header row, simply append "--" where the image should be. You can pick a character to autofill its color or choose it yourself and paste it afterwards. The next entity is the title. More information & extras on the template's page.

Example
FYPassive2.png; Key of Proof; --Rose; Minerva;
Stringsuggested