Avatar of Fire: Difference between revisions
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(Changed accordingly to the recent buff.) |
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__NOTOC__{{Languages|Incarnation of Fire}} | __NOTOC__{{Languages|Incarnation of Fire}} | ||
<div style="float: right;">{{#ev:youtube|n8pPZ21NrEc|300}}</div> | |||
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|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
! Character Level !! | ! Character Level !! Flame Absorbing !! MP Usage !! Cooldown | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
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| 30 | | 30 || +10 MP per fire debuff || 10 MP || 10 seconds | ||
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! MP Usage !! Cooldown | ! MP Usage !! Cooldown | ||
|- | |- | ||
| MP usage is reduced to 80% || | | MP usage is reduced to 80% || 8 MP || Cooldown is reduced to 80% || 8 seconds | ||
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*Due to the skill costing 30 MP to cast, it has a very poor net gain of MP, requiring at least 2 enemies to actually give you more MP than you spent, assuming you are capable of inflicting all 3 types of fire debuffs. | *Due to the skill costing 30 MP to cast, it has a very poor net gain of MP, requiring at least 2 enemies to actually give you more MP than you spent, assuming you are capable of inflicting all 3 types of fire debuffs. | ||
**For this reason, it is best not used during boss fights (where there is usually only one target, excluding Henir), as it will be completely incapable of restoring more than the skill cost. | **For this reason, it is best not used during boss fights (where there is usually only one target, excluding Henir), as it will be completely incapable of restoring more than the skill cost. | ||
***However, with the 09/10/2015 patch, Incarnation of Fire is easily able to gain 100 MP on a single target. This may be tweaked in the future. | |||
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*09/10/2015 KR | *09/10/2015 KR | ||
**MP cost decreased, damage removed. | **MP cost decreased, damage removed. | ||
**Burn and Invincible | **Burn and Invincible Fire debuff added. | ||
**On top of original MP recovery, also recovers MP based on Invincible Fire debuff amount. | **On top of original MP recovery, also recovers MP based on Invincible Fire debuff amount. | ||
<br> | <br> | ||
{{PKSkills}} | {{PKSkills}} |
Revision as of 16:35, 10 September 2015
- English
File:IOF.png | [Active] Remove all fire debuffs in a distance of 1000 to gain MP. |
Annihilation Skill
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Requirements
Class | Level Required | Left Skill Attribute Level | Right Skill Attribute Level |
---|---|---|---|
Pyro Knight | 30 | ? | ? |
Skill Information
Character Level | Flame Absorbing | MP Usage | Cooldown |
---|---|---|---|
30 | +10 MP per fire debuff | 10 MP | 10 seconds |
Skill Attributes
Incarnation of Fire - Lighter (가벼워진) | Incarnation of Fire - Accelerated (가속화된) | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
MP Usage | Cooldown | ||
MP usage is reduced to 80% | 8 MP | Cooldown is reduced to 80% | 8 seconds |
Tips and Details
- Possible fire debuffs that can be absorbed are "Burn" from the Fire Attribute, "Blaze" from Red Lotus Sword or Fireplay and "Invincible Flame" from the Invincible Flame passive.
- With all 3 debuffs active, 30 MP can be gained from one target.
- Due to the skill costing 30 MP to cast, it has a very poor net gain of MP, requiring at least 2 enemies to actually give you more MP than you spent, assuming you are capable of inflicting all 3 types of fire debuffs.
- For this reason, it is best not used during boss fights (where there is usually only one target, excluding Henir), as it will be completely incapable of restoring more than the skill cost.
- However, with the 09/10/2015 patch, Incarnation of Fire is easily able to gain 100 MP on a single target. This may be tweaked in the future.
- For this reason, it is best not used during boss fights (where there is usually only one target, excluding Henir), as it will be completely incapable of restoring more than the skill cost.
Updates
- 09/10/2015 KR
- MP cost decreased, damage removed.
- Burn and Invincible Fire debuff added.
- On top of original MP recovery, also recovers MP based on Invincible Fire debuff amount.