Frenzy: Difference between revisions
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| [[File:CrRTrans5.png]] | | [[File:CrRTrans5.png]] | ||
| {{SkillType|P}} When [[Bloody Action| | | {{SkillType|P}} When [[Bloody Action|Blood Carnival]] is at max stack, receive a {{se|332|Frenzy}} buff.<br>Entering {{se|332|Frenzy}} will activate [[ECP System|Over Strike Mode]] and Active skills can be used without any ECP consumption.<br>Also increases the damage of Special Active skills and damage reduction, while successful active skill hits will decrease the cooldown of all Special Active skills.<br>{{se|332|Frenzy}} buff is removed when {{se|267|Over Strike Mode}} is deactivated. | ||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
| [[Crimson Rose | ! Class !! Level Required !! Skill Requirement | ||
|- | |||
| [[Crimson Rose]]: Transcendent || 90 || {{SkillText|SkillQuest|7}} | |||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan= | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | {{se|332|Frenzy}}<br>(At Full Stacks of [[Bloody Action|Bloody Carnival]]) | ||
|- | |- | ||
! | ! Special Active Skill<br>Damage Increase {{stat|m}} !! Received Damage<br>Decrease {{stat|m}} !! Special Active Current Cooldown Decrease<br>(Upon Successful Active Skill Hit) !! Enemy Critical Damage<br>Received Increase {{stat|a}} !! Reactivation<br>Cooldown | ||
|- | |||
| colspan="7" | {{PvE}} | |||
|- | |||
| align="left" | 1 || 90 || 25% || 30% || 30% || 10% || 5 Seconds | |||
|- | |- | ||
| align="left" | 1 || 90 || | | colspan="7" | {{PvP}} | ||
|- | |||
| align="left" | 1 || 90 || 12.5% || 12% || 30% || 10% || 30 Seconds | |||
|} | |} | ||
<br> | <br> | ||
== | ==Related Skills== | ||
{| | {{SkillTable | ||
|RoseSkill3.png; Rising Shot; | |||
RoseSkill6.png; Needle Sobat; | |||
Bloodia1.png; Head Shot (Rose); | |||
CRActive7.png; Gun Guard; | |||
CRActive1.png; Western Fire; | |||
CRActive5.png; Bloody Chain; | |||
CrRTrans2.png; Blood Bullet; | |||
CRActive7.png; Gun Guard/Mod; | |||
CRActive1.png; Western Fire/Mod; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*'' | *The Special Active Cooldown effect is based on the remaining cooldown and not the total cooldown of skills. Thus, the amount of time reduced from a cooldown decreases the closer it gets to 0. | ||
*Using [[Bloody Chain]] or [[ | *{{se|332|Frenzy}}'s reactivation cooldown begins from when {{se|267|Over Strike Mode}}'s duration ends. | ||
**{{se|332|Frenzy}}'s cooldown time is affected by [[Saw Blade]]. | |||
*If you are already in {{se|267|Over Strike Mode}}, activating {{se|332|Frenzy}} will refresh the duration of {{se|267|Over Strike Mode}}, thus prolonging it. | |||
*Using [[Bloody Chain]] or [[Head Shot (Rose)|Head Shot]] during Over Strike is optimal to reduce cooldown for Special Actives. | |||
**The initial melee hit when using the {{CX}}{{CX}}{{CX}}{{CX}} command is treated like an Active skill and will also lower Special Active cooldowns during '''Frenzy'''. | |||
*The effect can be prolonged by using skills that consume all ECP, such as [[Gun Dance/ModA|[Mod] Gun Dance]]'s '''Kick'''. | |||
*The Special Active cooldown reduction is affected by pet attacks with multiple hits such as [[Mellow - Yellow]]. | |||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table" | ||
|- | |- | ||
| 09/20/2018 || 10/11/2018 || align="left" | | ! colspan=2 | Date !! colspan=2 | Changes | ||
{{buff|Active Skill Damage Increase increased.}} | |- | ||
{{buff|Critical Damage Increase effect added.}} | ! KR !! NA !! PvE !! PvP | ||
|- | |||
| 08/25/2016 || 09/28/2016 || colspan=2 align="left" | | |||
*'''Frenzy''' added. | |||
|- | |||
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" | | |||
*{{buff|Active Skill Damage Increase increased.}} | |||
*{{buff|Critical Damage Increase effect added.}} | |||
|- | |- | ||
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | | 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | ||
{{nerf|Critical Damage Increase effect changed to only affect bleeding enemies.}} | *{{nerf|Critical Damage Increase effect changed to only affect bleeding enemies.}} | ||
{{buff|Critical Damage Increase increased.}} | *{{buff|Critical Damage Increase increased.}} | ||
{{buff|Critical Damage Increase effect applies to allies as well.}} | *{{buff|Critical Damage Increase effect applies to allies as well.}} | ||
|- | |||
| 08/27/2020 || 09/23/2020 || align="left" | | |||
*{{buff|Special Active Skill Damage Increase increased.}} | |||
*{{buff|Reactivation Cooldown decreased.}} | |||
| align="left" | | |||
*{{nerf|Special Active Skill Damage Increase decreased.}} | |||
|- | |||
| 01/28/2021 || 02/24/2021 || colspan=2 align="left" | | |||
*{{buff|Special Active Skill Damage Increase increased.}} | |||
*{{buff|Received Damage Decrease effect added.}} | |||
*{{buff|Special Active Skill Cooldown Reduction on hit with Active Skill increased.}} | |||
|- | |||
| 08/19/2021 || 09/15/2021 || colspan=2 align="left" | | |||
*{{buff|Removed '''Bleed''' requirement for Ally Critical Damage Increase.}} | |||
|- | |||
| 06/09/2022 || 07/06/2022 || colspan=2 align="left" | | |||
*Tooltip improved. | |||
|- | |||
| 04/25/2024 || <!-- Approx 05/22/2024--> || colspan=2 align="left" | | |||
*Buff icon changed from [[File:Status 332.png]] to [[File:Dunno.png|20px]] | |||
|} | |} | ||
<br> | <br> | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Crimson Rose}} | |||
{{ |
Revision as of 10:19, 24 April 2024
[Passive] When Blood Carnival is at max stack, receive a Self BuffFrenzySelf BuffFrenzy buff. Entering Self BuffFrenzySelf BuffFrenzy will activate Over Strike Mode and Active skills can be used without any ECP consumption. Also increases the damage of Special Active skills and damage reduction, while successful active skill hits will decrease the cooldown of all Special Active skills. Self BuffFrenzySelf BuffFrenzy buff is removed when Self BuffOver Strike ModeSelf BuffOver Strike Mode is deactivated. |
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Crimson Rose: Transcendent | 90 | Power of Transcendence Skill Quest |
Skill Information
Skill Level | Level Required | Self BuffFrenzySelf BuffFrenzy (At Full Stacks of Bloody Carnival) | ||||
---|---|---|---|---|---|---|
Special Active Skill Damage Increase This effect is multiplicative to your current stats. M |
Received Damage Decrease This effect is multiplicative to your current stats. M |
Special Active Current Cooldown Decrease (Upon Successful Active Skill Hit) |
Enemy Critical Damage Received Increase This effect is additive to your current stats. A |
Reactivation Cooldown | ||
PvE | ||||||
1 | 90 | 25% | 30% | 30% | 10% | 5 Seconds |
PvP | ||||||
1 | 90 | 12.5% | 12% | 30% | 10% | 30 Seconds |
Related Skills
Tips and Details
- The Special Active Cooldown effect is based on the remaining cooldown and not the total cooldown of skills. Thus, the amount of time reduced from a cooldown decreases the closer it gets to 0.
- Self BuffFrenzySelf BuffFrenzy's reactivation cooldown begins from when Self BuffOver Strike ModeSelf BuffOver Strike Mode's duration ends.
- If you are already in Self BuffOver Strike ModeSelf BuffOver Strike Mode, activating Self BuffFrenzySelf BuffFrenzy will refresh the duration of Self BuffOver Strike ModeSelf BuffOver Strike Mode, thus prolonging it.
- Using Bloody Chain or Head Shot during Over Strike is optimal to reduce cooldown for Special Actives.
- The effect can be prolonged by using skills that consume all ECP, such as [Mod] Gun Dance's Kick.
- The Special Active cooldown reduction is affected by pet attacks with multiple hits such as Mellow - Yellow.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/25/2016 | 09/28/2016 |
| |
09/20/2018 | 10/11/2018 |
| |
08/01/2019 | 08/28/2019 |
| |
08/27/2020 | 09/23/2020 |
|
|
01/28/2021 | 02/24/2021 |
| |
08/19/2021 | 09/15/2021 |
| |
06/09/2022 | 07/06/2022 |
| |
04/25/2024 |
Alternative Names
Crimson Rose - Skills