Zweit · Sicheln: Difference between revisions

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__NOTOC__{{Languages|Zweit · Sicheln}}
__NOTOC__{{Languages|Zweit · Sicheln}}
{{tabs
{{#ev:youtube|rGFkHm6Zp40|400|right}}
|name=KR
|divclass=forceland
|tab1=NA
|contents1=<span style="display:none">{{</span>
{{#ev:youtube|NAo3WL__xSs|300|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:LEA3.png]]
| [[File:LEA3.png]]
| {{SkillType|A}} Project a longsword and slash downwards.
| {{SkillType|SA|B}} Project a longsword and slash downward, then slash again.
|-
|
|{{SkillText|Projection}}
{{SkillText|Zweit Sicheln}}
{{SkillText|True|Zweit Sicheln}}
|}
<span style="display:none">}}</span>
|tab2=KR
|contents2=<span style="display:none">{{</span>
{{#ev:youtube|mTRdmHTkubE|300|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
| [[File:LEA3.png]]
| {{SkillType|SA|B}} Project a longsword and slash downwards before slashing once more.
|-
|-
|
|
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{{SkillText|True|Cooldown|4}}
{{SkillText|True|Cooldown|4}}
|}
|}
<span style="display:none">}}</span>
}}
<br>
<br>


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
|- style="background:{{ColorSel|CharLight|Ain}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-  
|-  
| [[Lofty: Executor]] || 40
| [[Arme Thaumaturgy]] || 40
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
==={{PvE}}===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ain}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | [[Status Effects/Bleed|Bleed]] Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Ain}}"
! Downward Slash !! On Super Armor
|-
|-
| align="left" | 40 || 944% || {{#expr: 944*1.5}}% || rowspan=2 | 10 Seconds || rowspan=2 | 40 MP || rowspan=2 | 9 Seconds
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| align="left" | [Enhanced] || 1038% || {{#expr: 1038*1.7}}%
! Downward Slash !! Horizontal Slash
|}
 
==={{PvP}}===
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ain}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Ain}}"
! Downward Slash !! On Super Armor
|-
|-
| align="left" | 40 || 236% || {{#expr: 236*0.5}}%
| colspan="5" | '''Normal'''
|-
|-
| align="left" | [Enhanced] || 259% || {{#expr: 259*0.7}}%
| {{PvE}} || 3102% || 3182% || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|}
<br>
 
== Skill Information (07/04/2019 KR Patch) ==
==={{PvE}}===
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ain}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Ain}}"
! Downward Slash !! Horizontal Slash
|-
|-
| align="left" | 40 || rowspan=2 | 3491% || rowspan=2 | 3881% || rowspan=2 | 300 MP || 22 Seconds
| {{PvP}} || 1060% || 1088%
|-
|-
| align="left" | [Enhanced] || 18 Seconds
| colspan="5" | '''[Enhanced]'''
|}
 
==={{PvP}}===
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ain}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Ain}}"
! - !! -
|-
|-
| align="left" | 40 || rowspan=2 | 1193% || rowspan=2 | 1327%
| {{PvE}} || 3102% || 3182% || rowspan=2 | 300 MP || rowspan=2 | 18 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 1060% || 1088%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Ain|Zweit · Sicheln|Light, Heavy|mp=300|cd=22|cd_enhanced=18}}
|- style="background:{{ColorSel|CharLight|Ain}}"
! Empowered Zweit · Sicheln !! Persistent Zweit · Sicheln
|- style="background:{{ColorSel|CharLight|Ain}}"
! Attribute Effect !! Attribute Effect
|-
| {{SkillText|Empowered|120}} || {{SkillText|Persistent|50}}
|}
<br>
<br>


== [[Skill Traits]] (07/04/2019 KR Patch) ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Ain
|- style="background:{{ColorSel|CharLight|Ain}}"
|dmg=3102, 3182
! colspan=2 | Light Zweit · Sicheln !! colspan=2 | Heavy Zweit · Sicheln
|pvp_dmg=1060, 1088
|- style="background:{{ColorSel|CharLight|Ain}}"
|heavy=true
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
}}
|-
| {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy|144|120}} || 21.6 Seconds
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|LEP1.png; Continuous Projection;
| width="40" | [[File:LEP1.png]]
AmTP1.png; Reinforced Projection;
| align="center"  width="150" | [[Continuous Projection]]
}}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
===NA===
*Both slashes hit roughly what they visibly should hit, making it require a good eye for positioning to make the most out of its range, as the '''Downward Slash''' happens sideways into the foreground/background, and the '''Horizontal Slash''' lacks significant vertical range.
*The effect that applies bleeding stacks is actually 3 rapid hits that do 0 damage and inflict no hitstun (but still produce an audible hit sound effect). Because of this, it is entirely possible for them to individually miss a target, especially on a grazing hit with the main skill.
**The '''Downward Slash''' is tilted fore-to-background when facing right and vice-versa when facing left. Since it's not a perfect half 45 degree tilt, it can still hit most enemies up to just under 2 platforms above you, but will never hit enemies roughly 1 and a half platforms below you, as it's too far into the fore/background by then. This same tilt does allow it to hit around curves and into fore/background parts of certain maps like [[Never-Ending Darkness|Forgotten Elrian Sanctum]] however.
**Each of the hits is also affected by Wind Resistance. Due to this, it almost never properly applies 3 bleeding stacks, so the tooltip is very misleading.
===KR===
*Aside from a few inconsistencies, both slashes hit what they visibly should hit, making it require a good eye for positioning to make the most out of its range, as the '''Downward Slash''' happens sideways into the foreground/background, and the '''Horizontal Slash''' lacks significant vertical range.
**The '''Downward Slash''' is tilted towards you when facing right and away from you when facing left. Since it's not a perfect half 45 degree tilt, it can still hit most enemies up to just under 2 platforms above you, but will never hit enemies roughly 1 and a half platforms below you, as it's too far into the fore/background by then. This same tilt does allow it to hit around curves and into fore/background parts of certain maps like [[12-6|Forgotten Elrian Sanctum]] however.
**The '''Horizontal Slash''' hits in a wide circle around you, far into the fore/background, and has extremely high horizontal range, hitting enemies well outside of the screen, quite a bit further than the '''Downward Slash''' in front of you, and even slightly further than that behind you, making it excellent at clearing lines of enemies. Unfortunately it cannot hit more than one platform above and below you, however.
**The '''Horizontal Slash''' hits in a wide circle around you, far into the fore/background, and has extremely high horizontal range, hitting enemies well outside of the screen, quite a bit further than the '''Downward Slash''' in front of you, and even slightly further than that behind you, making it excellent at clearing lines of enemies. Unfortunately it cannot hit more than one platform above and below you, however.
*As mentioned, there are a few inconsistencies with the hitbox prior to the 07/18/2019 KR patch:
**The '''Downward Slash''' starts dealing damage the moment Ain moves the sword from on top of him to behind him to begin the slash. This allows it to hit enemies 2~3 platforms above you in the arc between where the sword was when summoned and where it is when Ain begins his slash. It will not hit enemies that high in front of the summon location.
**The '''Horizontal Slash''''s hitbox remains active as Ain breaks the projected sword and goes back to a neutral stance after the skill. Due to this, the now-invisible sword still follows along with Ain's animation, making it hit in wildly inconsistent areas across the screen behind you, even up to 3 platforms above, a full second after the sword has already disappeared.
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== Updates ==
== Old Version ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|- style="background:{{ColorSel|CharLight|Ain}}"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|NAo3WL__xSs|300}}
|Between its initial release and the 07/04/2019 KR Patch, '''Zweit · Sicheln''' was an Active skill which had Ain perform a single swing with a projection longsword.
|}
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Ain}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 12/15/2016 || 12/21/2016 || colspan=2 align="left" |
*'''Zweit · Sicheln''' added.
|-
|-
| 02/23/2017 || 03/15/2017 || colspan=2 align="left" |  
| 02/23/2017 || 03/15/2017 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| rowspan=2 | 06/28/2018 || rowspan=2 | 07/11/2018 || colspan=2 align="left" |  
| rowspan=2 | 06/28/2018 || rowspan=2 | 07/11/2018 || colspan=2 align="left" |  
{{buff|Cancel speed increased.}}
*{{buff|Cancel speed increased.}}
|-
|-
| align="left" |  
| align="left" |  
*None
*None
| align="left" |  
| align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 07/04/2019 || - || align="left" colspan=2 |
| 07/04/2019 || 07/31/2019 || align="left" colspan=2 |
*Change from '''Active''' to '''Bravery'''.
*Change from '''Active''' to '''Bravery'''.
*Moved from [[Lofty: Executor]] to [[Arme Thaumaturgy]]
*Moved from [[Lofty: Executor]] to [[Arme Thaumaturgy]]
*Skill feature changed.
*Skill feature changed.
|-
|-
| 07/18/2019 || - || align="left" colspan=2 |
| 07/18/2019 || 07/31/2019 || align="left" colspan=2 |
*Fixed sword hitting enemies outside of its reach.
*Fixed sword hitting enemies outside of its reach.
|-
| 08/01/2019 || 08/14/2019 || align="left" colspan=2 |
*{{nerf|'''Damage''' decreased.}}
|}
|}
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{{SkillNav - Arme Thaumaturgy}}
{{LESkills}}
{{ArTSkills}}

Latest revision as of 02:23, 12 October 2024

[Special Active: Bravery]
Project a longsword and slash downward, then slash again.
Projection Skill
  • Skill uses projected weapon created from the borrowed power of god

Final Enhanced Skill

  • Cooldown is decreased by 4 seconds.


Requirements

Class Level Required
Arme Thaumaturgy 40


Skill Information

Mode Damage (Physical) MP Usage Cooldown
Downward Slash Horizontal Slash
Normal
PvE 3102% 3182% 300 MP 22 Seconds
PvP 1060% 1088%
[Enhanced]
PvE 3102% 3182% 300 MP 18 Seconds
PvP 1060% 1088%


Skill Traits

Light Zweit · SichelnHeavy Zweit · Sicheln
Attribute EffectMP UsageAttribute EffectCooldown
MP Usage decreased to 80%240 MPDamage increased to 144%
Cooldown increased to 120%
26.4 Seconds
Final Enhanced Skill
21.6 Seconds


Total Damage

ModeBase
NormalHeavy
PvE6,284%9,048.96%
PvP2,148%3,093.12%


Related Skills


Tips and Details

  • Both slashes hit roughly what they visibly should hit, making it require a good eye for positioning to make the most out of its range, as the Downward Slash happens sideways into the foreground/background, and the Horizontal Slash lacks significant vertical range.
    • The Downward Slash is tilted fore-to-background when facing right and vice-versa when facing left. Since it's not a perfect half 45 degree tilt, it can still hit most enemies up to just under 2 platforms above you, but will never hit enemies roughly 1 and a half platforms below you, as it's too far into the fore/background by then. This same tilt does allow it to hit around curves and into fore/background parts of certain maps like Forgotten Elrian Sanctum however.
    • The Horizontal Slash hits in a wide circle around you, far into the fore/background, and has extremely high horizontal range, hitting enemies well outside of the screen, quite a bit further than the Downward Slash in front of you, and even slightly further than that behind you, making it excellent at clearing lines of enemies. Unfortunately it cannot hit more than one platform above and below you, however.


Trivia

  • This skill's name is German for Second · Sickles.
  • In Europe, Secundus Falx is Latin for Second Sickle.
    • Correctly spelled it would be Secunda Falx.


Old Version

Video Description
Between its initial release and the 07/04/2019 KR Patch, Zweit · Sicheln was an Active skill which had Ain perform a single swing with a projection longsword.


Updates

Date Changes
KR NA PvE PvP
12/15/2016 12/21/2016
  • Zweit · Sicheln added.
02/23/2017 03/15/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
04/05/2018 04/18/2018
  • Damage increased.
06/28/2018 07/11/2018
  • Cancel speed increased.
  • None
  • Damage decreased.
07/04/2019 07/31/2019
07/18/2019 07/31/2019
  • Fixed sword hitting enemies outside of its reach.
08/01/2019 08/14/2019
  • Damage decreased.


Alternative Names

Server Name Translation
South Korea 즈와이트 · 지켈른 Zweit · Sicheln
China (Simplified Chinese) 第二秘术 · 镰切 Second Secret Art · Sickle Cut
Germany Secundus Falx
Spain Secundus Falx
France Secundus Falx
Italy Secundus Falx
Poland Secundus Falx
United Kingdom Secundus Falx
Brazil Segundo Golpe Second Strike