Rapid Impact: Difference between revisions
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<br> | <br> | ||
== Skill Information == | == Skill Information (NA) == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
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|- | |- | ||
| align="left" | 35 || rowspan=2 | 98% || rowspan=2 | 230% || rowspan=2 | 988% || rowspan=2 | 518% || rowspan=2 | 951% || rowspan=2 | 5 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 CP || rowspan=2 | 60 MP || rowspan=2 | 10 Seconds | | align="left" | 35 || rowspan=2 | 98% || rowspan=2 | 230% || rowspan=2 | 988% || rowspan=2 | 518% || rowspan=2 | 951% || rowspan=2 | 5 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 CP || rowspan=2 | 60 MP || rowspan=2 | 10 Seconds | ||
|- | |||
| align="left" | [Enhanced] 92 | |||
|} | |||
<br> | |||
== Skill Information (KR) == | |||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! rowspan="3" | Character Level !! colspan=5 | Damage (Physical) !! colspan=5 | Max Hits !! rowspan="3" | CP Gain !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! colspan=3 | Lu !! colspan=2 | Ciel !! colspan=3 | Lu !! colspan=2 | Ciel | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! Dash !! Dash Attack !! Back Hit !! Slash !! Back Hit !! Dash !! Dash Attack !! Back Hit !! Slash !! Back Hit | |||
|- | |||
| align="left" | 35 || rowspan=2 | 111% || rowspan=2 | 361% || rowspan=2 | 811% || rowspan=2 | 576% || rowspan=2 | 811% || rowspan=2 | 5 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 CP || rowspan=2 | 60 MP || rowspan=2 | 10 Seconds | |||
|- | |- | ||
| align="left" | [Enhanced] 92 | | align="left" | [Enhanced] 92 | ||
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*Enemies will be '''Bounded''' after being hit by the standby character. | *Enemies will be '''Bounded''' after being hit by the standby character. | ||
*The skill will not switch if the attack before the Back Hit does not connect. | *The skill will not switch if the attack before the Back Hit does not connect. | ||
<br> | |||
== Updates == | |||
*01/25/2017 | |||
**Dash damage increased. | |||
**Dash Attack damage increased. | |||
**Slash damage increased. | |||
**Back Hit damage decreased. | |||
<br> | <br> | ||
Revision as of 19:41, 2 February 2017
[Active] Dash forward while in super armor to deal damage and switch to the standby character to attack the enemy from behind. [Standby] character can be used on hit enemies. | |
Switching Skill (Lu/Ciel)
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Demonio | 35 | 92 | 47 | 54 |
Skill Information (NA)
Character Level | Damage (Physical) | Max Hits | CP Gain | MP Usage | Cooldown | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lu | Ciel | Lu | Ciel | ||||||||||
Dash | Dash Attack | Back Hit | Slash | Back Hit | Dash | Dash Attack | Back Hit | Slash | Back Hit | ||||
35 | 98% | 230% | 988% | 518% | 951% | 5 | 1 | 1 | 1 | 1 | 1 CP | 60 MP | 10 Seconds |
[Enhanced] 92 |
Skill Information (KR)
PvE
Character Level | Damage (Physical) | Max Hits | CP Gain | MP Usage | Cooldown | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lu | Ciel | Lu | Ciel | ||||||||||
Dash | Dash Attack | Back Hit | Slash | Back Hit | Dash | Dash Attack | Back Hit | Slash | Back Hit | ||||
35 | 111% | 361% | 811% | 576% | 811% | 5 | 1 | 1 | 1 | 1 | 1 CP | 60 MP | 10 Seconds |
[Enhanced] 92 |
Skill Traits
Light Phantom Impact | Empowered Phantom Impact | ||||||||
---|---|---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | ||||
MP Usage | Lu | Ciel | |||||||
Dash | Dash Attack | Back Hit | Slash | Back Hit | |||||
47 | MP Usage decreased to 80% | 48 MP | 54 | Damage increased to 120% | 117.6% | 276% | 1185.6% | 621.6% | 1141.2% |
Tips and Details
- Enemies will be Bounded after being hit by the standby character.
- The skill will not switch if the attack before the Back Hit does not connect.
Updates
- 01/25/2017
- Dash damage increased.
- Dash Attack damage increased.
- Slash damage increased.
- Back Hit damage decreased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 래피드 임팩트 | Rapid Impact |
France | Impact rapide | Rapid Impact |