Shooting Star: Difference between revisions
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== Skill Information | == Skill Information == | ||
=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan=3 | Character Level !! | ! rowspan=3 | Character Level !! colspan=2 | Damage !! colspan=2 | Number of Missiles !! colspan=4 | Max Hits !! rowspan=3 | Ammo Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! colspan=2 | Normal !! colspan=2 | Awakening | ! rowspan=2 | Homing Bullet<br>Attack (Physical) !! rowspan=2 | Homing Bullet<br>Explosion (Magical) !! rowspan=2 | Normal !! rowspan=2 | Awakening !! colspan=2 | Normal !! colspan=2 | Awakening | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! | ! Attack !! Explosion !! Attack !! Explosion | ||
|- | |- | ||
| align="left" | 35 || 515% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 12 || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | | align="left" | 35 || 50% || 515% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 12 || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] 88 || 618% | | align="left" | [Enhanced] 88 || 60% || 618% | ||
|} | |} | ||
=== {{PvE}} === | === {{PvE}} === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan= | ! rowspan=2 | Character Level !! colspan=2 | Damage | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! | ! Homing Bullet<br>Attack (Physical) !! Homing Bullet<br>Explosion (Magical) | ||
|- | |- | ||
| align="left" | 35 || | | align="left" | 35 || 25% || 258% | ||
|- | |- | ||
| align="left" | [Enhanced] 88 || | | align="left" | [Enhanced] 88 || 30% || 309% | ||
|} | |} | ||
<br> | <br> |
Revision as of 20:04, 8 February 2017
[Special Active: Bravery] Shoot multiple missiles, which tracks down enemies. | |
Cannonball Consumption
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Deadly Chaser | 35 | 89 | 53 | 62 |
Skill Information
PvP
Character Level | Damage | Number of Missiles | Max Hits | Ammo Usage | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Homing Bullet Attack (Physical) |
Homing Bullet Explosion (Magical) |
Normal | Awakening | Normal | Awakening | ||||||
Attack | Explosion | Attack | Explosion | ||||||||
35 | 50% | 515% | 12 | 15 | 12 | 12 | 15 | 15 | 3 | 300 MP | 22 Seconds |
[Enhanced] 88 | 60% | 618% |
PvE
Character Level | Damage | |
---|---|---|
Homing Bullet Attack (Physical) |
Homing Bullet Explosion (Magical) | |
35 | 25% | 258% |
[Enhanced] 88 | 30% | 309% |
Skill Traits
Light Shooting Star | Awakened Shooting Star | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details |
MP Usage | Awakening Missile Count | ||||
53 | MP Usage decreased to 80% | 240 MP | 62 | Skill changed to be Shooting Star - Fury Mode | 18 |
Tips and Details
- Three extra missiles will be fired while in Awakening Mode. If the Awakened skill trait was selected, six extra missiles will be fired instead.
- If the passive Endless Chase was learned, three additional missiles will be fired, regardless of Awakening.
- [Enhanced] Shooting Star - Fury Mode can deal up to 11,124% Magical Damage when used in Awakening. If the passive Endless Chase is learned, the skill can deal up to 12,978% Magical Damage.
- It is almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
- The shell's damage is separate from the user's combo/technique score.
- In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.
- However, more missiles will usually be directed to closer targets.
Updates
- 06/30/2011 KR
- Removed skill requirement Heavy Railgun
- 07/28/2011 KR
- Slightly increased MP regeneration rate.
- 07/10/2014 KR
- Damage increased
- 08/20/2015 KR
- Moved from Shooting Guardian to Deadly Chaser.
- 08/27/2015 KR
- Fixed Transcend attribute not being affected by Intense Showtime's cooldown reduction effect.
- 02/04/2016 (KR) / 03/16/2016 (NA)
- Doesn't lock on to targets that are certain distance away in PvP.
- 12/01/2016 KR
- Damage error fixed.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 슈팅 스타 | Shooting Star |
Japan | シューティングスター | Shooting Star |
China (Simplified Chinese) | 繁星追击(流星炮击) | Star Chase (Meteor Shelling) |
France | Étoile filante | Shooting star |