Wave: Difference between revisions
From Elwiki
Shironsaki (talk | contribs) No edit summary |
(ill change the tables after tomorrow) |
||
Line 1: | Line 1: | ||
__NOTOC__{{Languages|Wave}} | __NOTOC__{{Languages|Wave}} | ||
[[File:ArtGauge.png | <div style="float:right">[[File:ArtGauge.png]]<br>[[Art]] Gauge.</div> | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File:LoftySchreierPassive1.png]] | |[[File:LoftySchreierPassive1.png]] | ||
|{{SkillType|P}} | |{{SkillType|P}} | ||
|} | |} | ||
Line 18: | Line 18: | ||
<br> | <br> | ||
==Skill Information== | ==Skill Information == | ||
{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- | ||
! rowspan="3" |Skill Level!! rowspan="3" |Level Required!! rowspan="3" |Max MP | ! rowspan="3" |Skill Level!! rowspan="3" |Level Required!! rowspan="3" |Max MP | ||
! colspan="9" |[[Art]] | ! colspan="9" |[[Art]] | ||
|- | |- | ||
Line 29: | Line 29: | ||
|- | |- | ||
!Recovery Item Effect Increase | !Recovery Item Effect Increase | ||
!Awakening Duration | ! Awakening Duration | ||
!Awakening Charge | ! Awakening Charge | ||
!MP Recovery When Attacking/Attacked | !MP Recovery When Attacking/Attacked | ||
!Polarize | !Polarize | ||
Line 40: | Line 40: | ||
| colspan="12" |'''{{PvE}}''' | | colspan="12" |'''{{PvE}}''' | ||
|- | |- | ||
| align="left" |1||15||- | | align="left" | 1||15||- | ||
| rowspan="4" | 4% * Stage | | rowspan="4" |4% * Stage | ||
| rowspan="4" | 4% * Stage | | rowspan="4" |4% * Stage | ||
| rowspan="4" | 4% * Stage | | rowspan="4" |4% * Stage | ||
| rowspan="4" | 3% * Stage | | rowspan="4" |3% * Stage | ||
| rowspan="4" | 3% * Stage | | rowspan="4" |3% * Stage | ||
| rowspan="4" | 5% * {{color|#0096b4|Ganz|b=1}} Stage | | rowspan="4" |5% * {{color|#0096b4|Ganz|b=1}} Stage | ||
| rowspan="4" | 4% * {{color|#0096b4|Ganz|b=1}} Stage | | rowspan="4" |4% * {{color|#0096b4|Ganz|b=1}} Stage | ||
| rowspan="4" | 5% * {{color|#c60de8|Rau|b=1}} Stage | | rowspan="4" |5% * {{color|#c60de8|Rau|b=1}} Stage | ||
| rowspan="4" | 4% * {{color|#c60de8|Rau|b=1}} Stage | | rowspan="4" |4% * {{color|#c60de8|Rau|b=1}} Stage | ||
|- | |- | ||
| align="left" |2||-||- | | align="left" |2||-||- | ||
|- | |- | ||
| align="left" |3||- ||- | | align="left" |3||-||- | ||
|- | |- | ||
| align="left" |4 | | align="left" |4 | ||
Line 60: | Line 60: | ||
| colspan="12" |'''{{PvP}}''' | | colspan="12" |'''{{PvP}}''' | ||
|- | |- | ||
| align="left" |1||15||- | | align="left" | 1||15||- | ||
| rowspan="4" | 4% * Stage | | rowspan="4" |4% * Stage | ||
| rowspan="4" | 1.6% * Stage | | rowspan="4" | 1.6% * Stage | ||
| rowspan="4" | 1.6% * Stage | | rowspan="4" | 1.6% * Stage | ||
| rowspan="4" | 1.2% * Stage | | rowspan="4" | 1.2% * Stage | ||
| rowspan="4" | 1.2% * Stage | | rowspan="4" | 1.2% * Stage | ||
| rowspan="4" | 2% * {{color|#0096b4|Ganz|b=1}} Stage | | rowspan="4" |2% * {{color|#0096b4|Ganz|b=1}} Stage | ||
| rowspan="4" | 1.6% * {{color|#0096b4|Ganz|b=1}} Stage | | rowspan="4" |1.6% * {{color|#0096b4|Ganz|b=1}} Stage | ||
| rowspan="4" | 2% * {{color|#c60de8|Rau|b=1}} Stage | | rowspan="4" |2% * {{color|#c60de8|Rau|b=1}} Stage | ||
| rowspan="4" | 1.6% * {{color|#c60de8|Rau|b=1}} Stage | | rowspan="4" |1.6% * {{color|#c60de8|Rau|b=1}} Stage | ||
|- | |- | ||
| align="left" |2||-|| - | | align="left" |2||-||- | ||
|- | |- | ||
| align="left" |3||-||- | | align="left" |3||-||- | ||
Line 83: | Line 83: | ||
! colspan="15" |{{color|#0096b4|Ganz|b=1}} = {{color|#c60de8|Rau|b=1}} | ! colspan="15" |{{color|#0096b4|Ganz|b=1}} = {{color|#c60de8|Rau|b=1}} | ||
|- | |- | ||
! colspan="3" |Recovery Item Effect Increase<br>(Per Stage) | ! colspan="3" |Recovery Item Effect Increase<br>(Per Stage) | ||
! colspan="3" |Awakening Duration<br>(Per Stage) | ! colspan="3" |Awakening Duration<br>(Per Stage) | ||
! colspan="3" | Awakening Charge<br>(Per Stage) | ! colspan="3" |Awakening Charge<br>(Per Stage) | ||
! colspan="3" |MP Recovery When Attacking/Attacked<br>(Per Stage) | ! colspan="3" |MP Recovery When Attacking/Attacked<br>(Per Stage) | ||
! colspan="3" |Polarize<br>(Per Stage) | ! colspan="3" |Polarize<br>(Per Stage) | ||
|- | |- | ||
!Stage 1 | !Stage 1 | ||
Line 96: | Line 96: | ||
!Stage 3 | !Stage 3 | ||
!Stage 1 | !Stage 1 | ||
! Stage 2 | !Stage 2 | ||
!Stage 3 | !Stage 3 | ||
!Stage 1 | !Stage 1 | ||
Line 108: | Line 108: | ||
|- | |- | ||
|4% | |4% | ||
| 8% | |8% | ||
|12% | |12% | ||
|4% | |4% | ||
Line 138: | Line 138: | ||
|3.6% | |3.6% | ||
|1.2% | |1.2% | ||
|2.4% | |2.4% | ||
|3.6% | |3.6% | ||
|} | |} | ||
<br> | <br> | ||
{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
! colspan="6" |{{color|#0096b4|Ganz|b=1}} > {{color|#c60de8|Rau|b=1}} | ! colspan="6" |{{color|#0096b4|Ganz|b=1}} > {{color|#c60de8|Rau|b=1}} | ||
|- | |- | ||
! colspan="3" |Awakening Duration<br>(Per {{color|#0096b4|Ganz|b=1}} Stage) | ! colspan="3" |Awakening Duration<br>(Per {{color|#0096b4|Ganz|b=1}} Stage) | ||
! colspan="3" |MP Recovery When Attacking/Attacked<br>(Per {{color|#0096b4|Ganz|b=1}} Stage) | ! colspan="3" |MP Recovery When Attacking/Attacked<br>(Per {{color|#0096b4|Ganz|b=1}} Stage) | ||
|- | |- | ||
!Stage 1 | !Stage 1 | ||
Line 160: | Line 160: | ||
|10% | |10% | ||
|15% | |15% | ||
|4% | | 4% | ||
|8% | |8% | ||
| 12% | |12% | ||
|- | |- | ||
| colspan="6" |'''{{PvP}}''' | | colspan="6" |'''{{PvP}}''' | ||
Line 169: | Line 169: | ||
|4% | |4% | ||
|6% | |6% | ||
|1.6% | | 1.6% | ||
|3.2% | |3.2% | ||
|4.8% | |4.8% | ||
|} | |} | ||
Line 176: | Line 176: | ||
{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
! colspan="6" |{{color|#0096b4|Ganz|b=1}} < {{color|#c60de8|Rau|b=1}} | ! colspan="6" |{{color|#0096b4|Ganz|b=1}} < {{color|#c60de8|Rau|b=1}} | ||
|- | |- | ||
! colspan="3" |Awakening Charge<br>(Per {{color|#c60de8|Rau|b=1}} Stage) | ! colspan="3" |Awakening Charge<br>(Per {{color|#c60de8|Rau|b=1}} Stage) | ||
! colspan="3" |Polarize<br>(Per {{color|#c60de8|Rau|b=1}} Stage) | ! colspan="3" |Polarize<br>(Per {{color|#c60de8|Rau|b=1}} Stage) | ||
|- | |- | ||
!Stage 1 | !Stage 1 | ||
Line 190: | Line 190: | ||
| colspan="6" |'''{{PvE}}''' | | colspan="6" |'''{{PvE}}''' | ||
|- | |- | ||
| 5% | |5% | ||
|10% | |10% | ||
|15% | |15% | ||
Line 203: | Line 203: | ||
|6% | |6% | ||
|1.6% | |1.6% | ||
|3.2% | | 3.2% | ||
|4.8% | |4.8% | ||
|} | |} | ||
Line 210: | Line 210: | ||
==Related Skills== | ==Related Skills== | ||
==={{color|#0096b4|Ganz|b=1}} Skills=== | ==={{color|#0096b4|Ganz|b=1}} Skills=== | ||
{{SkillTable| | {{SkillTable|LoftySchreierSkill4.png; Andacht; | ||
LoftySchreierSkill4.png; Andacht; | |||
LoftySchreierSkill5.png; Segen; | LoftySchreierSkill5.png; Segen; | ||
SchatzRepriseSkill5.png; Vorgehen; | SchatzRepriseSkill5.png; Vorgehen; | ||
Line 217: | Line 216: | ||
}} | }} | ||
=== {{color|#c60de8|Rau|b=1}} Skills=== | ==={{color|#c60de8|Rau|b=1}} Skills=== | ||
{{SkillTable| | {{SkillTable|LoftySchreierSkill2.png; Stechen; | ||
LoftySchreierSkill2.png; Stechen; | |||
LoftySchreierSkill6.png; Ruf; | LoftySchreierSkill6.png; Ruf; | ||
LoftySchreierSkill7.png; Bardiet; | LoftySchreierSkill7.png; Bardiet; | ||
Line 235: | Line 233: | ||
<br> | <br> | ||
==Tips and Details== | ==Tips and Details == | ||
<br><br> | <br><br> | ||
==Trivia== | == Trivia== | ||
*The gauge itself is named '''Art''', the German term for someone's nature or being | *The gauge itself is named '''Art''', the German term for someone's nature or being | ||
*The turquoise 'El' side of the gauge is called '''Ganz''', German for 'whole', 'complete'. | *The turquoise 'El' side of the gauge is called '''Ganz''', German for 'whole', 'complete'. | ||
Line 244: | Line 242: | ||
<br><br> | <br><br> | ||
== Updates== | ==Updates== | ||
{| class="colortable-Ain updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| class="colortable-Ain updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- | ||
Line 251: | Line 249: | ||
!KR!!NA!!PvE!!PvP | !KR!!NA!!PvE!!PvP | ||
|- | |- | ||
|02/02/2023||-|| colspan="2" align="left" | | |02/02/2023|| rowspan="2" |-|| colspan="2" align="left" | | ||
*'''Wave''' added. | *'''Wave''' added. | ||
|- | |||
|02/16/2023 | |||
| colspan="2" align="left" | | |||
* Changed to activate '''Cycle Mode''' by default when the '''Power Gauge''' is full. | |||
* {{Buff|Changed to start with '''Art Stage 2''' (43 points).}} | |||
* {{Buff|'''Damage Reduction Increase''' Added.}} | |||
* {{Nerf|'''HP/MP Recovery Effect Increase''' Removed.}} | |||
* {{buff|<nowiki>[Ganz = Rau]</nowiki> '''Awakening Duration''' Increased.}} | |||
* {{buff|<nowiki>[Ganz = Rau]</nowiki> '''Awakening Charge''' Increased.}} | |||
* {{buff|<nowiki>[Ganz = Rau]</nowiki> '''MP Recovery When Attacking/Attacked''' Increased.}} | |||
* {{buff|<nowiki>[Ganz = Rau]</nowiki> '''Polarize''' Increased.}} | |||
* {{buff|[Ganz > Rau] '''MP Recovery When Attacking/Attacked''' Increased.}} | |||
* {{buff|[Ganz < Rau] '''Polarize''' Increased.}} | |||
| | |||
|} | |} | ||
<br> | <br> |
Revision as of 16:15, 15 February 2023
- English
[Passive] |
Requirements
Class | Level Required |
---|---|
Lofty: Schreier | 15 |
Skill Information
Skill Level | Level Required | Max MP | Art | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Self BuffWaveSelf BuffWave Ganz = Rau (With at least 1 Stage) |
Self BuffWaveSelf BuffWave Ganz > Rau |
Self BuffWaveSelf BuffWave Ganz < Rau | |||||||||
Recovery Item Effect Increase | Awakening Duration | Awakening Charge | MP Recovery When Attacking/Attacked | Polarize | Awakening Duration | MP Recovery When Attacking/Attacked | Awakening Charge | Polarize | |||
PvE | |||||||||||
1 | 15 | - | 4% * Stage | 4% * Stage | 4% * Stage | 3% * Stage | 3% * Stage | 5% * Ganz Stage | 4% * Ganz Stage | 5% * Rau Stage | 4% * Rau Stage |
2 | - | - | |||||||||
3 | - | - | |||||||||
4 | - | 100 | |||||||||
PvP | |||||||||||
1 | 15 | - | 4% * Stage | 1.6% * Stage | 1.6% * Stage | 1.2% * Stage | 1.2% * Stage | 2% * Ganz Stage | 1.6% * Ganz Stage | 2% * Rau Stage | 1.6% * Rau Stage |
2 | - | - | |||||||||
3 | - | - | |||||||||
4 | - | 100 |
Final values
Ganz = Rau | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Recovery Item Effect Increase (Per Stage) |
Awakening Duration (Per Stage) |
Awakening Charge (Per Stage) |
MP Recovery When Attacking/Attacked (Per Stage) |
Polarize (Per Stage) | ||||||||||
Stage 1 | Stage 2 | Stage 3 | Stage 1 | Stage 2 | Stage 3 | Stage 1 | Stage 2 | Stage 3 | Stage 1 | Stage 2 | Stage 3 | Stage 1 | Stage 2 | Stage 3 |
PvE | ||||||||||||||
4% | 8% | 12% | 4% | 8% | 12% | 4% | 8% | 12% | 3% | 6% | 9% | 3% | 6% | 9% |
PvP | ||||||||||||||
4% | 8% | 12% | 1.6% | 3.2% | 4.8% | 1.6% | 3.2% | 4.8% | 1.2% | 2.4% | 3.6% | 1.2% | 2.4% | 3.6% |
Ganz > Rau | |||||
---|---|---|---|---|---|
Awakening Duration (Per Ganz Stage) |
MP Recovery When Attacking/Attacked (Per Ganz Stage) | ||||
Stage 1 | Stage 2 | Stage 3 | Stage 1 | Stage 2 | Stage 3 |
PvE | |||||
5% | 10% | 15% | 4% | 8% | 12% |
PvP | |||||
2% | 4% | 6% | 1.6% | 3.2% | 4.8% |
Ganz < Rau | |||||
---|---|---|---|---|---|
Awakening Charge (Per Rau Stage) |
Polarize (Per Rau Stage) | ||||
Stage 1 | Stage 2 | Stage 3 | Stage 1 | Stage 2 | Stage 3 |
PvE | |||||
5% | 10% | 15% | 4% | 8% | 12% |
PvP | |||||
2% | 4% | 6% | 1.6% | 3.2% | 4.8% |
Related Skills
Ganz Skills
Rau Skills
Tips and Details
Trivia
- The gauge itself is named Art, the German term for someone's nature or being
- The turquoise 'El' side of the gauge is called Ganz, German for 'whole', 'complete'.
- The dark purple 'Demon' side of the gauge is called Rau, German for 'rough', 'uneven'.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
02/02/2023 | - |
| |
02/16/2023 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 파동 | Wave |
Lofty: Schreier - Skills