Dive Kick Bombing: Difference between revisions
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__NOTOC__ | |||
{{Languages|Dive Kick Bombing}} | {{Languages|Dive Kick Bombing}} | ||
<tabber> | |||
NA= | |||
<div style="float: right;">{{#ev:youtube|Ly-P9anVOzU|300}}</div> | <div style="float: right;">{{#ev:youtube|Ly-P9anVOzU|300}}</div> | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[Image:TAI-HO-MING.png]] | |||
| '''[Special Active]''' Rena does a series of kicks then does a spinning kick that makes her float slightly, then ends it with a crescent-style kick that hit opponents in front and behind her. | |||
|} | |} | ||
|-| | |||
KR= | |||
<div style="float: right;">{{#ev:youtube|f93Qld0VcJ0|300}}</div> | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | |||
|- | |||
| [[Image:TAI-HO-MING.png]] | |||
| '''[Special Active]''' Rena kicks forward and continue with a series of quick kicks fused together with wind force, causing each kick to do a mini explosion. She then spins forward while kicking and finally crash down, blowing targets away with a mini tornado. | |||
|} | |||
</tabber> | |||
<br> | |||
== Requirements == | == Requirements == | ||
{| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#90EE90;" | |||
! Class !! Master !! Level Required !! SP Used Per Level !! Alternative | |||
|- | |- | ||
| [[Combat Ranger]] || Lv. 20 || 65 || 3 || [[Violent Attack]] | |||
| [[Combat Ranger]] | |||
| | |||
| | |||
| | |||
|} | |} | ||
<br> | |||
== Skill Information == | == Skill Information == | ||
<tabber> | <tabber> | ||
NA= | NA= | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:#90EE90;" | |||
! rowspan=3 | Skill Level !! rowspan=3 | Required Level !! colspan=3 | Damage !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown''' | |||
|- style="background:#90EE90;" | |||
! Normal !! colspan=2 | Awaken !! Normal !! colspan=2 | Awaken | |||
|- style="background:#90EE90;" | |||
! Kick (Physical) !! Kick (Physical) !! Cyclone (Magical) !! Kick !! Kick !! Cyclone | |||
|- | |||
| align="left" | 1 || rowspan="2" | 40 || 262% || 334% || 68% || rowspan="13" | 11 || rowspan="13" | 11 || rowspan="13" | 5 || rowspan="13" | 250 MP || rowspan="13" | 21 seconds | |||
|- | |||
| align="left" | 2 || 269% || 345% || 70% | |||
|- | |||
| align="left" | 3 || 41 || 278% || 356% || 72% | |||
|- | |||
| align="left" | 4 || 44 || 286% || 367% || 75% | |||
|- | |||
| align="left" | 5 || 47 || 295% || 377% || 77% | |||
|- | |||
| align="left" | 6 || 50 || 303% || 388% || 79% | |||
|- | |||
| align="left" | 7 || 53 || 312% || 399% || 81% | |||
|- | |||
| align="left" | 8 || 56 || 320% || 399% || 81% | |||
|- | |||
| align="left" | 9 || 59 || 329% || 426% || 86% | |||
|- | |||
| align="left" | 10 || 62 || 337% || 432% || 88% | |||
|- | |||
| align="left" | 11 || 65 || 346% || 443% || 90% | |||
|- | |||
| align="left" | 12 || 68 || 354% || 453% || 92% | |||
|- | |||
| align="left" | 13 || 71 || - || - || - | |||
|} | |||
|-| | |-| | ||
KR= | KR= | ||
{ | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#90EE90;" | |||
! rowspan=3 | Skill Level !! rowspan=3 | Required Level !! colspan=3 | Damage !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown''' | |||
|- style="background:#90EE90;" | |||
! Normal !! colspan=2 | Awaken !! Normal !! colspan=2 | Awaken | |||
|- style="background:#90EE90;" | |||
! Kick (Physical) !! Kick (Physical) !! Cyclone (Magical) !! Kick !! Kick !! Cyclone | |||
|- | |||
| align="left" | 1 || rowspan="2" | 40 || - || - || - || rowspan="13" | 11 || rowspan="13" | 11 || rowspan="13" | 5 || rowspan="13" | 250 MP || rowspan="13" | 21 seconds | |||
|- | |||
| align="left" | 2 || - || - || - | |||
|- | |||
| align="left" | 3 || 41 || - || - || - | |||
|- | |||
| align="left" | 4 || 44 || - || - || - | |||
|- | |||
| align="left" | 5 || 47 || - || - || - | |||
|- | |||
| align="left" | 6 || 50 || - || - || - | |||
|- | |||
| align="left" | 7 || 53 || - || - || - | |||
|- | |||
| align="left" | 8 || 56 || - || - || - | |||
|- | |||
| align="left" | 9 || 59 || - || - || - | |||
|- | |||
| align="left" | 10 || 62 || - || - || - | |||
|- | |||
| align="left" | 11 || 65 || - || - || - | |||
|- | |||
| align="left" | 12 || 68 || - || - || - | |||
|- | |||
| align="left" | 13 || 71 || - || - || - | |||
|} | |||
</tabber> | </tabber> | ||
<br> | <br> | ||
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** In Awakening deals 5,577% physical damage and 710% magic damage (6287% total) at level 5. (This already includes the 20% damage boost from Awakening) | ** In Awakening deals 5,577% physical damage and 710% magic damage (6287% total) at level 5. (This already includes the 20% damage boost from Awakening) | ||
** This is equivalent to about ~5,200% pure magical damage or ~6,500% pure physical damage for reference with her non-awakening damage being equivalent to ~3,800% magic damage. (This is assuming [[Fighter Spirit]] is leveled) | ** This is equivalent to about ~5,200% pure magical damage or ~6,500% pure physical damage for reference with her non-awakening damage being equivalent to ~3,800% magic damage. (This is assuming [[Fighter Spirit]] is leveled) | ||
<br> | |||
== Updates == | == Updates == | ||
*11/7/2013 | |||
**Damage decreased, but hit count increase | |||
*Damage decreased, but hit count increase | ***This causes the overall damage to be increased | ||
* | **Wind blast explodes after each kick | ||
*Final tornado's hitbox size increased | **Final tornado's hitbox size increased when awakened | ||
<br> | |||
<tabber> | <tabber> | ||
NA= | NA= | ||
{{CRSkills}} | {{CRSkills}} |
Revision as of 04:01, 16 November 2013
- NA
File:TAI-HO-MING.png | [Special Active] Rena does a series of kicks then does a spinning kick that makes her float slightly, then ends it with a crescent-style kick that hit opponents in front and behind her. |
|-| KR=
File:TAI-HO-MING.png | [Special Active] Rena kicks forward and continue with a series of quick kicks fused together with wind force, causing each kick to do a mini explosion. She then spins forward while kicking and finally crash down, blowing targets away with a mini tornado. |
Requirements
Class | Master | Level Required | SP Used Per Level | Alternative |
---|---|---|---|---|
Combat Ranger | Lv. 20 | 65 | 3 | Violent Attack |
Skill Information
- NA
Skill Level | Required Level | Damage | Max Hits | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Normal | Awaken | Normal | Awaken | ||||||
Kick (Physical) | Kick (Physical) | Cyclone (Magical) | Kick | Kick | Cyclone | ||||
1 | 40 | 262% | 334% | 68% | 11 | 11 | 5 | 250 MP | 21 seconds |
2 | 269% | 345% | 70% | ||||||
3 | 41 | 278% | 356% | 72% | |||||
4 | 44 | 286% | 367% | 75% | |||||
5 | 47 | 295% | 377% | 77% | |||||
6 | 50 | 303% | 388% | 79% | |||||
7 | 53 | 312% | 399% | 81% | |||||
8 | 56 | 320% | 399% | 81% | |||||
9 | 59 | 329% | 426% | 86% | |||||
10 | 62 | 337% | 432% | 88% | |||||
11 | 65 | 346% | 443% | 90% | |||||
12 | 68 | 354% | 453% | 92% | |||||
13 | 71 | - | - | - |
|-| KR=
Skill Level | Required Level | Damage | Max Hits | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Normal | Awaken | Normal | Awaken | ||||||
Kick (Physical) | Kick (Physical) | Cyclone (Magical) | Kick | Kick | Cyclone | ||||
1 | 40 | - | - | - | 11 | 11 | 5 | 250 MP | 21 seconds |
2 | - | - | - | ||||||
3 | 41 | - | - | - | |||||
4 | 44 | - | - | - | |||||
5 | 47 | - | - | - | |||||
6 | 50 | - | - | - | |||||
7 | 53 | - | - | - | |||||
8 | 56 | - | - | - | |||||
9 | 59 | - | - | - | |||||
10 | 62 | - | - | - | |||||
11 | 65 | - | - | - | |||||
12 | 68 | - | - | - | |||||
13 | 71 | - | - | - |
Tips and Details
- Can be interrupted between kicks and Cyclone.
- In Awakening Mode, she also adds a small cyclone at the end that does separate damage.
- The kicks have invincibility frames.
- Without Awakening deals 4,653% physical damage at level 5.
- In Awakening deals 5,577% physical damage and 710% magic damage (6287% total) at level 5. (This already includes the 20% damage boost from Awakening)
- This is equivalent to about ~5,200% pure magical damage or ~6,500% pure physical damage for reference with her non-awakening damage being equivalent to ~3,800% magic damage. (This is assuming Fighter Spirit is leveled)
Updates
- 11/7/2013
- Damage decreased, but hit count increase
- This causes the overall damage to be increased
- Wind blast explodes after each kick
- Final tornado's hitbox size increased when awakened
- Damage decreased, but hit count increase
- NA
Template:CRSkills |-| KR= Template:CRSkillsKR