Blazing Bullet: Difference between revisions
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| | | {{color|#FFCC00|Blazing Bullet|b=1}} | ||
*Command bullets gain an explosive property for 15 seconds. | *Command bullets gain an explosive property for 15 seconds. | ||
*Explosions deal 100%, 50% and 30% of the original command's damage. | *Explosions deal 100%, 50% and 30% of the original command's damage. | ||
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! rowspan="3" | Mode !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! colspan=5 | {{se|278|Enhance: Fire Grenade}} !! rowspan="3" | ECP Usage !! rowspan="3" | Cooldown | ! rowspan="3" | Mode !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! colspan=5 | {{se|278|Enhance: Fire Grenade}} !! rowspan="3" | ECP Usage !! rowspan="3" | Cooldown | ||
|- | |- | ||
! rowspan=2 | Revolver !! rowspan=2 | Musket !! rowspan=2 | Auto-gun !! rowspan=2 | Hand Cannon !! rowspan=2 | Pistol !! rowspan=2 | Musket !! rowspan=2 | Auto-guns !! rowspan=2 | Hand Cannon !! colspan=3 | Damage | ! rowspan=2 | Revolver !! rowspan=2 | Musket !! rowspan=2 | Auto-gun !! rowspan=2 | Hand Cannon !! rowspan=2 | Pistol !! rowspan=2 | Musket !! rowspan=2 | Auto-guns !! rowspan=2 | Hand Cannon !! colspan=3 | Explosion Damage !! rowspan=2 | {{se||Burn}}<br>Duration !! rowspan=2 | Duration | ||
|- | |- | ||
! 1st !! 2nd !! 3rd | ! 1st !! 2nd !! 3rd | ||
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== Extra Information == | == Extra Information == | ||
=== Total Damage === | === Total Damage === | ||
{{Damage | |||
|dmg=347 | |||
|pvp_dmg=44 | |||
|hits=3 | |||
|prefix=autogun | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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| {{PvE}} | | {{PvE}} | ||
| 982% || 936% || | | 982% || 936% || {{#var: autogun_total_damage}} || 1033% | ||
|- | |- | ||
| {{PvP}} | | {{PvP}} | ||
| 123% || 117% || | | 123% || 117% || {{#var: autogun_total_damage_pvp}} || 123% | ||
|} | |} | ||
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*As with any '''Elemental Bullet''' effect, the piercing and splash damage is carried over from the normal command attacks for each weapon, despite being a set of explosions rather than a normal bullet. | *As with any '''Elemental Bullet''' effect, the piercing and splash damage is carried over from the normal command attacks for each weapon, despite being a set of explosions rather than a normal bullet. | ||
*All of the additional explosions added to your normal bullet combos can trigger any additional effects that trigger on attack, including elemental effects, bonus MP recovery, double attack, and further additional attacks. This essentially multiplies your odds of activating them by 4, and when combined with the auto-gun combos, can easily and consistently trigger most offensive effects that don't have a cooldown, such as Reaper title and the instant elemental effects. (Wind, Light, Dark) | *All of the additional explosions added to your normal bullet combos can trigger any additional effects that trigger on attack, including elemental effects, bonus MP recovery, double attack, and further additional attacks. This essentially multiplies your odds of activating them by 4, and when combined with the auto-gun combos, can easily and consistently trigger most offensive effects that don't have a cooldown, such as Reaper title and the instant elemental effects. (Wind, Light, Dark) | ||
*Additional explosions will prevent the last part of {{CMI}}{{CX}}{{CRoX}}{{ | *Additional explosions will prevent the last part of {{CMI}}{{CX}}{{CRoX}}{{CIO|X}} from knocking down. This makes it an effortless loop for entering '''Over Strike'''. | ||
**The additional explosions do not prevent Revolver and Hand Cannon from launching targets away. | **The additional explosions do not prevent Revolver and Hand Cannon from launching targets away. | ||
*This buff applied by this skill changes the bullet type and will replace the buff applied by either [[Rising Shot]] or [[Freezing Bullet]]. | *This buff applied by this skill changes the bullet type and will replace the buff applied by either [[Rising Shot]] or [[Freezing Bullet]]. | ||
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|BR=Munição Flamejante |BRName= Blazing Ammo | |BR=Munição Flamejante |BRName= Blazing Ammo | ||
|CN=灼热弹 |CNName=Burning Bullet | |CN=灼热弹 |CNName=Burning Bullet | ||
|JP=炸裂弾 |JPName=Explosive Bullet | |||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Freyja}} | {{SkillNav - Freyja}} |
Revision as of 22:15, 11 August 2023
[Active] Fire bullets that explode continuously. When cast, [Blazing Bullets] are loaded and the common command bullets are strengthened. | |
Blazing Bullet
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ECP Using Skill
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Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Freyja | 35 |
Skill Information
Mode | Damage (Magical) | Max Hits | Self BuffEnhance: Fire GrenadeSelf BuffEnhance: Fire Grenade | ECP Usage | Cooldown | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Revolver | Musket | Auto-gun | Hand Cannon | Pistol | Musket | Auto-guns | Hand Cannon | Explosion Damage | Enemy DebuffBurnEnemy DebuffBurn Duration |
Duration | |||||
1st | 2nd | 3rd | |||||||||||||
Normal | |||||||||||||||
PvE | 982% | 936% | 347% | 1033% | 1 | 1 | 3 | 1 | 100% | 50% | 30% | 7 Seconds | 15 Seconds | 35 ECP | 13 Seconds |
PvP | 123% | 117% | 44% | 123% | |||||||||||
[Enhanced] | |||||||||||||||
PvE | 982% | 936% | 347% | 1033% | 1 | 1 | 3 | 1 | 100% | 67% | 34% | 7 Seconds | 15 Seconds | 35 ECP | 13 Seconds |
PvP | 123% | 117% | 44% | 123% |
Skill Traits
Killing Blow (1) Blazing Bullet | Powerful Blazing Bullet | ||
---|---|---|---|
Attribute Effect | Duration | Attribute Effect | Cooldown |
Skill effect's duration increased to 130% | 19.5 Seconds | Super Armor added to the skill Cooldown increased to 150% | 19.5 Seconds |
Extra Information
Total Damage
Mode | Base | |||
---|---|---|---|---|
Revolver | Musket | Auto-gun | Hand Cannon | |
PvE | 982% | 936% | 1,041% | 1033% |
PvP | 123% | 117% | 132% | 123% |
Miscellaneous
Affected By Action Speed |
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Related Skills
Tips and Details
- This skill essentially increases command damage by 100%.
- The additional explosions are treated by the game as commands.
- As with any Elemental Bullet effect, the piercing and splash damage is carried over from the normal command attacks for each weapon, despite being a set of explosions rather than a normal bullet.
- All of the additional explosions added to your normal bullet combos can trigger any additional effects that trigger on attack, including elemental effects, bonus MP recovery, double attack, and further additional attacks. This essentially multiplies your odds of activating them by 4, and when combined with the auto-gun combos, can easily and consistently trigger most offensive effects that don't have a cooldown, such as Reaper title and the instant elemental effects. (Wind, Light, Dark)
- Additional explosions will prevent the last part of [Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V + from knocking down. This makes it an effortless loop for entering Over Strike.- The additional explosions do not prevent Revolver and Hand Cannon from launching targets away.
- This buff applied by this skill changes the bullet type and will replace the buff applied by either Rising Shot or Freezing Bullet.
Trivia
- The skill is based on DFO's Female Spitfire skill Blazing Bullet, which has since been deleted and merged with other elemental bullets into the aptly named skill Elemental Bullet.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
02/18/2016 | 07/13/2016 |
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06/30/2016 | 07/13/2016 |
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09/08/2016 | - |
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11/03/2016 | 11/23/2016 |
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04/27/2017 | 05/10/2017 |
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04/05/2018 | 04/18/2018 |
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04/25/2019 | 05/22/2019 |
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08/01/2019 | 08/28/2019 |
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08/14/2019 |
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Alternative Names
Freyja - Skills