Flexible Movement: Difference between revisions
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== Requirements == | == Requirements == | ||
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! Class !! Master !! Level Required !! SP Cost at First Level !! SP Cost Per Level !! Alternative | ! Class !! Master !! Level Required !! SP Cost at First Level !! SP Cost Per Level !! Alternative | ||
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== Skill Information == | == Skill Information == | ||
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! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! rowspan="2" | Activation<br>Cooldown !! colspan="2" | HP Regeneration | ! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! rowspan="2" | Activation<br>Cooldown !! colspan="2" | HP Regeneration | ||
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! HP Regenerated<br>per Second !! Duration | ! HP Regenerated<br>per Second !! Duration | ||
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== Updates == | == Updates == | ||
* | *09/12/2013 KR | ||
**Evasion increase was deleted. | **Evasion increase was deleted. | ||
**When activated, HP recovers gradually for 10 seconds was added. | **When activated, HP recovers gradually for 10 seconds was added. | ||
*11/07/2013 KR | *11/07/2013 KR | ||
** SP requirement changed (Unlock 7 SP, Leveling 2 SP). | ** SP requirement changed (Unlock 7 SP, Leveling 2 SP). | ||
*05/15/2014 KR | *05/15/2014 KR | ||
** Cooldown time decrease per level adjusted. (Cooldown fixed to 30 seconds at Level 14) | ** Cooldown time decrease per level adjusted. (Cooldown fixed to 30 seconds at Level 14) |
Revision as of 03:38, 18 November 2014
File:New Agility.png |
[Passive] When your HP would normally fall to 0, you will be forcefully knock-downed and surviving with 1 HP. HP will then gradually regenerate. |
Requirements
Class | Master | Level Required | SP Cost at First Level | SP Cost Per Level | Alternative |
---|---|---|---|---|---|
Combat Ranger | Lv. 20 | 35 | 7 | 2 | Quick Movement |
Skill Information
Skill Level | Required Level | Activation Cooldown |
HP Regeneration | |
---|---|---|---|---|
HP Regenerated per Second |
Duration | |||
1 | 35 | 56 Seconds | 0.5% | 10 Seconds |
2 | 54 Seconds | 0.55% | ||
3 | 36 | 52 Seconds | 0.6% | |
4 | 39 | 50 Seconds | 0.65% | |
5 | 42 | 48 Seconds | 0.7% | |
6 | 45 | 46 Seconds | 0.75% | |
7 | 48 | 44 Seconds | 0.8% | |
8 | 51 | 42 Seconds | 0.85% | |
9 | 54 | 40 Seconds | 0.9% | |
10 | 57 | 38 Seconds | 0.95% | |
11 | 60 | 36 Seconds | 1% | |
12 | 63 | 34 Seconds | 1.05% | |
13 | 66 | 32 Seconds | 1.1% | |
14 | 69 | 30 Seconds | 1.15% | |
15 | 72 | ?? Seconds | 1.2% |
Tips and Details
- Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
- Flexible Movement will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
- If you receive a killing blow while being in the air and Flexible Movement triggers, you're still able to die by receiving another hit in the air.
- You will not be knocked down when Flexible Movement activates from a skill that inflicts Stun.
- Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
- You can gain a lot of health back if combined with Airelinna - Nymph which can be useful in PvP.
Trivia
- In NA, this passive is renamed to Flexible Movement.
Updates
- 09/12/2013 KR
- Evasion increase was deleted.
- When activated, HP recovers gradually for 10 seconds was added.
- 11/07/2013 KR
- SP requirement changed (Unlock 7 SP, Leveling 2 SP).
- 05/15/2014 KR
- Cooldown time decrease per level adjusted. (Cooldown fixed to 30 seconds at Level 14)