Magic Staff: Difference between revisions
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{{DWSkills}} | {{DWSkills}} | ||
[[Category:Passive Skills]] |
Revision as of 17:07, 9 October 2016
- English
- Deutsch
- français
- Bahasa Indonesia
- 中文(简体)
Requirements
Class | Level Required |
---|---|
Dimension Witch | 35 |
Skill Information
Skill Level | Level Required | Damage (Magical) | Activation Chance | MP Gain | Staff Knockdown Rate |
---|---|---|---|---|---|
1 | 35 | 300% | 15% | +2% | -10% |
2 | 51 | 323% | 25% | +4% | -20% |
3 | 59 | 345% | 35% | +6% | -30% |
Modified Combos
: All damage values for new and preexisting commands receive a 1.1x multiplier during 2nd job.
Combo | Damage |
---|---|
X | 54% Mag. Damage x3 |
XX | 54% Mag. Damage x3 |
XXX | 42% Mag. Damage x2 |
XXXHoldX | 48% Mag. Damage x2 |
^X | 56% Mag. Damage x2 |
>>XX | 108% Mag. Damage x6 |
>>^XZZ | 108% Mag. Damage x6 |
Affected Combos
Magician | Battle Magician |
---|---|
^Z | ZZZZ |
>>ZZ | >>ZXXX |
Tips and Details
- The MP regain doesn't only affect the staff hits, it also affects all hits including special actives.
- Magic Staff works with Active skills like Energy Drain and Energy Wave.
- Magic Staff will cause delays to be cancelled, allowing enemies to move freely.
- Magic Staff can also activate elements and Special Attack Effects.
- Magic Staff will activate more than once if more targets are hit and 100% of getting another hit(or even more) if the targets are grouped in same spot which means grouping monsters will make Magic Staff proc more than once on each one, even twice on few of them.
Trivia
- Magic Staff works similarly to Vibe Shot.
Updates
- 03/27/2014 KR
- Fixed damage display error.
- 08/06/2015 KR
- Added effect changing basic command to Starball, apart from Magical Makeup.
- 08/13/2015 KR
- Activation Chance now adjusted according to skill level.
- 06/30/2016 (KR) / 07/13/2016 (NA)
- MP Gain Increase effect added.
- Staff Knockdown Rate Decrease effect added.
Alternative Names