Shrine of Dedication Entrance: Difference between revisions

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'''Gulito Magician''': A low-ranking Gulito Magician from Belder. Attacks with slow darkness based spells and can cause his staff to release a dark cloud that causes the Constant Mana Drop Ailment.<br/>
'''Gulito Magician''': A low-ranking Gulito Magician from Belder. Attacks with slow darkness based spells and can cause his staff to release a dark cloud that causes the Constant Mana Drop Ailment.<br/>
'''Gulito Shield-man''': A low-ranking Gulito Soldier from Belder. Defends itself with a huge shield (in other words, lower damage inflicted upon it if you attack it when it faces you with its shield). If given extra time, it can push you away with its shield and charge with its shield facing you, knocking you out of its way.<br/>  
'''Gulito Shield-man''': A low-ranking Gulito Soldier from Belder. Defends itself with a huge shield (in other words, lower damage inflicted upon it if you attack it when it faces you with its shield). If given extra time, it can push you away with its shield and charge with its shield facing you, knocking you out of its way.<br/>  
'''Gulito Archer''': A low-ranking Gulito Soldier from Belder. Fires arrows and can roll away from you when knocked down.<br/>
'''Gulito Hammer-man''': A low-ranking Gulito Soldier from Belder. Uses the hammer to pound at you. Can fall down if he tries to hammer you while he is standing. (Being behind him when he falls can flatten you).
'''Peyita Golem''': A tall, heavy golem that utilises slow moves like clapping at you with its huge palms and doing swan dives at you, which can cause flinching and flatten you. These golems can drop from the ceiling (Super Armoured) which can also flatten you if your mental capacity is that low for you to stand there. Super Armour is activated whenever it attacks.<br/>
'''Peyita Golem''': A tall, heavy golem that utilises slow moves like clapping at you with its huge palms and doing swan dives at you, which can cause flinching and flatten you. These golems can drop from the ceiling (Super Armoured) which can also flatten you if your mental capacity is that low for you to stand there. Super Armour is activated whenever it attacks.<br/>
'''Temple Spirit''': These balls of pink light are spirits that inhabit the temple. Their attacks are slow, but can cause you to flinch. They can also break your combo by letting you pass through them, so slower moves/ranged moves are recommended to deal with them.
'''Temple Spirit''': These balls of pink light are spirits that inhabit the temple. Their attacks are slow, but can cause you to flinch. They can also break your combo by letting you pass through them, so slower moves/ranged moves are recommended to deal with them.

Revision as of 04:50, 22 December 2010

Peyita Dedicated Temple Entrance

The Elsword Team traversed down the end of Dragon Road, and the atmosphere changes to a more malevolent one... this is the entrance to Peyita Temple....

Mobs

Gulito Spearman: A low-ranking Gulito Soldier from Belder. Attacks with medium-speed spear prodding and can charge with spear facing you.
Gulito Magician: A low-ranking Gulito Magician from Belder. Attacks with slow darkness based spells and can cause his staff to release a dark cloud that causes the Constant Mana Drop Ailment.
Gulito Shield-man: A low-ranking Gulito Soldier from Belder. Defends itself with a huge shield (in other words, lower damage inflicted upon it if you attack it when it faces you with its shield). If given extra time, it can push you away with its shield and charge with its shield facing you, knocking you out of its way.
Gulito Archer: A low-ranking Gulito Soldier from Belder. Fires arrows and can roll away from you when knocked down.
Gulito Hammer-man: A low-ranking Gulito Soldier from Belder. Uses the hammer to pound at you. Can fall down if he tries to hammer you while he is standing. (Being behind him when he falls can flatten you). Peyita Golem: A tall, heavy golem that utilises slow moves like clapping at you with its huge palms and doing swan dives at you, which can cause flinching and flatten you. These golems can drop from the ceiling (Super Armoured) which can also flatten you if your mental capacity is that low for you to stand there. Super Armour is activated whenever it attacks.
Temple Spirit: These balls of pink light are spirits that inhabit the temple. Their attacks are slow, but can cause you to flinch. They can also break your combo by letting you pass through them, so slower moves/ranged moves are recommended to deal with them.

Obstacles

Fragile Pillar: Walking near these fragile pillars can cause them to crumble, smashing everything (including enemies) in its area but does not cause the flatten ailment for some reason.

Boss, Dullhan

Dullahan is the headless knight with a purple will o'wisp where his head should be. He has a head, but uses it as a shield. He attacks with medium-speed sword attacks and super armours itself rather frequently (while and while not attacking).

Moves

Sword Combo: Dullahan does a diagonal slash with his blade at you then stabs you, and pulls the sword out causing great flinching and moderate damage.
Defend: Dullahan takes an epic stance and defends with its head-shield thing. It can defend whenever it likes.
Charge: Dullahan readies his head-shield thing and runs to the other end of the map (super armour), pushing you out of its way.
Rising Swords: If at least one person is hiding at the top platform where Dullahan can never reach (apart from using this skill), he will do a manly groan of anger, then summon magical swords from the top platform (quite similar to Magic Knight's Rising Slash).
Shoop da Whoop: At full mana, Dullahan will give a manly groan of anger, his Head Shield's eyes will glow in purple, then he positions his shield horizontally, unleashing a giant beam of purple energy which deals lethal damage.

  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous