Shooting Star: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
| [[Deadly Chaser]] || 35 | | [[Deadly Chaser]] || 35 | ||
|} | |} | ||
<br> | <br> | ||
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| align="left" | 35 || 16% || 529% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 12 || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | | align="left" | 35 || 16% || 529% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 12 || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 19% || 635% | ||
|} | |} | ||
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| align="left" | 35 || 6% || 147% | | align="left" | 35 || 6% || 147% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 7% || 176% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
==={{PvE}}=== | ==={{PvE}}=== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
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== Updates == | == Updates == | ||
*06/30/2011 KR | *06/30/2011 (KR) | ||
**Removed skill requirement [[Heavy Railgun]] | **Removed skill requirement [[Heavy Railgun]] | ||
*07/28/2011 KR | *07/28/2011 (KR) | ||
**Slightly increased MP regeneration rate. | **Slightly increased MP regeneration rate. | ||
*07/10/2014 KR | *07/10/2014 (KR) | ||
**Damage increased | **Damage increased | ||
*08/20/2015 KR | *08/20/2015 (KR) | ||
**Moved from [[Shooting Guardian]] to [[Deadly Chaser]]. | **Moved from [[Shooting Guardian]] to [[Deadly Chaser]]. | ||
*08/27/2015 KR | *08/27/2015 (KR) | ||
**Fixed Transcend attribute not being affected by [[Intense Showtime]]'s cooldown reduction effect. | **Fixed Transcend attribute not being affected by [[Intense Showtime]]'s cooldown reduction effect. | ||
*02/04/2016 (KR) / 03/16/2016 (NA) | *02/04/2016 (KR) / 03/16/2016 (NA) | ||
**Doesn't lock on to targets that are certain distance away in PvP. | **Doesn't lock on to targets that are certain distance away in PvP. | ||
*12/01/2016 KR | *12/01/2016 (KR) | ||
**Damage error fixed. | **Damage error fixed. | ||
*04/27/2017 KR | *04/27/2017 (KR) | ||
**Homing Bullet Attack damage decreased. | **Homing Bullet Attack damage decreased. | ||
**PvE Explosion damage increased. | **PvE Explosion damage increased. | ||
**PvP Explosion damage decreased. | **PvP Explosion damage decreased. | ||
*07/13/2017 (KR) | *07/13/2017 (KR) / 07/26/2017 (NA) | ||
**'''Awakened''' trait changed to '''Heavy'''. | **'''Awakened''' trait changed to '''Heavy'''. | ||
<br> | <br> | ||
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|Color={{ColorSel|CharLight|Chung}} | |Color={{ColorSel|CharLight|Chung}} | ||
|KR=슈팅 스타 |KRName=Shooting Star | |KR=슈팅 스타 |KRName=Shooting Star | ||
|FR=Étoile filante |FRName=Shooting | |FR=Étoile filante |FRName=Shooting Star | ||
|JP=シューティングスター |JPName=Shooting Star | |JP=シューティングスター |JPName=Shooting Star | ||
|CN=流星炮击 |CNName=Meteor Shelling | |CN=流星炮击 |CNName=Meteor Shelling | ||
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{{DCSkills}} | {{DCSkills}} | ||
Revision as of 14:15, 28 July 2017
[Special Active: Bravery] Shoot multiple missiles, which tracks down enemies. | |
Cannonball Consumption
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Deadly Chaser | 35 |
Skill Information
PvE
Character Level | Damage | Number of Missiles | Max Hits | Ammo Usage | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Homing Bullet Attack (Physical) |
Homing Bullet Explosion (Magical) |
Normal | Awakening | Normal | Awakening | ||||||
Attack | Explosion | Attack | Explosion | ||||||||
35 | 16% | 529% | 12 | 15 | 12 | 12 | 15 | 15 | 3 | 300 MP | 22 Seconds |
[Enhanced] | 19% | 635% |
PvP
Character Level | Damage | |
---|---|---|
Homing Bullet Attack (Physical) |
Homing Bullet Explosion (Magical) | |
35 | 6% | 147% |
[Enhanced] | 7% | 176% |
Skill Traits
PvE
Light Shooting Star | Heavy Shooting Star | ||||||
---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | ||
MP Usage | Damage | Cooldown | |||||
Attack | Explosion | ||||||
70 | MP Usage decreased to 80% | 240 MP | 70 | Damage increased to 144% Cooldown increased to 120% |
22.4% | 740.6% | 33 Seconds |
[Enhanced] | 26.6% | 889% |
PvP
Heavy Shooting Star | ||
---|---|---|
Level Required | Details | |
Damage | ||
Attack | Explosion | |
70 | 8.4% | 205.8% |
[Enhanced] | 9.8% | 246.4% |
Tips and Details
- [Enhanced] Shooting Star can deal up to 7,620% (2,112% in PvP) Magical Damage. When awakened it can deal up to 9,525% (2,640% in PvP) Magical Damage.
- [Enhanced] Shooting Star - Fury Mode can deal up to 11,430% (3,168% in PvP) Magical Damage when used in Awakening.
- If the passive Endless Chase is learned, the skill dose an additional 1,905% (528% in PvP) Magical Damage.
- Three extra missiles will be fired while in Awakening Mode. If the Awakened skill trait was selected, six extra missiles will be fired instead.
- If the passive Endless Chase was learned, three additional missiles will be fired, regardless of Awakening.
- It is almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
- The shell's damage is separate from the user's combo/technique score.
- In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.
- However, more missiles will usually be directed to closer targets.
Updates
- 06/30/2011 (KR)
- Removed skill requirement Heavy Railgun
- 07/28/2011 (KR)
- Slightly increased MP regeneration rate.
- 07/10/2014 (KR)
- Damage increased
- 08/20/2015 (KR)
- Moved from Shooting Guardian to Deadly Chaser.
- 08/27/2015 (KR)
- Fixed Transcend attribute not being affected by Intense Showtime's cooldown reduction effect.
- 02/04/2016 (KR) / 03/16/2016 (NA)
- Doesn't lock on to targets that are certain distance away in PvP.
- 12/01/2016 (KR)
- Damage error fixed.
- 04/27/2017 (KR)
- Homing Bullet Attack damage decreased.
- PvE Explosion damage increased.
- PvP Explosion damage decreased.
- 07/13/2017 (KR) / 07/26/2017 (NA)
- Awakened trait changed to Heavy.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 슈팅 스타 | Shooting Star |
Japan | シューティングスター | Shooting Star |
China (Simplified Chinese) | 流星炮击 | Meteor Shelling |
France | Étoile filante | Shooting Star |