Guillotine Press: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |- style="background:{{ColorSel|CharLight|Aisha}}" | ||
! Class !! Level Required | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| [[Battle Magician]] || 30 | | [[Battle Magician]] || 30 || {{SkillText|SkillQuest|2}} | ||
|} | |} | ||
<br> | <br> | ||
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! First Stomp !! Second Stomp | ! First Stomp !! Second Stomp | ||
|- | |- | ||
| align=left | 30 || 738% || | | align=left | 30 || 738% || 3405% || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 886% || 4086% | ||
|} | |} | ||
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! First Stomp !! Second Stomp | ! First Stomp !! Second Stomp | ||
|- | |- | ||
| align=left | 30 || 295% || | | align=left | 30 || 295% || 885% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 354% || 1062% | ||
|} | |} | ||
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|- style="background:{{ColorSel|CharLight|Aisha}}" | |- style="background:{{ColorSel|CharLight|Aisha}}" | ||
! colspan= | ! colspan=2 | Light Guillotine Press !! colspan=5 | Heavy Guillotine Press | ||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |- style="background:{{ColorSel|CharLight|Aisha}}" | ||
! rowspan=3 | Attribute Effect !! Details !! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=3 | Details | |||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |- style="background:{{ColorSel|CharLight|Aisha}}" | ||
! rowspan=2 | MP Usage !! colspan=2 | Damage !! rowspan=2 | Cooldown | ! rowspan=2 | MP Usage !! colspan=2 | Damage !! rowspan=2 | Cooldown | ||
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! First Stomp !! Second Stomp | ! First Stomp !! Second Stomp | ||
|- | |- | ||
| rowspan=2 | {{SkillText|Light|80}} || rowspan=2 | 160 MP|| 40 || rowspan=2 | {{SkillText|Heavy|140|150}} || 1033.2% || 4767% || rowspan=2 | 22.5 Seconds | |||
|- | |- | ||
| [Enhanced] | | [Enhanced] || 1240.4% || 5720.4% | ||
|} | |} | ||
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! First Stomp !! Second Stomp | ! First Stomp !! Second Stomp | ||
|- | |- | ||
| | | 40 || 413% || 1239% | ||
|- | |- | ||
| [Enhanced] | | [Enhanced] || 495.6% || 1486.8% | ||
|} | |} | ||
<br> | <br> |
Revision as of 07:55, 11 August 2017
[Special Active: Strength] Jump high and stomp the ground and jump again before the enemies are knocked back. Enemies hit will be stunned for 3 seconds. (Can also be activated in midair) | |
Available for Memorize
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Battle Magician | 30 | Intermediate Training Skill Quest |
Skill Information
PvE
Character Level | Damage (Physical) | Faint Duration | MP Usage | Cooldown | |
---|---|---|---|---|---|
First Stomp | Second Stomp | ||||
30 | 738% | 3405% | 3 Seconds | 200 MP | 15 Seconds |
[Enhanced] | 886% | 4086% |
PvP
Character Level | Damage (Physical) | |
---|---|---|
First Stomp | Second Stomp | |
30 | 295% | 885% |
[Enhanced] | 354% | 1062% |
Skill Traits
PvE
Light Guillotine Press | Heavy Guillotine Press | |||||
---|---|---|---|---|---|---|
Attribute Effect | Details | Level Required | Attribute Effect | Details | ||
MP Usage | Damage | Cooldown | ||||
First Stomp | Second Stomp | |||||
MP Usage decreased to 80% | 160 MP | 40 | Damage increased to 144% Cooldown increased to 120% |
1033.2% | 4767% | 22.5 Seconds |
[Enhanced] | 1240.4% | 5720.4% |
PvP
Heavy Guillotine Press | ||
---|---|---|
Level Required | Details | |
Damage | ||
First Stomp | Second Stomp | |
40 | 413% | 1239% |
[Enhanced] | 495.6% | 1486.8% |
Tips and Details
- The 1st stomp will inflict Power Stun, while the second one will inflict Normal Stun.
- Guillotine Press's first stomp has skill delay (time stop), while the second stomp does not.
Trivia
- This skill is similar to Wind Sneaker's Sharp Fall, except that Guillotine Press has a second stomp and a larger hitbox.
Updates
- 03/29/2012 KR
- During descent, the hits no longer gives mp.
- 06/27/2013 KR
- MP Usage increased.
- Cooldown increased.
- 04/20/2015 KR
- Skill's hitbox changes to follow the visual effect.
- 08/06/2015 KR
- First stomp can no longer inflict multiply hits.
- First stomp now inflict Power Stun, while second stomp no longer launch and inflict Normal Stun.
- No longer can only be used in mid-air.
- 01/12/2017 KR
- Damage decreased.
- 04/27/2017 KR
- PvE damage increased.
- 07/27/2017 KR
- Second Stomp damage increased.
Alternative Names