Scare Chase: Difference between revisions
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! rowspan="2" | Level Required !! colspan="3" | Damage !! rowspan="2" | Explosion<br>Radius !! rowspan="2" | Homing<br>Duration !! rowspan="2" | Ammo<br>Reloaded !! rowspan="2" | Ammo<br>Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ! rowspan="2" | Level Required !! colspan="3" | Damage !! rowspan="2" | Explosion<br>Radius !! rowspan="2" | Homing<br>Duration !! rowspan="2" | Ammo<br>Reloaded !! rowspan="2" | Ammo<br>Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Reload<br>(Physical) !! | ! Reload<br>(Physical) !! Bullet Attack<br>(Physical) !! Blast<br>(Magical) | ||
|- | |- | ||
| align="left" | 1 || 100% || 830% || 1332% || rowspan="2" | 400 Units || rowspan="2" | 7 Seconds || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 120 MP || rowspan="2" | 8 Seconds | | align="left" | 1 || 100% || 830% || 1332% || rowspan="2" | 400 Units || rowspan="2" | 7 Seconds || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 120 MP || rowspan="2" | 8 Seconds | ||
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! rowspan="2" | Level Required !! colspan="3" | Damage | ! rowspan="2" | Level Required !! colspan="3" | Damage | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Reload<br>(Physical) !! | ! Reload<br>(Physical) !! Bullet Attack<br>(Physical) !! Blast<br>(Magical) | ||
|- | |- | ||
| align="left" | 1 || 100% || 232% || 533% | | align="left" | 1 || 100% || 232% || 533% | ||
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! colspan=3 | Damage | ! colspan=3 | Damage | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Reload !! | ! Reload !! Bullet Attack !! Blast | ||
|- | |- | ||
| 20 || rowspan=2 | {{SkillText|Empowered|130}} || 130% || 1079% || 1731.6% || rowspan=2 | {{SkillText|Gigantic|130}} | | 20 || rowspan=2 | {{SkillText|Empowered|130}} || 130% || 1079% || 1731.6% || rowspan=2 | {{SkillText|Gigantic|130}} | ||
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! colspan=3 | Damage | ! colspan=3 | Damage | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Reload !! | ! Reload !! Bullet Attack !! Blast | ||
|- | |- | ||
| 20 || 130% || 301.6% || 692.9% | | 20 || 130% || 301.6% || 692.9% |
Revision as of 19:16, 13 December 2017
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- 中文(简体)
[Special Active: Tenacity] Launch a homing missile after reloading the cannon. | |
Cannonball Consumption
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Guardian | 1 |
Skill Information
PvE
Level Required | Damage | Explosion Radius |
Homing Duration |
Ammo Reloaded |
Ammo Usage |
MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|---|---|
Reload (Physical) |
Bullet Attack (Physical) |
Blast (Magical) | |||||||
1 | 100% | 830% | 1332% | 400 Units | 7 Seconds | 1 | 1 | 120 MP | 8 Seconds |
[Enhanced] | 120% | 996% | 1598% |
PvP
Level Required | Damage | ||
---|---|---|---|
Reload (Physical) |
Bullet Attack (Physical) |
Blast (Magical) | |
1 | 100% | 232% | 533% |
[Enhanced] | 120% | 278% | 639% |
Skill Traits
PvE
Empowered Scare Chase | Gigantic Scare Chase | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Attribute Effect | ||
Damage | |||||
Reload | Bullet Attack | Blast | |||
20 | Damage increased to 130% | 130% | 1079% | 1731.6% | Skill size increased to 130% |
[Enhanced] | 156% | 1294.8% | 2077.4% |
PvP
Empowered Scare Chase | |||
---|---|---|---|
Level Required | Details | ||
Damage | |||
Reload | Bullet Attack | Blast | |
20 | 130% | 301.6% | 692.9% |
[Enhanced] | 156% | 361.4% | 830.7% |
Tips and Details
- If used at melee range, the cannon slam knocks foes back about 200 range before firing the missile.
- Those targets are most likely going to be hit by the missile.
- The explosion range is approximately the size of Hornet Sting's explosion.
- Scare Chase homes in on the closest target including barricades and boxes.
- Scare Chase's skill freeze has a high duration and range; even foes far from Chung will be unable to move until after the missile hits.
- Scare Chase will not target you if you are in invincibility frames (i.e. Awakening (DP Activation), certain Actives, Special Actives) during the moment Scare Chase was cast.
- Scare Chase can be used when you don't have any ammo because Chung will reload one before launching.
Trivia
- If a victory animation interrupts Scare Chase's casting, a blast will come out from Chung's cannon midway through the animation.
Updates
- 11/07/2013 KR
- Shell attack damage greatly increased.
- 07/10/2014 KR
- Damage increased.
- 08/20/2015 KR
- MP Usage decreased to 100 MP.
- 01/21/2016 KR
- Skill cutin type error fixed.
- 03/10/2016 KR
- Fixed issue where the skill is affected by The Ring of Strength (II).
- 04/21/2016 (KR) / 05/18/2016 (NA)
- MP cost increased.
- PvP modifier increased.
- PvP range decreased.
- 12/29/2016 KR
- Shell damage increased.
- Explosion damage decreased.
- 04/27/2017 KR
- PvE damage increased.