Demonic Rush/ModA: Difference between revisions
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| {{Force|DemTrans3.png}} | | {{Force|DemTrans3.png}} | ||
| {{SkillType|SA|S}}<br>{{SkillType|M}} | | {{SkillType|SA|S}}<br>{{SkillType|M}} Charge ahead and slam with magical orb. | ||
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! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | CP Gain !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | CP Gain !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! | ! Charge !! Magic Orb Explosion !! Charge !! Magic Orb Explosion | ||
|- | |- | ||
| align="left" | 99 || 2145% || 941% || 1 || 4 || 4 CP || 200 MP || 17 Seconds | | align="left" | 99 || 2145% || 941% || 1 || 4 || 4 CP || 200 MP || 17 Seconds | ||
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! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) | ! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! | ! Charge !! Magic Orb Explosion | ||
|- | |- | ||
| align="left" | 99 || 733% || 321% | | align="left" | 99 || 733% || 321% | ||
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*The skill can hit enemies past obstacles and walls even if you cannot move there yourself, though the '''Magic Orb Explosion''' will occur at your current location. | *The skill can hit enemies past obstacles and walls even if you cannot move there yourself, though the '''Magic Orb Explosion''' will occur at your current location. | ||
*When the skill comes into contact with a slope during the 'bounce' animation (where Lu rebounds off the floor), the skill will travel forward less than usual. | *When the skill comes into contact with a slope during the 'bounce' animation (where Lu rebounds off the floor), the skill will travel forward less than usual. | ||
*This version trades in damage for more clearing potential, condensing the ''' | *This version trades in damage for more clearing potential, condensing the '''Charge''' portion into a single hit while traveling forward a significant amount. | ||
**Since the skill does not drag enemies along with it, either a wall or proper positioning is required to deal full damage. | **Since the skill does not drag enemies along with it, either a wall or proper positioning is required to deal full damage. | ||
*'''[Mod] Demonic Rush''' can deal up to {{formatnum:{{#expr: 2145+(941*4)}}}}% ({{formatnum:{{#expr: 733+(321*4)}}}}% in PvP) Physical Damage. | *'''[Mod] Demonic Rush''' can deal up to {{formatnum:{{#expr: 2145+(941*4)}}}}% ({{formatnum:{{#expr: 733+(321*4)}}}}% in PvP) Physical Damage. |
Revision as of 10:23, 1 September 2018
[Special Active: Strength] [Mod] Charge ahead and slam with magical orb. | |
Switching Skill (Lu)
|
Requirements
Class | Level Required | Base Skill |
---|---|---|
Diangelion | 99 | Demonic Rush |
Skill Information
PvE
Level Required | Damage (Physical) | Max Hits | CP Gain | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Charge | Magic Orb Explosion | Charge | Magic Orb Explosion | ||||
99 | 2145% | 941% | 1 | 4 | 4 CP | 200 MP | 17 Seconds |
PvP
Level Required | Damage (Physical) | |
---|---|---|
Charge | Magic Orb Explosion | |
99 | 733% | 321% |
Skill Traits
Critical Demonic Rush | Heavy Demonic Rush | |||
---|---|---|---|---|
Level Required | Attribute Effect | MP Usage | Attribute Effect | Cooldown |
99 | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
240 MP | Damage increased to 144% Cooldown increased to 120% |
25.5 Seconds |
Tips and Details
- The skill can hit enemies past obstacles and walls even if you cannot move there yourself, though the Magic Orb Explosion will occur at your current location.
- When the skill comes into contact with a slope during the 'bounce' animation (where Lu rebounds off the floor), the skill will travel forward less than usual.
- This version trades in damage for more clearing potential, condensing the Charge portion into a single hit while traveling forward a significant amount.
- Since the skill does not drag enemies along with it, either a wall or proper positioning is required to deal full damage.
- [Mod] Demonic Rush can deal up to 5,909% (2,017% in PvP) Physical Damage.
- With Heavy trait, it can deal up to 8,272.6% (2,823.8% in PvP) Physical Damage.
- This version does not retain the [Enhanced] effect of Demonic Rush and thus costs 200 MP instead of 160 MP.