Particle Ray/ModA: Difference between revisions
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Revision as of 05:04, 20 February 2020
[Special Active: Strength] [Mod] Shoot a consecutive energy beam horizontally. | |
Force Field Skill
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Requirements
Class | Level Required | Base Skill |
---|---|---|
Code: Sariel | 99 | Particle Ray |
Skill Information
PvE
Level Required | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Beam Attack | Amplification Field - Beam Attack | Spectrum Field - Beam Attack | Reactive Field - Multiple Electric Spears | Fusion Field - Multiple Electric Spears | Normal | Amplify | Spectrum | Reactive | Fusion | |||
99 | 830% | 996% | 325% | 413% | 214% | 7 | 21 | 15 | 30 | 160 MP | 14 Seconds |
PvP
Level Required | Damage (Magical) | ||||
---|---|---|---|---|---|
Beam Attack | Amplification Field - Beam Attack | Spectrum Field - Beam Attack | Reactive Field - Multiple Electric Spears | Fusion Field - Multiple Electric Spears | |
99 | 299% | 359% | 117% | 149% | 77% |
Skill Traits
Heavy Particle Ray | Haste Particle Ray | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | Cooldown |
Damage increased to 144% Cooldown increased to 120% |
16.8 Seconds | Cooldown decreased to 80% | 11.2 Seconds |
Total Damage
Mode | Regular | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Normal | Heavy | |||||||||
Normal | Amplify | Spectrum | Reactive | Fusion | Normal | Amplify | Spectrum | Reactive | Fusion | |
PvE | 5,810% | 6,972% | 6,825% | 6,195% | 6,420% | 8,366.4% | 10,039.68% | 9,828% | 8,920.8% | 9,244.8% |
PvP | 2,093% | 2,513% | 2,457% | 2,235% | 2,310% | 3,013.92% | 3,618.72% | 3,538.08% | 3,218.4% | 3,326.4% |
Related Skills
File:SpectroElCrystal.png | El Crystal Spectrum | File:CSPassive.png | Overload |
Tips and Details
- During normal, Amplify and Spectrum mode, the beam is fired from slightly into the foreground to far into the background.
- Due to this, only enemies relatively close to you can be hit entirely, as even wider enemies like Bone Dragon do not have hitboxes that far into the background.
Trivia
- This is currently one of only two skills, alongside [Mod] Burst Grenade's Laser hit, that directly attack on the Z-Axis specifically, without the skill simply being large enough to hit into other planes (like Eschaton), or following paths/being a homing projectile.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
06/20/2019 | 07/17/2019 |
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07/04/2019 | 07/17/2019 |
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