El Energy Reactor: Difference between revisions

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__NOTOC__
__NOTOC__
{{Languages|Advanced El Energy Reactor}}
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| '''[Passive]'''  Reconstruct the Reactor Energy Code such that synergies of new power limits can be achieved.
| '''[Passive]'''  Reconstruct the Reactor Energy Code such that synergies of new power limits can be achieved.
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== Requirements  ==
== Requirements  ==
<tabber>
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|- style="background:#FF93AE"
NA=
! Class                   !! Master !! Level Required !! SP Cost per Level !! Alternative
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Class'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''SP Requirement'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Skill Requirement For'''
|-
| [[Code Electra]]
| <center>Lv5</center>
| <center>60 SP</center>
| <center>[[High Powered Electrics]]</center>
|}
|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Class'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Level Required'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''SP Cost Per Level'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Alternative'''
|-
|-
| [[Code: Battle Seraph]]
| [[Code: Battle Seraph]] || Lv. 20 || 60             || 5                 || [[Amplified El Energy Reactor]]  
| <center>Lv. 20</center>
| <center>60</center>
| <center>5</center>
| <center>[[Amplified El Energy Reactor]]</center>
|}
|}
</tabber>
<br>
<br>
== Skill Information ==
== Skill Information ==
<tabber>
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NA=
|- style="background:#FF93AE"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! Skill Level !! Level Required !! Max MP Increase !! Passive MP Recovery Increase
|-
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="1" | Skill Level
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="1" | Max MP Increase
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="1" | Passive MP Recovery Increase
|-
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | +10
| style="border-style: solid; border-width: 1px;" | +0.2
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | +20
| style="border-style: solid; border-width: 1px;" | +0.4
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | +30
| style="border-style: solid; border-width: 1px;" | +0.6
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | +40
| style="border-style: solid; border-width: 1px;" | +0.8
|-
| style="border-style: solid; border-width: 1px;" | 5(M)
| style="border-style: solid; border-width: 1px;" | +50
| style="border-style: solid; border-width: 1px;" | +1
|}
|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="1" | Skill Level
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="1" | Level Requirement
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="1" | Max MP Increase
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="1" | Passive MP Recovery Increase
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
| 1 || 60 || +20 || +0.4
| style="border-style: solid; border-width: 1px;" | 60
| style="border-style: solid; border-width: 1px;" | +20
| style="border-style: solid; border-width: 1px;" | +0.4
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| 2 || 60 || +35 || +0.7
| style="border-style: solid; border-width: 1px;" | 60
| style="border-style: solid; border-width: 1px;" | +35
| style="border-style: solid; border-width: 1px;" | +0.7
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| 3 || 63 || +50 || +1
| style="border-style: solid; border-width: 1px;" | 63
| style="border-style: solid; border-width: 1px;" | +50
| style="border-style: solid; border-width: 1px;" | +1
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| 4 || 67 || +65 || +1.3
| style="border-style: solid; border-width: 1px;" | 67
| style="border-style: solid; border-width: 1px;" | +65
| style="border-style: solid; border-width: 1px;" | +1.3
|}
|}
</tabber>
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