Dive Kick Bombing: Difference between revisions
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| [[Image:TAI-HO-MING.png]] | | [[Image:TAI-HO-MING.png]] | ||
| '''[Special Active]''' Rena does a series of kicks then does a spinning kick that makes her float slightly, then ends it with a crescent-style kick that hit opponents in front and behind her. | | '''[Special Active]''' Rena does a series of kicks then does a spinning kick that makes her float slightly, then ends it with a crescent-style kick that hit opponents in front and behind her.<br> | ||
'''Dive Kick Bombing''' can be boosted with the aid to 3 [[Rena's_Features#Nature.27s_Spirit_Damage_Boost|Nature Orbs]]. | |||
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| [[Image:TAI-HO-MING.png]] | | [[Image:TAI-HO-MING.png]] | ||
| '''[Special Active]''' Rena kicks forward and continue with a series of quick kicks fused together with wind force, causing each kick to do a mini explosion. She then spins forward while kicking and finally crash down, blowing targets away with a mini tornado. | | '''[Special Active]''' Rena kicks forward and continue with a series of quick kicks fused together with wind force, causing each kick to do a mini explosion. She then spins forward while kicking and finally crash down, blowing targets away with a mini tornado.<br> | ||
'''Dive Kick Bombing''' can be boosted with the aid to 3 [[Rena's_Features#Nature.27s_Spirit_Damage_Boost|Nature Orbs]]. | |||
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Revision as of 05:14, 2 January 2014
- NA
File:TAI-HO-MING.png | [Special Active] Rena does a series of kicks then does a spinning kick that makes her float slightly, then ends it with a crescent-style kick that hit opponents in front and behind her. Dive Kick Bombing can be boosted with the aid to 3 Nature Orbs. |
|-| KR=
File:TAI-HO-MING.png | [Special Active] Rena kicks forward and continue with a series of quick kicks fused together with wind force, causing each kick to do a mini explosion. She then spins forward while kicking and finally crash down, blowing targets away with a mini tornado. Dive Kick Bombing can be boosted with the aid to 3 Nature Orbs. |
Requirements
Class | Master | Level Required | SP Used Per Level | Alternative |
---|---|---|---|---|
Combat Ranger | Lv. 20 | 65 | 3 | Violent Attack |
Skill Information
- NA
Skill Level | Required Level | Damage | Max Hits | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Normal | Awaken | Normal | Awaken | ||||||
Kick (Physical) | Kick (Physical) | Cyclone (Magical) | Kick | Kick | Cyclone | ||||
1 | 40 | 262% | 334% | 68% | 11 | 11 | 5 | 250 MP | 21 seconds |
2 | 269% | 345% | 70% | ||||||
3 | 41 | 278% | 356% | 72% | |||||
4 | 44 | 286% | 367% | 75% | |||||
5 | 47 | 295% | 377% | 77% | |||||
6 | 50 | 303% | 388% | 79% | |||||
7 | 53 | 312% | 399% | 81% | |||||
8 | 56 | 320% | 399% | 81% | |||||
9 | 59 | 329% | 426% | 86% | |||||
10 | 62 | 337% | 432% | 88% | |||||
11 | 65 | 346% | 443% | 90% | |||||
12 | 68 | 354% | 453% | 92% | |||||
13 | 71 | - | - | - |
|-| KR=
Skill Level | Required Level | Damage | Max Hits | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Normal | Awaken | Normal | Awaken | ||||||
Kick (Physical) | Kick (Physical) | Cyclone (Magical) | Kick | Kick | Cyclone | ||||
1 | 40 | - | - | - | 16 | 16 | 6 | 250 MP | 21 seconds |
2 | - | - | - | ||||||
3 | 41 | - | - | - | |||||
4 | 44 | - | - | - | |||||
5 | 47 | - | - | - | |||||
6 | 50 | - | - | - | |||||
7 | 53 | - | - | - | |||||
8 | 56 | - | - | - | |||||
9 | 59 | - | - | - | |||||
10 | 62 | - | - | - | |||||
11 | 65 | - | - | - | |||||
12 | 68 | 292% | 372% | 134% | |||||
13 | 71 | - | - | - |
Tips and Details
- Can be interrupted between kicks and Cyclone.
- In Awakening Mode, she also adds a small cyclone at the end that does separate damage.
- The kicks have invincibility frames.
- Without Awakening deals 3707% physical damage at level 10.
- In Awakening deals 5702.4% physical damage and 594% magic damage (6296.4% total) at level 10.
Updates
- 11/7/2013
- Damage decreased, but hit count increase
- This causes the overall damage to be increased
- Wind blast explodes after each kick
- Final tornado's hitbox size increased when awakened
- Damage decreased, but hit count increase
- NA
Template:CRSkills |-| KR= Template:CRSkillsKR