Dread Chase
From Elwiki
[Special Active: Strength] Shoot consecutive homing missiles. | |
Cannonball Consumption
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Shelling Guardian | 25 |
Skill Information
PvE
Level Required | Damage | Number of Missiles | Ammo Usage | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Normal | Scatter | Normal | Scatter | ||||||
Bullet Attack (Physical) | Blast Attack (Magical) | Bullet Attack (Physical) | Blast Attack (Magical) | ||||||
25 | 185% | 688% | 81% | 300% | 3 ~ 5 | 9 ~ 15 | 3 ~ 5 | 200 MP | 15 Seconds |
[Enhanced] |
PvP
Level Required | Damage | |||
---|---|---|---|---|
Normal | Scatter | |||
Bullet Attack (Physical) | Blast Attack (Magical) | Bullet Attack (Physical) | Blast Attack (Magical) | |
25 | 66% | 249% | 28% | 108% |
[Enhanced] |
Skill Traits
Critical Dread Chase | Heavy Dread Chase | ||||||
---|---|---|---|---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details | ||||
MP Usage | Cooldown | ||||||
MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
240 MP | Damage increased to 144% Cooldown increased to 120% |
18 Seconds |
Skill Modifiers
Modified Warhead |
Tips and Details
- Dread Chase, when scattered, can deal up to 1,215% (420% in PvP) Physical Damage and 4,500% (1,620% in PvP) Magical Damage, consuming 5 cannonballs.
- With Heavy, it can deal up to 1,749.6% (604.8% in PvP) Physical Damage and 6,480% (2,332.8% in PvP) Magical Damage when scattered.
- This skill is boosted by red cannonballs.
- This skill is heavily affected by Attack Speed.
- This skill should be used while away from edges since Chung steps forward before shooting the missiles. If he steps off a platform, the skill will be canceled.
- Unlike Shooting Guardian's Shooting Star, each missile seeks the nearest target instead of random ones.
- A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using Dread Chase further away; by the time the first missile hits, the last missile is already seeking a target.
- Like Scare Chase, this skill seeks the nearest target including obstacles and boxes.
- Missiles are often wasted on targets already defeated when the party host has significant latency. This means it takes longer for the damage dealt by Dread Chase to be sent to the server.
- Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after Evolution 2.
Old Version
- In the past, Dread Chase's missiles used to not divide, unless the Skill Note was equipped.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
11/07/2013 | - |
▲ Damage increased. | |
07/10/2014 | - |
▲ Damage increased. ▲ Can use red cannonballs to increase damage. | |
08/20/2015 | - |
▼ Damage decreased. ▼ Cooldown increased.
| |
10/29/2015 | 03/16/2016 |
▲ Skill Note effect added.
| |
06/30/2016 | - |
| |
01/12/2017 | - |
▲ Shell damage increased. ▼ Explosion damage decreased. | |
04/27/2017 | - |
▲ Damage increased. |
▼ Scatter Shell damage decreased. ▼ Scatter Explosion damage decreased. |
07/27/2017 | - |
▲ Shell damage increased. | |
08/24/2017 | - |
| |
09/14/2017 | - |
|
▼ Can only home the front target. |
02/22/2018 | - |
▼ Tracking radius decreased. | |
▼ Damage decreased. |
▲ Scatter Bullet Attack damage increased. ▲ Blast Attack damage increased. | ||
04/05/2018 | 04/18/2018 |
▲ Damage increased. |
▼ Damage decreased. |
06/14/2018 | 06/27/2018 |
▲ Shell damage increased. |
Alternative Names