Arc Tracer

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Revision as of 14:42, 16 October 2014 by HealRD (talk | contribs) (→‎Trivia)
Arc Tracer
Full Name
Add
Class
Arc Tracer
Weapon
Nasod Dynamos, Electricity Redirection, Nasod Armor, Cube Drones
Class Tree
Release Date
March 13th, 2014
29 September 2014
October 1st, 2014
File:Europeanunion.png 29 October 2014
Statistics
Speed
Average
Range
Long
Difficulty
Hard
Magical
Kahahaha! This is it! It's perfection!


Arc Tracer

Specialty

Add upgrades the AI of his Dynamos and gains the ability to summon Drones to assist him in battle through Dynamo Factory. Each Drone is unique, and Add can switch to whatever Drone he needs to best fit the situation. In addition to Drones, Arc Tracer uses various mechanical weaponry ranging from laser cannons to flying disks.

Background

“Tch, gathering El energy is so annoying.. it's such a chore..!”

Add continues his research on El energy, but gathering samples proved to be too troublesome.

“I should fix up my Dynamos so it can do all the annoying tasks for me.”

While looking into how he could transform his trusty Dynamos into intelligent energy gatherers, Add hears interesting news from the Elder village alchemist, Echo. They were schematics for higher tier technology which let a person command their tools as if they were minions.

“This is an ancient schematic that my father found during his journey… I thought it could be some use to you… I'm not too interested in this kind of technology… and its too hard to implement… so… you want to try researching this instead?” Echo said to Add.

Add worked with Echo to research and build the technology from the schematic. The new transformation technology now made it possible for Add's Dynamos to move with ease. Add continues his adventures to collect more El energy, his new Dynamos making the task much easier.

First Class Advancement

After completing the Tracer quest chain, Add can decide between advancing as a Psychic Tracer, an Arc Tracer, or a Time Tracer.
Arc Tracer can also be obtained by using the Cash Shop item: Arc Harddisk.

Arc Tracer

  1. Collect 4 drops from Bats in 2-2 on any difficulty.
    • It would be easiest to just run 2-2 on Normal mode, kill the first 2 bats in only the first map of the stage, leave, and reenter until you get all 4.
    • These drops are relatively easy to obtain in only a few runs.
  2. Collect 1 drop from Nasod Banthus in 2-3 on any difficulty.
  3. Collect 1 drop from Wally No. 8 on Hard Mode (☆☆) or above.
  4. Clear 2-5 on Very Hard (☆☆☆) 2 times.

At Lv35, a Arc Tracer can advance into a Mastermind.

Skill Tree

Skills Passives
Level 15
Level 25

Level 30
Level 35
Level 40
  • Skill Traits unlocked at Level 40.
  • Final Enhanced Skill unlocked upon advancing to 2nd job class.


Additional Combos

Image Description
NOTE: Nasod Armor combos are applicable only when Add is in Dynamo Configuration Mode. Nasod Armor combos will be activated after the normal combos. Combos affected can be seen here.
Damage
NOTE: Damage is calculated without Level 1 Nasod Armor Mode - Transform nor Awakening.
Dungeon Modifier
File:ATCombo1.png

Electron Quake (Nasod Armor Combo)

Add will blink towards the target and slam it down, stunning it, followed by a 2 punches reinforced with the Nasod armor, and finishes by smashing the ground, releasing a travelling spike of electricity that damages the target and knocking it far away.

(After base combo)
(Slam) 100% Phy. Damage
 ? Phy. Damage
 ? Phy. Damage
 ? x2 + ? Phy. Damage

(Slam) 1.25
 ?
 ?
 ?

File:ATCombo2.png

Electron Kick (Nasod Armor Combo)

Add will blink towards the target and slam it down, stunning it, followed by a kick and a punch, both reinforced with the Nasod Armor, and finishes by kicking forward and knocking the target far away.

(After base combo)
(Slam) 100% Phy. Damage
 ? Phy. Damage
 ? Phy. Damage
 ? Phy. Damage


(Slam) 1.25
 ?
 ?
 ?

File:ATCombo3.png

Retreating Backstab

After Add rushes forward with his dynamos, he can either teleport behind the target and and kick them with electricity (>>ZXXX), or retreat and fire electrical bullets (>>Z<XXX).

  • These combos can be used to activate Nasod Armor combos.
  • The last 3 Xs of >>ZXXX is similar to base Add's >>XXX whereas the last 3 Xs of >>Z<XXX is similar to base Add's XXX.


50% Phy. Damage x4
EITHER
150% Mag. Damage
200% Phy. Damage
400% Phy. Damage
OR
175% Mag. Damage
175% Mag. Damage
225% Mag. Damage


1.25 x4
EITHER
1
1.25
1.25
OR
1
1
1


Dynamo Factory

File:Summon.gif
Drone Summoning
File:Switch.gif
Install Switching

Arc Tracer/Mastermind has a unique feature which aids him in battle, called Dynamo Factory.

  • By using 30 DP (0 while in DP mode), Add creates a Dynamo Factory Drone which will follow him. Add is then able to install attack commands to activate the drone.
  • He is also able to switch between installations at the expense of another 30 DP (0 while in DP mode).
  • Creating the drone or switching installations will damage targets.
  • When switching installations, all other installations will receive a cooldown time of 3 seconds.
  • When summoning the Drone, you will gain 1 DP Counter.
  • Different installations will change the drone appearance.


Dynamo Factory Drone
Damage
(Magical)
Duration DP Usage Cooldown
Normal In DP Mode
300% 30 Seconds 30 DP 0 DP 3 Seconds

Updates

  • 03/20/2014 KR
    • Activation/Switching DP cost changed from 50 to 30
    • Summon cooldown time decreased from 5 seconds to 3 seconds.
    • Added shockwave hit from Activation to Transition as well.






Skills


Videos

Arc Tracer Combos/Skills Video

Gallery



Trivia

  • Arc Tracer is conceptually similar to Code: Architecture. This is shown as Add wearing more upscale white clothing and is further supported by him wearing far more elegant formal attire when job advancing.
    • He also has an increased dependence on other entities to assist him combat.
  • Interestingly, If you use Dynamo Configuration,Install skills, In Korean voice Add will say "Dynamo", But in Japanese voice Add will say "Drive" instead.



Characters