Artillery Strike: Difference between revisions

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<div style="float: right;">{{#ev:youtube|Rrl65X-penI|300}}</div>
#REDIRECT [[Artillery Strike - Missile Shower]]
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_ASTRIKE.png]]<br>
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' [[Chung]] sets the Destroyer on the ground and selects an area around the map using the cross-hair to be bombarded with missiles.
|}
 
 
== Requirements  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|-
| [[Deadly Chaser]]
| <center>Lv5</center>
| <center>80SP</center>
|}
 
 
== Skill Information  ==
{{VersionTabs
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Duration'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cool Down'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 11 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 30
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 200 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 15 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 351% Per Missile
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 417% Per Missile
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 483% Per Missile
{{!}}}
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Number of Missiles'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cool Down'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 326 Per Missile
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 15 Missiles
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 175 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 15 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}}
Only gives 10 seconds to fire.
}}
 
== Tips and Details ==
*Requires 5 cannonballs to activate.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
**If the cross-hair is blue, you are free to release the skill key and fire; if it is a red cross-hair, releasing the skill key will cancel the skill (no cannonballs are consumed and 100MP is recovered).
**The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
**You can only direct the crosshair infront of you, can't aim backwards.
**The crosshair also tends to get stuck if used or directed into a sharp corner in the stage.
**The crosshair is affected by lag in PvP and PvE - while directing the crosshair will become fidgety and be delayed as opposed to smoothly running across its directed path.
**Everyone can see the crosshair.
*This is the second skill in Elsword to feature target shooting, the first being [[Void Princess]]' [[Hell Drop]].
*Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while firing the missiles.
*Recently altered in the 07/28/11 character re-balance patch to have +5 more seconds to its cooldown timer and +1 second to its duration, and the explosions push its targets less.
 
{{DCSkills}}
 
[[Category:Chung_Skills]]

Latest revision as of 01:59, 19 February 2020