Artillery Strike - Missile Shower: Difference between revisions

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{{Languages|Artillery Strike - Missile Shower}}
{{Languages|Artillery Strike - Missile Shower}}
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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== Skill Information ==
== Skill Information ==
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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! Skill Level !! Level Required !! Explosions (Magical) !! Rockets !! Ammo Usage !! Max Damage !! MP Usage !! Cooldown
! Skill Level !! Level Required !! Explosions (Magical) !! Rockets !! Ammo Usage !! Max Damage !! MP Usage !! Cooldown
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| align="left" | 1 || rowspan="2" | 55 || 445% || rowspan="7" | 15 || rowspan="7" | 5 || 6675% || rowspan="7" | 200 MP || rowspan="7" | 13 Seconds
| align="left" | 1 || rowspan=2 | 55 || 632% || rowspan=9 | 15 || rowspan=9 | 6 || 9480% || rowspan=9 | 200 MP || rowspan=9 | 13 Seconds
|-  
|-  
| align="left" | 2 || 478% || 7170%
| align="left" | 2 || 679% || -
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| align="left" | 3 || 58 || 511% || 7665%
| align="left" | 3 || 58 || 726% || -
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| align="left" | 4 || 62 || 545% || 8175%
| align="left" | 4 || 62 || 774% || -
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| align="left" | 5 || 66 || 578% || 8670%
| align="left" | 5 || 66 || 821% || -
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| align="left" | 6 || 70 || 611% || 9165%
| align="left" | 6 || 70 || 869% || -
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| align="left" | 7 || 74 || 645% || 9675%
| align="left" | 7 || 74 || 916% || -
|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! Skill Level !! Level Required !! Explosions (Magical) !! Rockets !! Ammo Usage !! Max Damage !! MP Usage !! Cooldown
|-
| align="left" | 1 || rowspan="2" | 55 || 632% || rowspan="9" | 15 || rowspan="9" | 6 || 9480% || rowspan="9" | 200 MP || rowspan="9" | 13 Seconds
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| align="left" | 2 || - || -
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| align="left" | 3 || 58 || - || -
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| align="left" | 4 || 62 || - || -
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| align="left" | 5 || 66 || - || -
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| align="left" | 6 || 70 || - || -
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| align="left" | 7 || 74 || - || -
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| align="left" | 8 || 78 || 963% || 14445%
| align="left" | 8 || 78 || 963% || 14445%
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| align="left" | 9 || 82 || 1011% || 15165%
| align="left" | 9 || 82 || 1011% || 15165%
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== Tips and Details ==
== Tips and Details ==
*Prioritizes using red cannonballs over blue ones. Damage is increased by 5% for each red cannonball used.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the reticle. The skill will automatically fire after 11 seconds.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the reticle. The skill will automatically fire after 11 seconds.
**Super armor is active while targeting. Targeting cannot be interrupted, but Chung can still take damage. It is best to use this in situations where you are less likely to be attacked. Chung is invincible while shooting the flare and can move afterward.
**Super armor is active while targeting. Targeting cannot be interrupted, but Chung can still take damage. It is best to use this in situations where you are less likely to be attacked. Chung is invincible while shooting the flare and can move afterward.
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**12 hits is the highest hit count achieved on Giant Training Monkey, but this is rare.
**12 hits is the highest hit count achieved on Giant Training Monkey, but this is rare.
*Rockets will hit below platforms if that area is targeted.
*Rockets will hit below platforms if that area is targeted.
*''After the 07/10/2014 KR update:'' Prioritizes using red cannonballs over blue ones. Damage is increased by 5% from every red cannonball used.
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== Trivia ==
== Trivia ==
*Before [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]], [[Artillery Strike - Missile Shower]] was a [[Deadly Chaser]] skill known as just [[Artillery Strike]].  
*Before [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]], [[Artillery Strike - Missile Shower]] was a [[Deadly Chaser]] skill known as [[Artillery Strike]].  
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**Cannonball usage increased from 5 to 6.
**Cannonball usage increased from 5 to 6.
**Damage increased.
**Damage increased.
**Can use red cannonballs to increase damage.
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{{TTSkillsKR}}
{{TTSkillsKR}}

Revision as of 01:10, 18 September 2014


[Special Active] Chung sets the Destroyer on the ground and selects an area using the reticle. Once an area is chosen, he fires a flare and the selected area is bombed by rockets.


Requirements

Class Master Level Required SP Cost per Level Alternative
Tactical Trooper Lv. 20 55 5 Dread Chase


Skill Information

Skill Level Level Required Explosions (Magical) Rockets Ammo Usage Max Damage MP Usage Cooldown
1 55 632% 15 6 9480% 200 MP 13 Seconds
2 679% -
3 58 726% -
4 62 774% -
5 66 821% -
6 70 869% -
7 74 916% -
8 78 963% 14445%
9 82 1011% 15165%


Tips and Details

  • Prioritizes using red cannonballs over blue ones. Damage is increased by 5% for each red cannonball used.
  • To aim, hold down the skill key after activation and use the arrow keys to aim with the reticle. The skill will automatically fire after 11 seconds.
    • Super armor is active while targeting. Targeting cannot be interrupted, but Chung can still take damage. It is best to use this in situations where you are less likely to be attacked. Chung is invincible while shooting the flare and can move afterward.
    • Everyone can see the reticle.
    • The reticle is affected by lag. Under these conditions, aiming becomes fidgety and delayed instead of smooth and immediate.
    • The reticle tends to get stuck if used or directed into a sharp corner in the stage.
  • Rockets bomb the area in a random pattern over a moderately sized area making full hits nearly impossible on smaller foe.
    • 12 hits is the highest hit count achieved on Giant Training Monkey, but this is rare.
  • Rockets will hit below platforms if that area is targeted.


Trivia


Updates

  • 07/04/2013 KR
    • Hitbox in platform terrain changed.
  • 11/07/2013 KR
    • Rockets can hit above and below platforms.
    • Rockets no longer do impact damage, halving max hits and damage.
  • 07/10/2014
    • Start up and bombing execution speeds increased.
    • Rockets fall if reticle reaches maximum distance
    • Rockets will descend through all platforms.
    • Cannonball usage increased from 5 to 6.
    • Damage increased.


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