Artillery Strike - Missile Shower: Difference between revisions

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(impact damage is not included.)
m (Minor (I think I get what you guys are saying, anyways its true for all other versions so I will just make a separate tab for KR version content.))
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== Skill Information  ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! Skill Level !! Level Required !! Damage (Magical) !! Total Damage !! MP Usage !! Cooldown
|-
| align="left" | 1 || rowspan="2" | 55 || 445% x 30 || 13350% || rowspan="7" | 200 MP || rowspan="7" | 13 seconds
|-
| align="left" | 2 || 478% x 30 || 14340%
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| align="left" | 3 || 58 || 511% x 30 || 15330%
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| align="left" | 4 || 62 || 545% x 30 || 16350%
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| align="left" | 5 || 66 || 578% x 30 || 17340%
|-
| align="left" | 6 || 70 || 611% x 30 || 18330%
|-
| align="left" | 7 || 74 || 645% x 30 || 19350%
|}
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== Skill Information  ==
== Skill Information  ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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| align="left" | 7 || 74 || 645% x 15 || 9675%
| align="left" | 7 || 74 || 645% x 15 || 9675%
|}
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*You need a minimum of 5 cannonballs to activate this skill.
*You need a minimum of 5 cannonballs to activate this skill.
*Its damage is further increased by [[Converted Warhead]].
*Its damage is further increased by [[Converted Warhead]].
**At level 64 cap values along with Converted Warhead passive this deals an impressive 18312% damage.
**While there are 15 missiles, each missile deals damage twice: once on impact and a second time when exploding.
***Impact damage may have been removed post 11\9\2013 patch in KR.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
**The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
**The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.

Revision as of 03:47, 20 December 2013


[Special Active] Chung sets the Destroyer on the ground and selects an area around the map using the cross-hair. He then shoots out a signal flare, and the area selected will be bombarded with missiles.


Requirements

Class Master Level Required SP Cost per Level Alternative
Tactical Trooper Lv. 20 55 5 Dread Chase


  • NA

Skill Information

Skill Level Level Required Damage (Magical) Total Damage MP Usage Cooldown
1 55 445% x 30 13350% 200 MP 13 seconds
2 478% x 30 14340%
3 58 511% x 30 15330%
4 62 545% x 30 16350%
5 66 578% x 30 17340%
6 70 611% x 30 18330%
7 74 645% x 30 19350%

|-| KR=

Skill Information

Skill Level Level Required Damage (Magical) Total Damage MP Usage Cooldown
1 55 445% x 15 6675% 200 MP 13 seconds
2 478% x 15 7170%
3 58 511% x 15 7665%
4 62 545% x 15 8175%
5 66 578% x 15 8670%
6 70 611% x 15 9165%
7 74 645% x 15 9675%


Tips and Details

  • You need a minimum of 5 cannonballs to activate this skill.
  • Its damage is further increased by Converted Warhead.
    • At level 64 cap values along with Converted Warhead passive this deals an impressive 18312% damage.
    • While there are 15 missiles, each missile deals damage twice: once on impact and a second time when exploding.
      • Impact damage may have been removed post 11\9\2013 patch in KR.
  • To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
    • The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
    • Chung is able to move after firing the signal flare.
    • The cross-hair also tends to get stuck if used or directed into a sharp corner in the stage.
    • The cross-hair is affected by lag in PvP and PvE - while directing the cross-hair will become fidgety and be delayed as opposed to smoothly running across its directed path.
    • Everyone can see the cross-hair.
    • Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while shooting the signal flare.
  • Missiles will rain down randomly over a large area, making full hits nearly impossible on smaller targets.
  • It is recommended to aim at a area without platforms above the cross-hair as missiles will not pass through platforms.


Updates

  • 7/4/2013 KR
    • Hitbox in platform terrains changed.
  • 11/7/2013
    • It can attack on the platforms and under platforms.


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