Chaos Cannon: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
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| 36 || {{SkillText|Reversed|80|150}} || 240 MP || 31.5 Seconds || 44 || {{SkillText|Heavy|140|150}} || 253.4% || 3119.2% || 31.5 Seconds | | 36 || {{SkillText|Reversed|80|150}} || 240 MP || 31.5 Seconds || 44 || {{SkillText|Heavy|140|150}} || 253.4% || 3119.2% || 31.5 Seconds | ||
|} | |} | ||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
*You can manually fire at a faster rate by repeatedly pressing the {{CX}} key. This reduces Chaos Mode's duration by about 30%. | |||
*You can manually fire at a faster rate by repeatedly pressing the | |||
*After the default shots, up to 2 extra shots can be fired using cannonballs. Each shot uses a pair of cannonballs; [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]] boost the damage of these shots. | *After the default shots, up to 2 extra shots can be fired using cannonballs. Each shot uses a pair of cannonballs; [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]] boost the damage of these shots. | ||
*Chaos Mode is a special [[Freiturnier#Heavy Stance|heavy stance]] that reduces damage by 80% instead of the usual 67%. | *Chaos Mode is a special [[Freiturnier#Heavy Stance|heavy stance]] that reduces damage by 80% instead of the usual 67%. | ||
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*Chung is able to slowly move around in Chaos Mode. | *Chung is able to slowly move around in Chaos Mode. | ||
**If Chung jumps around, he momentarily stops shooting. No shots are fired if he keeps jumping, but the duration still decreases. | **If Chung jumps around, he momentarily stops shooting. No shots are fired if he keeps jumping, but the duration still decreases. | ||
*This skill | *This skill flinches mobs for a longer period of time on impact than a normal hit. | ||
**This can make [[7-5|Magmanta]] unable to retreat. | **This can make [[7-5|Magmanta]] unable to retreat. | ||
*If the foe is above Chung (on a platform, jumping, etc.), the shots won't hit. This is a good way to avoid this skill in PvP if you can't get out of its range. | *If the foe is above Chung (on a platform, jumping, etc.), the shots won't hit. This is a good way to avoid this skill in PvP if you can't get out of its range. | ||
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|ES=Cañon del Caos |ESName=Chaos Cannon | |ES=Cañon del Caos |ESName=Chaos Cannon | ||
|BR=Canhão do Caos |BRName=Chaos Cannon | |BR=Canhão do Caos |BRName=Chaos Cannon | ||
|CN=浑沌炮击 |CNName=Chaos Shelling | |||
}} | }} | ||
<br> | |||
{{ShgSkills}} | {{ShgSkills}} | ||
[[Category: Bravery Skills]][[Category: Special Active Skills]] | [[Category: Bravery Skills]][[Category: Special Active Skills]] |
Revision as of 11:11, 15 February 2016
Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|
Shelling Guardian | 35 | 36 | 44 |
Skill Information
Character Level | Damage | Duration | Max Shots | Ammo Usage | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|---|
Shell (Physical) |
Explosion (Magical) |
Default | Extra | Counter | Default | Extra | ||||
35 | 181% | 2228% | 10 Seconds | 8 | 0 ~ 2 | - | 1 | 2 ~ 4 | 300 MP | 21 Seconds |
Skill Traits
Reversed Chaos Cannon | Heavy Chaos Cannon | |||||||
---|---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | |||
MP Cost | Cooldown | Damage | Cooldown | |||||
36 | MP Usage decreased to 80% Cooldown increased to 150% |
240 MP | 31.5 Seconds | 44 | Damage increased to 144% Cooldown increased to 120% |
253.4% | 3119.2% | 31.5 Seconds |
Tips and Details
- You can manually fire at a faster rate by repeatedly pressing the key. This reduces Chaos Mode's duration by about 30%.
- After the default shots, up to 2 extra shots can be fired using cannonballs. Each shot uses a pair of cannonballs; red cannonballs boost the damage of these shots.
- Chaos Mode is a special heavy stance that reduces damage by 80% instead of the usual 67%.
- Whenever Chung gets hit during this skill, he will fire a shot. These counterattacks are separate from the default shots.
- Incapacitating status effects such as petrification prevent Chung from firing, but Chaos Cannon's duration continues.
- Immediately after the skill, Chung is momentarily in regular heavy stance.
- Chung is able to slowly move around in Chaos Mode.
- If Chung jumps around, he momentarily stops shooting. No shots are fired if he keeps jumping, but the duration still decreases.
- This skill flinches mobs for a longer period of time on impact than a normal hit.
- This can make Magmanta unable to retreat.
- If the foe is above Chung (on a platform, jumping, etc.), the shots won't hit. This is a good way to avoid this skill in PvP if you can't get out of its range.
Updates
- 03/29/2012 KR
- MP cost decreased from 300 MP to 250 MP.
- Cooldown decreased from 60 seconds to 45 seconds.
- Damage increased.
- 11/07/2013 KR
- Can manually fire the default nine shots at a faster rate by pressing the X key. Manual fire decreases Chaos Mode's duration.
- 07/10/2014 KR
- Requires 1 blue cannonball.
- Damage increased.
- Default shots reduced from 9 to 8.
- Fires additional rockets if more cannonballs are used.
- 11/06/2014 KR
- Changed so target cannot get hit by both side cannons.
- 08/20/2015 KR
- MP Usage increased.
- Damage increased.
Alternative Names