Clementine: Difference between revisions

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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Unstable Melody !! rowspan=2 | R Sign !! colspan=2 | Unstable Melody !! rowspan=2 | R Sign<br>(Per Unstable Melody Hit)
|- style="background:{{ColorSel|CharLight|Eve}}"
! Per Melody !! Melody Count
|-
! colspan=8 | Normal
|-
| '''{{PvE}}''' || 227% || 47% || rowspan=2 | 3 || rowspan=2 | 6 || rowspan=2 | 15 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
| '''{{PvP}}''' || 86% || 18%
|-
! colspan=8 | [Enhanced]
|-
| '''{{PvE}}''' || 227% || 47% || rowspan=2 | 3 || rowspan=2 | 6 || rowspan=2 | 15 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
| '''{{PvP}}''' || 86% || 18%
|}
<br>
== Skill Information (02/03/2022 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
Line 84: Line 61:
{{#vardefine: damage_pvp  | 86}}
{{#vardefine: damage_pvp  | 86}}
{{#vardefine: melody_hits |  3}}
{{#vardefine: melody_hits |  3}}
{{#vardefine: melody_count|  6}}
{{#vardefine: melody_count|  4}}
{{#vardefine: damage_R    | 47}}
{{#vardefine: damage_R    | 47}}
{{#vardefine: damage_R_pvp| 18}}
{{#vardefine: damage_R_pvp| 18}}
{{#vardefine: r_hits      | 15}}
{{#vardefine: r_hits      | 15}}
<!-- PvE -->
{{#vardefine: damage_per_melody              |{{#expr: {{#var:damage                    }} * {{#var:melody_hits}} + {{#var:damage_R}} * {{#var:r_hits}} * {{#var:melody_hits}} }} }}
{{#vardefine: damage_per_melody_heavy        |{{#expr: {{#var:damage_per_melody        }} * 1.44 round2 }} }}
{{#vardefine: damage_per_melody_snowball      |{{#expr: {{#var:damage_per_melody        }} * {{#arrayindex:snowball_code|0}}        }} }}
{{#vardefine: damage_per_melody_snowball_heavy|{{#expr: {{#var:damage_per_melody_snowball}} * 1.44 round2 }} }}
{{#vardefine: total_damage              |{{#expr: {{#var:damage_per_melody}} * {{#var:melody_count}} }} }}
{{#vardefine: total_damage_heavy        |{{#expr: {{#var:total_damage        }} * 1.44 round2 }} }}
{{#vardefine: total_damage_snowball      |{{#expr: {{#var:total_damage        }} * {{#arrayindex:snowball_code|0}}        }} }}
{{#vardefine: total_damage_snowball_heavy|{{#expr: {{#var:total_damage_snowball}} * 1.44 round2 }} }}
<!-- PvP -->
{{#vardefine: damage_per_melody_pvp              |{{#expr: {{#var:damage_pvp                    }} * {{#var:melody_hits}} + {{#var:damage_R_pvp}} * {{#var:r_hits}} * {{#var:melody_hits}} }} }}
{{#vardefine: damage_per_melody_heavy_pvp        |{{#expr: {{#var:damage_per_melody_pvp        }} * 1.44 round2 }} }}
{{#vardefine: damage_per_melody_snowball_pvp      |{{#expr: {{#var:damage_per_melody_pvp        }} * {{#arrayindex:snowball_code|1}}      }} }}
{{#vardefine: damage_per_melody_snowball_heavy_pvp|{{#expr: {{#var:damage_per_melody_snowball_pvp}} * 1.44 round2 }} }}
{{#vardefine: total_damage_pvp              |{{#expr: {{#var:damage_per_melody_pvp}} * {{#var:melody_count}} }} }}
{{#vardefine: total_damage_heavy_pvp        |{{#expr: {{#var:total_damage_pvp        }} * 1.44 round2 }} }}
{{#vardefine: total_damage_snowball_pvp      |{{#expr: {{#var:total_damage_pvp        }} * {{#arrayindex:snowball_code|1}}      }} }}
{{#vardefine: total_damage_snowball_heavy_pvp|{{#expr: {{#var:total_damage_snowball_pvp}} * 1.44 round2 }} }}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Snowball Code]]
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|- style="background:{{ColorSel|CharLight|Eve}}"
! Per Melody !! Total !! Per Melody !! Total !! Per Melody !! Total !! Per Melody !! Total
|-
! {{PvE}}
| {{formatnum: {{#var: damage_per_melody}}}}%
|| {{formatnum:{{#var: total_damage}}}}%
|| {{formatnum:{{#var: damage_per_melody_heavy}}}}%
|| {{formatnum:{{#var: total_damage_heavy}}}}%
|| {{formatnum:{{#var: damage_per_melody_snowball}}}}%
|| {{formatnum:{{#var: total_damage_snowball}}}}%
|| {{formatnum:{{#var: damage_per_melody_snowball_heavy}}}}%
|| {{formatnum:{{#var: total_damage_snowball_heavy}}}}%
|-
! {{PvP}}
| {{formatnum: {{#var: damage_per_melody_pvp}}}}%
|| {{formatnum:{{#var: total_damage_pvp}}}}%
|| {{formatnum:{{#var: damage_per_melody_heavy_pvp}}}}%
|| {{formatnum:{{#var: total_damage_heavy_pvp}}}}%
|| {{formatnum:{{#var: damage_per_melody_snowball_pvp}}}}%
|| {{formatnum:{{#var: total_damage_snowball_pvp}}}}%
|| {{formatnum:{{#var: damage_per_melody_snowball_heavy_pvp}}}}%
|| {{formatnum:{{#var: total_damage_snowball_heavy_pvp}}}}%
|}
*Does not account for multiple enemies.
<br>
== Total Damage (02/03/2022 KR Patch) ==
{{#vardefine: melody_count|  4}}


<!-- PvE -->
<!-- PvE -->

Revision as of 02:27, 3 March 2022

  • English
[Special Active: Strength]
[Moby Access]
Create a melody composed of incomplete code. Strange mysterious things will be formed from the melody to attack enemies. (Can be used mid air)
Core Activation Skill
  • Successful attack made during Awakening will activate the Core Attack.


Requirements

Class Level Required
Code: Failess 45


Skill Information

Mode Damage (Physical) Max Hits MP Usage Cooldown
Unstable Melody R Sign Unstable Melody R Sign
(Per Unstable Melody Hit)
Per Melody Melody Count
Normal
PvE 227% 47% 3 4 15 200 MP 15 Seconds
PvP 86% 18%
[Enhanced]
PvE 227% 47% 3 4 15 200 MP 15 Seconds
PvP 86% 18%


Skill Traits

Light Clementine Heavy Clementine
Attribute Effect MP Usage Attribute Effect Cooldown
MP Usage decreased to 80% 160 MP Damage increased to 144%
Cooldown increased to 120%
18 Seconds


Total Damage

Mode Regular Snowball Code
Normal Heavy Normal Heavy
Per Melody Total Per Melody Total Per Melody Total Per Melody Total
PvE % Expression error: Unexpected * operator.% % Expression error: Unexpected < operator.% % Expression error: Unexpected < operator.% % Expression error: Unexpected < operator.%
PvP % Expression error: Unexpected * operator.% % Expression error: Unexpected < operator.% % Expression error: Unexpected < operator.% % Expression error: Unexpected < operator.%
  • Does not account for multiple enemies.


Tips and Details

  • Since 1 R Sign is created on every hit dealt by the Unstable Melody, the skill can deal vastly more damage on larger targets that can be hit by multiple melodies.
    • Additionally, it will also spawn one R Sign per enemy hit, allowing the skill to deal high amounts of damage to enemies near each other.
  • If used on multiple targets, this skill can make your frame rate drop drastically, in rare cases even crash your game client.
    • It is also affected by the Lanox Lava PvP map bug, where skills that are supposed to move forward get stuck in one of the corners. In this case, only a few consecutive casts of this skill that hit some enemy are enough to crash the game.
  • Bug: R Sign is invisible when Unstable Melody hits Berthe (Altar of Dedication).


Trivia

  • Clementine is a popular open source music player.
  • The R in R Sign stands for Remy, which is portrayed inside the signs.


Updates

Date Changes
KR NA PvE PvP
09/02/2021 09/29/2021
  • Clementine added.
09/09/2021
  • Unstable Melody max hits and count reduced.
02/03/2022 03/02/2022
  • Unstable Melody count reduced.


Alternative Names

Server Name Translation
South Korea 클레멘타인 Clementine



Template:CFSkills