Dead Hands: Difference between revisions

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__NOTOC__{{Languages|Dead Hands}}
__NOTOC__{{Languages|Dead Hands}}
<div style="float: right;">{{#ev:youtube|j5H3UIzddgM|400}}</div>
{{#ev:youtube|j5H3UIzddgM|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Class !! Level Required !! Skill Requirement
! Class         !! Level Required !! Skill Requirement
|-
|-
| [[Chiliarch]] || 30 || {{SkillText|SkillQuest|1}}
| [[Chiliarch]] || 30 || {{SkillText|SkillQuest|1}}
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! rowspan="2" | Mode !! rowspan="2" | Evil Strike (Physical) !! colspan=3 | [[Status Effects/Touch of Death|Touch of Death]] !! rowspan="2" | CP Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! rowspan="2" | Evil Strike (Physical) !! colspan=3 | {{se|245|Touch of Death}} !! rowspan="2" | Combination Gauge Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Physical Damage Increase !! Damage Reduction Increase !! Duration
! Physical Attack Increase !! Received Damage Decrease {{stat|m}} !! Duration
|-  
|-
! colspan=8 | Normal
| colspan="8" | '''Normal'''
|-
| {{PvE}} || 1854% || 20% || 15% || rowspan="2" | 20 Seconds || rowspan="2" | 2  || rowspan="2" | 100 MP || rowspan="2" | 9 Seconds
|-
|-
| '''{{PvE}}''' || 1854% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 20 Seconds || rowspan="2" | 2 CP  || rowspan="2" | 100 MP || rowspan="2" | 9 Seconds
| {{PvP}} || 441% || 15% || 6%
|-
|-
| '''{{PvP}}''' || 441%
| colspan="8" | '''[Enhanced]'''
|-
! colspan=8 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 2224% || rowspan="2" | 20% || rowspan="2" | 6% || rowspan="2" | 20 Seconds || rowspan="2" | 2 CP || rowspan="2" | 100 MP || rowspan="2" | 9 Seconds
| {{PvE}} || 2224% || 20% || 15% || rowspan="2" | 20 Seconds || rowspan="2" | 2  || rowspan="2" | 100 MP || rowspan="2" | 9 Seconds
|-
|-
| '''{{PvP}}''' || 529%
| {{PvP}} || 529% || 15% || 6%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Lu/Ciel|Dead Hands|Regenerating (1), Reversed|mp=100|cd=9|chance1=25}}
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=2 | Regenerating (1) Dead Hands !! colspan=3 | Reversed Dead Hands
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Attribute Effect !! MP Recovery !! Attribute Effect !! MP Usage !! Cooldown
|-
| {{SkillText|Regenerating (1)|25|50}} || 50 MP || {{SkillText|Reversed|60|150}} || 60 MP || 13.5 Seconds
|}
<br>
<br>


== Total Damage ==
==Extra Information==
{{:Creeping Terror}}
=== Miscellaneous ===
{{#vardefine:damage_strike|2224}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{{#vardefine:damage_strike_pvp|529}}
{{#vardefine:hits_strike|1}}
 
{{#vardefine:total_damage|{{#expr: {{#var:damage_strike}} * {{#var:hits_strike}} }} }}
{{#vardefine:total_damage_pvp|{{#expr: {{#var:damage_strike_pvp}} * {{#var:hits_strike}} }} }}
 
{{#vardefine:total_damage_creeping_terror|{{#expr: {{#var:total_damage}} * {{#arrayindex:creeping_terror|0}} }} }}
{{#vardefine:total_damage_creeping_terror_pvp|{{#expr: {{#var:total_damage_pvp}} * {{#arrayindex:creeping_terror|1}} }} }}
 
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Mode !! Regular !! [[Creeping Terror]] Back Attack
|-
|-
! {{PvE}}
! Affected By Action Speed
|| {{formatnum: {{#var:total_damage}} }}%
|| {{formatnum: {{#var:total_damage_creeping_terror}} }}%
|-
|-
! {{PvP}}
| {{Check|Y}}
|| {{formatnum: {{#var:total_damage_pvp}} }}%
|| {{formatnum: {{#var:total_damage_creeping_terror_pvp}} }}%
|}
|}
<br>
<br>


== Related Skills ==
==Related Skills==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
LuCielSkill12.png; Creeping Terror;
| width="40" | [[Image:LuCielSkill12.png]]
}}
| align="center"  width="150" | [[Creeping Terror]]
|}
<br>
<br>


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*Due to the '''Regenerating (1)''' trait only providing a 10 MP benefit over the '''Reversed''' trait at a low chance, and the buff provided lasting much longer than the cooldown of the skill, the '''Reversed''' trait is generally the preferred option.
*Due to the '''Regenerating (1)''' trait only providing a 10 MP benefit over the '''Reversed''' trait at a low chance, and the buff provided lasting much longer than the cooldown of the skill, the '''Reversed''' trait is generally the preferred option.
<br>
<br>
== Gallery ==
<gallery>File:TouchoDeath.png|'''Touch of Death''' buff appearance.</gallery>
<br/>


== Old Version ==
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
! width="300px" | Video
! width="300px" | Video
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|-
|-
|
|
|Between its initial release and the 01/31/2019 KR Patch, '''Dead Hands''' was designed to allow the user to apply max stacks of [[Creeping Terror]] on any hit. This effect was removed after the 01/31/2019 KR patch.
|Between its initial release and the 01/31/2019 KR Patch, '''Dead Hands''' was designed to allow the user to apply max stacks of [[Creeping Terror]] on any hit.
|}
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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| 02/12/2015 || 08/12/2015 || colspan=2 align="left" |  
| 02/12/2015 || 08/12/2015 || colspan=2 align="left" |  
*{{buff|MP Usage decreased to 100.}}
*{{buff|MP Usage decreased to 100.}}
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
| 04/20/2015 || - || colspan=2 align="left" |  
*{{nerf|Unable to hit the enemies below the platform.}}'
*{{nerf|Unable to hit the enemies below the platform.}}
|-
|-
| 09/24/2015 || 03/03/2016 || colspan=2 align="left" |  
| 09/24/2015 || 03/03/2016 || colspan=2 align="left" |  
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|-
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 01/31/2019 || 03/06/2019 || colspan=2 align="left" |  
| 01/31/2019 || 03/06/2019 || colspan=2 align="left" |  
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|-
|-
| 01/28/2021 || 02/24/2021 || colspan=2 align="left" |
| 01/28/2021 || 02/24/2021 || colspan=2 align="left" |
*{{buff|Damage Reduction Increase effect added.}}
*{{buff|Received Damage Decrease effect added.}}
*{{nerf|Duration decreased.}}
*{{nerf|Duration decreased.}}
|-
|-
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*{{buff|Physical Damage Increase increased.}}
*{{buff|Physical Damage Increase increased.}}
*{{buff|Duration increased.}}
*{{buff|Duration increased.}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*{{buff|Casting speed increased by 35%.}}
*{{buff|Changed to be affected by Action Speed.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Chiliarch}}
{{ChiSkills}}

Latest revision as of 23:29, 25 March 2024

[Special Active: Tenacity]
Damage nearby enemies and enhance yourself for a short duration.
Switching Skill (Lu)
  • Ciel will switch to Lu when skill is used.
  • Gain 2 Combination Points after hitting the target when switching.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required Skill Requirement
Chiliarch 30 Basic Training Skill Quest


Skill Information

Mode Evil Strike (Physical)  Self BuffTouch of DeathSelf BuffTouch of Death Combination Gauge Gain MP Usage Cooldown
Physical Attack Increase Received Damage Decrease
This effect is multiplicative
to your current stats. 
M
Duration
Normal
PvE 1854% 20% 15% 20 Seconds 2 100 MP 9 Seconds
PvP 441% 15% 6%
[Enhanced]
PvE 2224% 20% 15% 20 Seconds 2 100 MP 9 Seconds
PvP 529% 15% 6%


Skill Traits

Regenerating (1) Dead HandsReversed Dead Hands
Attribute EffectMP RecoveryAttribute EffectMP UsageCooldown
25% chance of regaining 50% of the MP Usage50 MPMP Usage decreased to 60%
Cooldown increased to 150%
60 MP13.5 Seconds


Extra Information

Miscellaneous

Affected By Action Speed


Related Skills


Tips and Details

  • Due to the Regenerating (1) trait only providing a 10 MP benefit over the Reversed trait at a low chance, and the buff provided lasting much longer than the cooldown of the skill, the Reversed trait is generally the preferred option.


Gallery


Old Version

Video Description
Between its initial release and the 01/31/2019 KR Patch, Dead Hands was designed to allow the user to apply max stacks of Creeping Terror on any hit.


Updates

Date Changes
KR NA PvE PvP
01/05/2015 07/15/2015
  • Dead Hands added.
01/22/2015 -
  • Duration increased.
  • MP Usage decreased.
  • "Physical Damage Increase" effect decreased.
02/05/2015 -
  • "Physical Damage Increase" effect increased.
02/12/2015 08/12/2015
  • MP Usage decreased to 100.
  • Damage increased.
04/20/2015 -
  • Unable to hit the enemies below the platform.
09/24/2015 03/03/2016
  • Skill Note effects added but 5 seconds duration increase penality removed.
10/29/2015 03/16/2016
  • Tooltip changed.
04/21/2016 05/18/2016
  • Skill Note effects deleted.
  • Physical Damage Increase decreased.
01/12/2017 01/24/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
04/05/2018 04/18/2018
  • Damage increased.
01/31/2019 03/06/2019
  • Removed Creeping Terror stacking effect.
08/01/2019 08/28/2019
  • Changed to Level 30 Locked Skill.
01/28/2021 02/24/2021
  • Received Damage Decrease effect added.
  • Duration decreased.
05/27/2021 06/23/2021
  • Physical Damage Increase increased.
  • Duration increased.
03/17/2022 04/13/2022
  • Casting speed increased by 35%.
  • Changed to be affected by Action Speed.


Alternative Names

Server Name Translation
South Korea 데드 핸즈 Dead Hands
Japan デッドハンズ Dead Hands
China (Simplified Chinese) 死亡之爪 Dead Hands
Germany Hände des Todes Dead Hands
Spain Manos de la muerte Dead Hands
France Poigne mortelle Deadly Grip
Italy Mani della dipartita Dead Hands
Poland Ręce Śmierci Dead Hands
Brazil Garras Mortais Deadly Claws