Dragon Nest: Abyss: Difference between revisions

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One of the most insane SECRET DUNGEON maps of all time, but also the easiest of the other two.<br/>
One of the most insane SECRET DUNGEON maps of all time, but also the easiest of the other two.<br/>
=Dragon Road: HELL==
=Dragon Road: HELL=


You need to complete a repeatable quest given by the Besma Alchemist and obtain a ticket in order to enter the Normal Mode:<br/>
You need to complete a repeatable quest given by the Besma Alchemist and obtain a ticket in order to enter the Normal Mode:<br/>

Revision as of 12:12, 21 December 2010

One of the most insane SECRET DUNGEON maps of all time, but also the easiest of the other two.

Dragon Road: HELL

You need to complete a repeatable quest given by the Besma Alchemist and obtain a ticket in order to enter the Normal Mode:
-Collect 2 Compasses
-Collect ? ?
HELL MODE Tickets are obtained from enemy drops in the actual dungeon.

Mobs

Heavily Armoured Big, Dark Lizardman: Similar to the Big, Dark Lizardman (Club) in Besma Lake (Night), except that its armour has more intricate patterns and it now wears a helmet. It also super armours itself extremely frequently when attacking and when it is hit too many times.
Black-Eyed Lizard-Wizard: Similar to the Lizard-Wizards seen in the Besma Region, except that it can summon guided balls of mana, and super armour itself occasionally.
Kitdeun: Similar to the Kitdeun Twins in Dragon Road, except that it is alone and can super armour more frequently.
Cautious Dark Lizardman: Similar to the Dark Lizardman (Spear), in Besma Lake (Night), except that it can now throw spears (while in super armour) which can be quite annoying while soloing and wears a helmet. It can also super armours itself more frequently.
Red Salamander: Similar to the Red Salamanders seen in the Besma Region, except that it breathes fire faster and more often. It also super armours itself right when it breathes fire making things more difficult.

Obstacles

Fire spitting hole: A hole that spits fire at intervals and can cause burning damage.

Mini-Boss, Giant Dark Kitdeun

A giant version of the Dark Kitdeun in Besma Lake (Night), except that it is now HUMONGOUS and super armours more frequently than before.

Sub-Boss, Old Lizard Shaman Wizard

The Old Lizard Shaman Wizard from Dragon's Nest is back now with better powers! Its moves are exactly the same except he immediately summons his other self, the salivating Choleric Shaman Wizard to aid it in battle. Both have similar powers except that the Choleric one is stronger by a little.

Boss, Ancient Bone Dragon

At the end of the sub-boss battle, the Old Lizard Shaman Wizard, hoping to cremate itself, summons the Ancient Bone Dragon to spit flame at the battlefield. (Though this is a cutscene, you had better run to either sides of the map as the flame can injure you substantially) The Ancient Bone Dragon then flies near you and proceeds to attempt to murder you.

Moves

Fire Bones: The dragon steps up with its front leg onto the platform, which will propel you upwards, then fires a few bones at you dealing rather substantial damage.
Head-whack: The dragon steps back, then swings its head to the right, dealing moderate damage while propelling you upwards.
Fire Breathing Combo: The dragon steps up with its front leg onto the platform, which will propel you upwards, then breathes a long stretch of fire, causing you to continuously do backflips. This deals insane combo damage and the burning ailment will further intensify it.
Aerial Fire Breath: The dragon flies up and flies to the other end of the map and then back while breathing fire. If you get hit by the fire, you will keep flinching as this is the specialty of the Ancient Bone Dragon's fire.
Fire rain: The dragon fires a bolt of fire up into the air, and flames rain onto the middle battleground. Smoking: When you reduce the Ancient Bone Dragon's health to about 1/4, the dragon will start smoking. Being near the smoke will cause severe burning ailments.

Tactics

Follow the dragon when he does the Aerial Fire Breath, in order to avoid getting burnt by the insane fire.
When the dragon is about to do the Fire Breathing Combo, run to the middle battlefield and stick to the right wall, to prevent getting comboed.
Its always good to have binding elements (e.g, Light Element) or a mage who can do Time Stop so as to allow more time for attacking.

  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous