Dynamo Configuration - Pylon: Difference between revisions

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== Requirements  ==
== Requirements  ==
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! Class              !! Master !! Level Required !! SP Cost Per Level  
! Class              !! Master !! Level Required !! SP Cost Per Level  
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== Skill Infomation ==
== Skill Infomation ==
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! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Energy Activation !! colspan="2" | Damage (Magical) !! rowspan="2" | Hit Frequency (Particle Beam) !! rowspan="2" | Duration !! rowspan="2" | MP Usage || rowspan="2" | Cooldown
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Energy Activation !! colspan="2" | Damage (Magical) !! rowspan="2" | Hit Frequency (Particle Beam) !! rowspan="2" | Duration !! rowspan="2" | MP Usage || rowspan="2" | Cooldown
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! MP Recovery Increase !! Evasion Increase !! Installation Hit !! Particle Beam
! MP Recovery Increase !! Evasion Increase !! Installation Hit !! Particle Beam
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Revision as of 23:15, 6 December 2014

File:AddSkill18.png [Active] Create a pylon that has beneficial effects to nearby allies. If there are any other pylons within a range of 1000, they will be connected with a beam. Targets that touch this beam will take small amounts of damage.
Continuous Casting
  • Up to 3 pylons can be placed within a short timespan
Overlimit
  • During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP.
  • Overlimit can only be aquired by Time Tracer


Requirements

Class Master Level Required SP Cost Per Level
Psychic Tracer Lv. 20 40 3
Arc Tracer
Time Tracer


Skill Infomation

Skill Level Level Required Energy Activation Damage (Magical) Hit Frequency (Particle Beam) Duration MP Usage Cooldown
MP Recovery Increase Evasion Increase Installation Hit Particle Beam
1 40 4% 5% 128% 57% 3 hits per second 20 Seconds 12 MP
per Pylon
15 Seconds
2 4.4% 5.5% 132% 59%
3 41 4.8% 6% 136% 61%
4 44 5.2% 6.5% 140% 63%
5 47 5.6% 7% 145% 64%
6 50 6% 7.5% 149% 66%
7 53 6.4% 8% 153% 68%
8 56 6.8% 8.5% 157% 70%
9 59 7.2% 9% 161% 72%
10 62 7.6% 9.5% 165% 74%
11 65 8% 10% 170% 76%
12 68 8.4% 10.5% 174% 77%
13 71 8.8% 11% 178% 79%
14 74 9.2% 11.5% 182% 81%
15 77* 9.6% 12% 186% 83%

*Please note that you can only achieve these levels through equipments, accessories and titles.

Tips and Details

  • Dynamo Configuration - Pylon can also be activated in mid-air.
    • Highly recommended to use this active in mid-air since orbs cannot be placed on top of each other.
  • With Arc Tracer's Hidden Records passive at Level 14, duration will increase to 25.6 seconds.
  • For 5 seconds after making first orb, a maximum of 3 orbs can be made before the cooldown starts.
    • If a orb is making in the 5 sec, its possible to put another 3 orbs with another 5 seconds to make them.
  • This move should be used cautiously against other players or monsters with MP bars, because the large number of hits with no hitstun can quickly charge their MP bars, allowing for powerful counterattacks.


Trivia

  • In NA, this move's name is extended to Dynamo Configuration - Pylons.


Updates

  • 12/26/2013 KR
    • Fixed so electric beams don't consume or give DP.
    • Duration increased from 10>20 seconds.
    • Changed so it doesn't do stacked damage.
    • Electric beam damage slightly decreased.
  • 01/16/2014 KR
    • Change the cooldown to 15 seconds.
    • For 5 seconds after making first orb, a maximum of 3 orbs can be made before cooldown.
    • Counter usage changed to 12 MP per orb usage.
  • 9/25/2014 KR
  • 10/06/2014 KR
    • Fixed Pylons triggering promotional avatar set effect.
      • This fix also affects the Colossus's Liberator title and any Ara's Henir Equipment (S2).