Dynamo Configuration - Pylon: Difference between revisions
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
| [[File:AddSkill18.png]] | | [[File:AddSkill18.png]] | ||
| '''[Active]''' Add creates a stationary electric orb that deals damage to targets. He is able to plant multiple orbs, with an electric current connecting any orbs that are in the area simultaneously, shocking all targets in their path | | '''[Active]''' Add creates a stationary electric orb that deals damage to targets. He is able to plant multiple orbs, with an electric current connecting any orbs that are in the area simultaneously, shocking all targets in their path. | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#9F81F7;" | |- style="background:#9F81F7;" | ||
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Energy Activation !! colspan="2" | Damage (Magical) !! rowspan="2" | Duration !! rowspan="2" | | ! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Energy Activation !! colspan="2" | Damage (Magical) !! rowspan="2" | Duration !! rowspan="2" | MP Usage || rowspan="2" | Cooldown | ||
|- style="background:#9F81F7;" | |- style="background:#9F81F7;" | ||
! MP Recovery Increase !! Dodge Increase !! Initial Summon !! Electrical Path (Multi hit) | ! MP Recovery Increase !! Dodge Increase !! Initial Summon !! Electrical Path (Multi hit) | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 40 || 4% || 5% || 128% || 57% || rowspan="13" | 20 Seconds || rowspan="13" | | | align="left" | 1 || rowspan="2" | 40 || 4% || 5% || 128% || 57% || rowspan="13" | 20 Seconds || rowspan="13" | 12 MP<br>per Orb || rowspan="13" | 15 Seconds | ||
|- | |- | ||
| align="left" | 2 || 4.4% || 5.5% || 132% || 59% | | align="left" | 2 || 4.4% || 5.5% || 132% || 59% | ||
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== Tips and Details == | == Tips and Details == | ||
*Orbs cannot be placed on top of each other. | *Orbs cannot be placed on top of each other. | ||
*For 5 seconds after making first orb, a maximum of 3 orbs can be made before cooldown. | |||
<br> | <br> | ||
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**Changed so it doesn’t do stacked damage. | **Changed so it doesn’t do stacked damage. | ||
**Electric beam damage slightly decreased. | **Electric beam damage slightly decreased. | ||
*01/16/2014 KR | |||
**Change the cooldown to 15 seconds. | |||
**For 5 seconds after making first orb, a maximum of 3 orbs can be made before cooldown. | |||
**Counter usage changed to 12 MP per orb usage. | |||
<br> | <br> | ||
{{PTSkills}} | {{PTSkills}} |
Revision as of 08:31, 16 January 2014
File:AddSkill18.png | [Active] Add creates a stationary electric orb that deals damage to targets. He is able to plant multiple orbs, with an electric current connecting any orbs that are in the area simultaneously, shocking all targets in their path. |
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Psychic Tracer | Lv. 20 | 40 | 3 |
Skill Infomation
Skill Level | Level Required | Energy Activation | Damage (Magical) | Duration | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|---|
MP Recovery Increase | Dodge Increase | Initial Summon | Electrical Path (Multi hit) | |||||
1 | 40 | 4% | 5% | 128% | 57% | 20 Seconds | 12 MP per Orb |
15 Seconds |
2 | 4.4% | 5.5% | 132% | 59% | ||||
3 | 41 | 4.8% | 6% | 136% | 61% | |||
4 | 44 | 5.2% | 6.5% | 140% | 63% | |||
5 | 47 | 5.6% | 7% | 145% | 64% | |||
6 | 50 | 6% | 7.5% | 149% | 66% | |||
7 | 53 | 6.4% | 8% | 153% | 68% | |||
8 | 56 | 6.8% | 8.5% | 157% | 70% | |||
9 | 59 | 7.2% | 9% | 161% | 72% | |||
10 | 62 | 7.6% | 9.5% | 165% | 74% | |||
11 | 65 | 8% | 10% | 170% | 76% | |||
12 | 68 | 8.4% | 10.5% | 174% | 77% | |||
13 | 71 | 8.8% | 11% | 178% | 79% |
Tips and Details
- Orbs cannot be placed on top of each other.
- For 5 seconds after making first orb, a maximum of 3 orbs can be made before cooldown.
Updates
- 12/26/2013 KR
- Fixed so electric beams don’t consume or give DP.
- Duration increased from 10>20 seconds.
- Changed so it doesn’t do stacked damage.
- Electric beam damage slightly decreased.
- 01/16/2014 KR
- Change the cooldown to 15 seconds.
- For 5 seconds after making first orb, a maximum of 3 orbs can be made before cooldown.
- Counter usage changed to 12 MP per orb usage.