Finishing Slash: Difference between revisions
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== | == Requirements == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
|- | |- | ||
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Class'''</center> | |||
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Master'''</center> | |||
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''SP Requirement'''</center> | |||
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Skill Requirement'''</center> | |||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | | [[Blade Master]] | ||
| <center>Lv5</center> | |||
| <center>75 SP</center> | |||
| <center>[[Hypersonic Stab]]</center> | |||
|} | |||
== Skill Information == | |||
{{VersionTabs | |||
|NA= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Skill Level''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Max Hits''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage (Total)''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Mp Usage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Cooldown''' | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="2" {{!}} 4 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 30% | |||
|- | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 120% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 40 MP | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 5 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 40% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 160% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="2" {{!}} 5 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 40% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 200% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 50% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 250% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="2" {{!}} 6 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 50% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 300% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 60% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 360% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 60% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 420% | |||
{{!}}} | |||
|KR= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Skill Level''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Max Hits''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage (Total)''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Mp Usage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Cooldown''' | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="2" {{!}} 4 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 40 MP | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 5 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="2" {{!}} 5 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 90% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 540% | |||
{{!}}} | |||
}} | |||
== Tips and Details == | == Tips and Details == |
Revision as of 12:04, 15 April 2012
File:Moment Slayer.PNG |
[Active] Raven dashes forward at a quick speed, slashing the opponent with multiple but weak hits. |
Requirements
Blade Master |
Skill Information
NA
Skill Level | Max Hits | Damage | Damage (Total) | Mp Usage | Cooldown |
1 | 4 | 30% | 120% | 40 MP | 5 Seconds |
2 | 40% | 160% | |||
3 | 5 | 40% | 200% | ||
4 | 50% | 250% | |||
5 (M) | 6 | 50% | 300% | ||
6 | 60% | 360% | |||
7 | 7 | 60% | 420% |
KR
Skill Level | Max Hits | Damage | Damage (Total) | Mp Usage | Cooldown |
1 | 4 | 40 MP | 5 Seconds | ||
2 | |||||
3 | 5 | ||||
4 | |||||
5 (M) | 6 | 90% | 540% |
Tips and Details
- The dash covers a large range (approximately 5 meters) and moves very fast, making it very useful for evading and catching enemies.
- This skill may seem to have the same evasive properties as Shadow Step, and many players use it as a backup for when they need to move while Shadow Step is in cooldown.
- Unlike Shadow Step, One Flash does not have invincibility frames, and the attack can be interrupted.
Translations
일섬 is most likely = 一閃 (in Hanja), thus the final literal translation is "One Flash".