Flexible Movement: Difference between revisions

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== Requirements ==
== Requirements ==
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! Class            !! Master !! Level Required !! SP Cost at First Level !! SP Cost Per Level !! Alternative
! Class            !! Master !! Level Required !! SP Cost at First Level !! SP Cost Per Level !! Alternative
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== Skill Information ==
== Skill Information ==
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! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! rowspan="2" | Activation<br>Cooldown !! colspan="2" | HP Regeneration
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! rowspan="2" | Activation<br>Cooldown !! colspan="2" | HP Regeneration
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! HP Regenerated<br>per Second !! Duration  
! HP Regenerated<br>per Second !! Duration  
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== Updates ==
== Updates ==
*9/12/2013 KR
*09/12/2013 KR
**Evasion increase was deleted.
**Evasion increase was deleted.
**When activated, HP recovers gradually for 10 seconds was added.
**When activated, HP recovers gradually for 10 seconds was added.
*11/07/2013 KR
*11/07/2013 KR
** SP requirement changed (Unlock 7 SP, Leveling 2 SP).
** SP requirement changed (Unlock 7 SP, Leveling 2 SP).
*05/15/2014 KR
*05/15/2014 KR
** Cooldown time decrease per level adjusted. (Cooldown fixed to 30 seconds at Level 14)
** Cooldown time decrease per level adjusted. (Cooldown fixed to 30 seconds at Level 14)

Revision as of 03:38, 18 November 2014

File:New Agility.png
[Passive] When your HP would normally fall to 0, you will be forcefully knock-downed and surviving with 1 HP. HP will then gradually regenerate.


Requirements

Class Master Level Required SP Cost at First Level SP Cost Per Level Alternative
Combat Ranger Lv. 20 35 7 2 Quick Movement


Skill Information

Skill Level Required Level Activation
Cooldown
HP Regeneration
HP Regenerated
per Second
Duration
1 35 56 Seconds 0.5% 10 Seconds
2 54 Seconds 0.55%
3 36 52 Seconds 0.6%
4 39 50 Seconds 0.65%
5 42 48 Seconds 0.7%
6 45 46 Seconds 0.75%
7 48 44 Seconds 0.8%
8 51 42 Seconds 0.85%
9 54 40 Seconds 0.9%
10 57 38 Seconds 0.95%
11 60 36 Seconds 1%
12 63 34 Seconds 1.05%
13 66 32 Seconds 1.1%
14 69 30 Seconds 1.15%
15 72 ?? Seconds 1.2%


Tips and Details

  • Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
  • Flexible Movement will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
  • If you receive a killing blow while being in the air and Flexible Movement triggers, you're still able to die by receiving another hit in the air.
  • You will not be knocked down when Flexible Movement activates from a skill that inflicts Stun.
  • Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
  • You can gain a lot of health back if combined with Airelinna - Nymph which can be useful in PvP.


Trivia

  • In NA, this passive is renamed to Flexible Movement.


Updates

  • 09/12/2013 KR
    • Evasion increase was deleted.
    • When activated, HP recovers gradually for 10 seconds was added.
  • 11/07/2013 KR
    • SP requirement changed (Unlock 7 SP, Leveling 2 SP).
  • 05/15/2014 KR
    • Cooldown time decrease per level adjusted. (Cooldown fixed to 30 seconds at Level 14)