Guard: Difference between revisions

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== Related Skills ==
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| width="40" | [[Image:SI GUARDMASTERY.png]] 
| align="center"  width="150" | [[Veteran Technique]]
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== Tips and Details  ==
== Tips and Details  ==
*The skill will only defend you against attacks from the front, attacks from behind will cause the stance to break.
**When attacked from the front while in Guard stance, you can press {{CZ}} or {{CX}} to launch a [[Freiturnier#Heavy Stance|'''Heavy Stance''']] counter attack. This maintains the chance to not knockdown from [[Veteran Technique]].
**The skill can be used when being hit, when doing so, it will not perform the casting attack, instead immediately entering guard stance.
***The ability to perform a counter attack is completely disabled if the skill is activated in this way.
*Normal MP regeneration while attacking on [[Guard]] is disabled.
*Normal MP regeneration while attacking on [[Guard]] is disabled.
*If you are hit while guarding, you will receive MP and [[Knockdown|knockdown]] as normal.
*Holding the skill key will allow you to continuously guard, as long as you have enough MP.
*Holding the skill key will allow you to continuously guard, as long as you have enough MP.
**However, you cannot block attacks from behind.
*If the KD counter reached its limit while you are guarding, you will not be knocked down.
***You can press {{CZ}} or {{CX}} to launch an attack after you receive damage and enter [[Freiturnier#Heavy Stance|'''Heavy Stance''']].
*If you are hit while guarding, you will receive MP and [[Knockdown|knockdown]] as normal.
**If the KD counter reached its limit while you are guarding, you will not be knocked down.
*During Guard, Chung is immune to Normal Stun and Flattening.
*During Guard, Chung is immune to Normal Stun and Flattening.
*Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
*Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.

Revision as of 23:06, 24 March 2019

[Active]
Increases the damage reduction effect of all Heavy Stance behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. (Super Armor status)
Final Enhanced Skill
  • Additional MP cost per second decreased by 2.


Requirements

Class Level Required
Iron Paladin 50


Skill Information

PvE

Level Required Cast Impact
(Magical)
Damage Reduction Ammo Usage MP Usage Cooldown
Initial Additional
50 127% 60% 0 ~ 1 5 MP 4 MP per second 8 Seconds
[Enhanced] 2 MP per second

PvP

Level Required Cast Impact (Magical)
50 49%
[Enhanced]


Skill Traits

Persistent Guard Evil Guard
Attribute Effect Attribute Effect
Skill will reduce 20 KD per hit Skill will burn 10 MP per hit


Related Skills

Veteran Technique


Tips and Details

  • The skill will only defend you against attacks from the front, attacks from behind will cause the stance to break.
    • When attacked from the front while in Guard stance, you can press or to launch a Heavy Stance counter attack. This maintains the chance to not knockdown from Veteran Technique.
    • The skill can be used when being hit, when doing so, it will not perform the casting attack, instead immediately entering guard stance.
      • The ability to perform a counter attack is completely disabled if the skill is activated in this way.
  • Normal MP regeneration while attacking on Guard is disabled.
  • If you are hit while guarding, you will receive MP and knockdown as normal.
  • Holding the skill key will allow you to continuously guard, as long as you have enough MP.
  • If the KD counter reached its limit while you are guarding, you will not be knocked down.
  • During Guard, Chung is immune to Normal Stun and Flattening.
  • Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
  • This skill can be used to delay the animations of certain skills. Uno Hound can spin and Guard can be held down while you are taking damage, then you can use Pandemonium, Pain of Caladbolg, etc.
  • As long as you are near a wall, you can guard against any move that don't attack from behind.


Old Version

  • Originally, this skill did not have a casting attack.


Updates

Date Changes
KR NA PvE PvP
03/29/2012 -

Removed initial MP cost.

MP is slowly drained while guarding.

11/07/2013 -
  • SP requirement changed (Unlock 3 SP, Leveling 2 SP).
05/15/2014 -

Changes so it starts with Cannonball fire.

Cooldown time changed to 6 seconds.

MP cost increased by 5.

07/17/2014 -
  • Error where it countered without going into hit confirm animation fixed.
02/05/2015 -

Heavy Stance Damage Reduction decreased.

08/20/2015 -
04/21/2016 05/18/2016

Persistent effect decreased.

Evil effect decreased.

01/25/2017 -

Damage increased.

04/27/2017 -

Damage Reduction decreased.

Damage increased.

Damage decreased.

09/14/2017 -
  • Motion error when attacked by Demonio's bound attack fixed.
04/05/2018 04/18/2018

Damage increased.


Alternative Names

Server Name Translation
South Korea 가드 Guard
Japan ガード Guard
China (Simplified Chinese) 防御姿态 Guard Stance
Germany Abwehr Defense
Spain Defensa Defense
France Défense Defense
Italy Scansamento ???
Poland Obrona Defense
United Kingdom Defence
Brazil Bloqueio Block


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