Guided Arrow: Difference between revisions

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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Guide Arrow.png]]<br>
| [[Image:Guide Arrow.png]]
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Rena shoots three magical arrows that will chase enemies for seven seconds or until they hit their target.
| '''[Special Active]''' Rena shoots three magical arrows that will chase enemies for seven seconds or until they hit their target.
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90;"
! Class              !! Master !! Level Required !! SP Cost Per Level || Alternative
|-
|-
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Class'''</center>
| [[Sniping Ranger]] || Lv. 20 || 30             || 3                || [[Entangle]]
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Level Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Alternative'''</center>
|-
| [[Sniping Ranger]]
| <center>Lv20</center>
| <center>30</center>
| <center>[[Entangle]]</center>
|}
|}
<br>
<br>


== Skill Information  ==
== Skill Information  ==
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90"  
|- style="background:#90EE90;"
{{!}} rowspan=2 {{!}} '''Skill Level'''
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage (Magical) !! colspan="2" | Max Hits !! rowspan="2" | Duration !! rowspan="2" | MP Usage !! rowspan="2" | Cool Down
{{!}} rowspan=2 {{!}} '''Required<br>Level'''
|- style="background:#90EE90;"
{{!}} colspan=2 {{!}} '''Damage(Magical)'''
! Normal !! Awaken !! Normal !! Awaken
{{!}} colspan=2 {{!}} '''Max Hits'''
|-
{{!}} rowspan=2 {{!}} '''Duration'''
| align="left" | 1 || rowspan="2" | 30 || 639% || 408% || rowspan="25" | 3 || rowspan="25" | 6 || rowspan="25" | 7 Seconds || rowspan="25" | 200 MP || rowspan="25" | 13 seconds
{{!}} rowspan=2 {{!}} '''MP Usage'''
|-
{{!}} rowspan=2 {{!}} '''Cool Down'''
| align="left" | 2 || 660% || 421%
{{!}}- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90"  
|-
{{!}} '''Normal'''
| align="left" | 3 || 31 || 681% || 435%
{{!}} '''Awaken'''
|-
{{!}} '''Normal'''
| align="left" | 4 || 34 || 701% || 448%
{{!}} '''Awaken'''
|-
{{!}}- align=center
| align="left" | 5 || 37 || 722% || 461%
{{!}} align=left {{!}} 1 <!----- Skill Level ----->
|-
{{!}} 30
| align="left" | 6 || 40 || 743% || 474%
{{!}} 639%
|-
{{!}} 408%
| align="left" | 7 || 43 || 764% || 488%
{{!}} rowspan=25 {{!}} 3
|-
{{!}} rowspan=25 {{!}} 6
| align="left" | 8 || 46 || 784% || 501%
{{!}} rowspan=25 {{!}} 7 Seconds
|-
{{!}} rowspan=25 {{!}} 200 MP
| align="left" | 9 || 49 || 805% || 514%
{{!}} rowspan=25 {{!}} 13 seconds
|-
{{!}}- align=center
| align="left" | 10 || 52 || 826% || 527%
{{!}} align=left {{!}} 2 <!----- Skill Level ----->
|-
{{!}} 30
| align="left" | 11 || 55 || 847% || 541%
{{!}} 660%
|-
{{!}} 421%
| align="left" | 12 || 58 || 867% || 554%
{{!}}- align=center
|-
{{!}} align=left {{!}} 3 <!----- Skill Level ----->
| align="left" | 13 || 61 || 888% || 567%
{{!}} 31
|-
{{!}} 681%
| align="left" | 14 || 64 || 909% <!-- Actual : 909% --> || 580%
{{!}} 435%
|-
{{!}}- align=center
| align="left" | 15 || 67 || 930% <!-- Actual : 930% --> || 594%
{{!}} align=left {{!}} 4 <!----- Skill Level ----->
|-
{{!}} 34
| align="left" | 16 || 70 || 951% <!-- Actual : 950% --> || 607%
{{!}} 701%
|-
{{!}} 448%
| align="left" | 17 || 73 || 971% <!-- Actual : 971% --> || 620%
{{!}}- align=center
|-
{{!}} align=left {{!}} 5 <!----- Skill Level ----->
| align="left" | 18 || rowspan="7" | -*|| 992% <!-- Actual : 992% --> || 633%
{{!}} 37
|-
{{!}} 722%
| align="left" | 19 || % <!-- Actual : 1013% --> <!--- The pattern for normal guide arrows isn't uniform, Can't determine %'s past this level unless the Skill description % is a typo. // After some tests with lvl 15 and Lvl 16 Guide arrow normal, It's been discovered that the %'s written in the skill description is off by 1% lol Lvl 17 Guide arrow remains the same. The incremental values on both Level 15 and lvl 16 are incorrect on the skill description only. The actual damage formula's are still correct. If Level 15 and Lvl 16 incremental values were switched around, the Uniform pattern increases can be maintained~! \ o / It's a skill description Typo ^^; ---> || 647%
{{!}} 461%
|-
{{!}}- align=center
| align="left" | 20 (M) || % <!-- Actual : 1033% --> || 660%
{{!}} align=left {{!}} 6 <!----- Skill Level ----->
|-
{{!}} 40
| align="left" | 21 || % <!-- Actual : 1054% --> || 673%
{{!}} 743%
|-
{{!}} 474%
| align="left" | 22 || % <!-- Actual : 1075% --> || 686%
{{!}}- align=center
|-
{{!}} align=left {{!}} 7 <!----- Skill Level ----->
| align="left" | 23 || % <!-- Actual : 1096% --> || 700%
{{!}} 43
|-
{{!}} 764%
| align="left" | 24 || % <!-- Actual : 1116% --> || 713%
{{!}} 488%
|-
{{!}}- align=center
| align="left" | 25 || % <!-- Actual : 1137% --> || 726%
{{!}} align=left {{!}} 8 <!----- Skill Level ----->
|}
{{!}} 46
{{!}} 784%
{{!}} 501%
{{!}}- align=center
{{!}} align=left {{!}} 9 <!----- Skill Level ----->
{{!}} 49
{{!}} 805%
{{!}} 514%
{{!}}- align=center
{{!}} align=left {{!}} 10 <!----- Skill Level ----->
{{!}} 52
{{!}} 826%
{{!}} 527%
{{!}}- align=center
{{!}} align=left {{!}} 11 <!----- Skill Level ----->
{{!}} 55
{{!}} 847%
{{!}} 541%
{{!}}- align=center
{{!}} align=left {{!}} 12 <!----- Skill Level ----->
{{!}} 58
{{!}} 867%
{{!}} 554%
{{!}}- align=center
{{!}} align=left {{!}} 13 <!----- Skill Level ----->
{{!}} 61
{{!}} 888%
{{!}} 567%
{{!}}- align=center
{{!}} align=left {{!}} 14 <!----- Skill Level ----->
{{!}} 64
{{!}} 909% <!-- Actual : 909% -->  
{{!}} 580%
{{!}}- align=center
{{!}} align=left {{!}} 15 <!----- Skill Level ----->
{{!}} 67
{{!}} 930% <!-- Actual : 930% -->  
{{!}} 594%
{{!}}- align=center
{{!}} align=left {{!}} 16 <!----- Skill Level ----->
{{!}} 70
{{!}} 951% <!-- Actual : 950% -->  
{{!}} 607%
{{!}}- align=center
{{!}} align=left {{!}} 17 <!----- Skill Level ----->
{{!}} 73
{{!}} 971% <!-- Actual : 971% -->  
{{!}} 620%
{{!}}- align=center
{{!}} align=left {{!}} 18 <!----- Skill Level ----->
{{!}} 76
{{!}} 992% <!-- Actual : 992% -->  
{{!}} 633%
{{!}}- align=center
{{!}} align=left {{!}} 19 <!----- Skill Level ----->
{{!}} 79
{{!}} % <!-- Actual : 1013% --> <!--- The pattern for normal guide arrows isn't uniform, Can't determine %'s past this level unless the Skill description % is a typo. // After some tests with lvl 15 and Lvl 16 Guide arrow normal, It's been discovered that the %'s written in the skill description is off by 1% lol Lvl 17 Guide arrow remains the same. The incremental values on both Level 15 and lvl 16 are incorrect on the skill description only. The actual damage formula's are still correct. If Level 15 and Lvl 16 incremental values were switched around, the Uniform pattern increases can be maintained~! \ o / It's a skill description Typo ^^; --->
{{!}} 647%
{{!}}- align=center
{{!}} align=left {{!}} 20 (M) <!----- Skill Level ----->
{{!}} 82
{{!}} % <!-- Actual : 1033% -->
{{!}} 660%
{{!}}- align=center
{{!}} align=left {{!}} 21 <!----- Skill Level ----->
{{!}} -
{{!}} % <!-- Actual : 1054% -->
{{!}} 673%
{{!}}- align=center
{{!}} align=left {{!}} 22 <!----- Skill Level ----->
{{!}} -
{{!}} % <!-- Actual : 1075% -->
{{!}} 686%
{{!}}- align=center
{{!}} align=left {{!}} 23 <!----- Skill Level ----->
{{!}} -
{{!}} % <!-- Actual : 1096% -->
{{!}} 700%
{{!}}- align=center
{{!}} align=left {{!}} 24 <!----- Skill Level ----->
{{!}} -
{{!}} % <!-- Actual : 1116% -->
{{!}} 713%
{{!}}- align=center
{{!}} align=left {{!}} 25 <!----- Skill Level ----->
{{!}} -
{{!}} % <!-- Actual : 1137% -->
{{!}} 726%
{{!}}}
<br>
<br>


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'''Description:''' Increase the number of arrows shot by 1 with the arrows moving 30% faster.
'''Description:''' Increase the number of arrows shot by 1 with the arrows moving 30% faster.
<br>
<br>


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*This special active is very useful in PvP since it can be used from a far range.
*This special active is very useful in PvP since it can be used from a far range.
*If one of the arrows hit nothing, it will automatically disappear approx. 8 seconds after cast.
*If one of the arrows hit nothing, it will automatically disappear approx. 8 seconds after cast.
<br>
<br>


==Updates==
==Updates==
''Post KR Dec.13 2012 patch''
<br>
*Aiming improvement.
**One arrow will now hit at a time on 3 of the closest targets, otherwise it will fly towards the remaining targets.
 
''Post KR June.27 2013 update''
*Skill Tree revamp increase max skill level to 20.
*Values have been changed accordingly to match new Skill levels.


''Post KR June.29 2013 patch''
*Level requirements have been adjusted for level 2 and onwards.
<br>
<tabber>
<tabber>
|-|
NA=
NA=
{{SRSkills}}
{{SRSkills}}

Revision as of 07:17, 16 November 2013

File:Guide Arrow.png [Special Active] Rena shoots three magical arrows that will chase enemies for seven seconds or until they hit their target.


Requirements

Class Master Level Required SP Cost Per Level Alternative
Sniping Ranger Lv. 20 30 3 Entangle


Skill Information

Skill Level Required Level Damage (Magical) Max Hits Duration MP Usage Cool Down
Normal Awaken Normal Awaken
1 30 639% 408% 3 6 7 Seconds 200 MP 13 seconds
2 660% 421%
3 31 681% 435%
4 34 701% 448%
5 37 722% 461%
6 40 743% 474%
7 43 764% 488%
8 46 784% 501%
9 49 805% 514%
10 52 826% 527%
11 55 847% 541%
12 58 867% 554%
13 61 888% 567%
14 64 909% 580%
15 67 930% 594%
16 70 951% 607%
17 73 971% 620%
18 -* 992% 633%
19 % 647%
20 (M) % 660%
21 % 673%
22 % 686%
23 % 700%
24 % 713%
25 % 726%


Skill Note

Name: Easy Catch(NA) / Its Easy to Chase(KR)

Description: Increase the number of arrows shot by 1 with the arrows moving 30% faster.

Tips and Details

  • In Awakening Mode, the arrows will penetrate through enemies once but the damage is reduced.
  • The use of skill freeze can delay the opponent into being hit, as Guide Arrow is unaffected by any form of delay.
  • This skill will target random enemies,unless there is only 1 enemy in the area,then they will focus on that enemy.
  • Does a total of 2,499% (3,828% in awakening) damage at level 5.
    • With skill note and at level 5 it deals 3,332% (5,104% in Awakening) damage.
    • Damage given in the skill description already takes into account the 20% universal boost from Awakening, the actual multiplier is 20% less.
  • In Non-awakening, the arrows are green. In Awakening, the arrows become red.
  • This special active is very useful in PvP since it can be used from a far range.
  • If one of the arrows hit nothing, it will automatically disappear approx. 8 seconds after cast.


Updates