Juggernaut Buster/ModA: Difference between revisions
From Elwiki
(Corrected hit count) |
No edit summary |
||
Line 78: | Line 78: | ||
{{#vardefine:total_damage_initiate_charge_heavy_pvp|{{#expr: {{#var:total_damage_regular_charge_pvp}} * 1.1 * 1.44 round2 }}}} | {{#vardefine:total_damage_initiate_charge_heavy_pvp|{{#expr: {{#var:total_damage_regular_charge_pvp}} * 1.1 * 1.44 round2 }}}} | ||
{{SkillText|FreeTraining}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
Line 97: | Line 97: | ||
|| {{formatnum:{{#var: total_damage_initiate_heavy_pvp}}}}% → {{formatnum:{{#var: total_damage_initiate_charge_heavy_pvp}}}}% | || {{formatnum:{{#var: total_damage_initiate_heavy_pvp}}}}% → {{formatnum:{{#var: total_damage_initiate_charge_heavy_pvp}}}}% | ||
|} | |} | ||
<br> | |||
== Tips and Details == | |||
*This skill is affected by the [[Free Training]] hit count error, dealing 1 hit less than expected. | |||
<br> | <br> | ||
Revision as of 06:22, 14 September 2021
- English
[Special Active: Strength] [Mod] Generate a strong gust that pulls in enemies and launches them at the end. You can charge while pressing on the skill key. Damage and Attack Range increased by 20% after charging for 1 sec. or longer. | |
Gale Skill
|
Requirements
Class | Level Required | Base Skill |
---|---|---|
Empire Sword | 99 | Juggernaut Buster |
Skill Information
Mode | Damage (Physical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Whirlwind | Knockback | Whirlwind | Knockback | |||
PvE | 864% → 1036.8% | 3797% → 4556.4% | 4 | 1 | 200 MP | 15 Seconds |
PvP | 262% → 314.4% | 1158% → 1389.6% |
Skill Traits
Light Juggernaut Buster | Heavy Juggernaut Buster | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
MP Usage | Cooldown | ||
MP Usage decreased to 80% | 160 MP | Damage increased to 144% Cooldown increased to 120% |
18 Seconds |
Total Damage
: Damage values may not be reflected in Free Training.
Mode | Regular | Initiate | ||
---|---|---|---|---|
Normal | Heavy | Normal | Heavy | |
PvE | 7,253% → 8,703.6% | 10,444.32% → 12,533.18% | 7,978.3% → 9,573.96% | 11,488.75% → 13,786.5% |
PvP | 2,206% → 2,647.2% | 3,176.64% → 3,811.97% | 2,426.6% → 2,911.92% | 3,494.3% → 4,193.16% |
Tips and Details
- This skill is affected by the Free Training hit count error, dealing 1 hit less than expected.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/09/2018 | 08/22/2018 |
|
Alternative Names