Karma: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Rena
|Character=Rena
|Skill=Karma
}}
}}
<div style="float: right;">{{#ev:youtube|ViI2dqI1pbM|400}}</div>
{{#ev:youtube|ViI2dqI1pbM|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
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| colspan="5" | '''Normal'''
| colspan="5" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 2019% || rowspan=2 | 17 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvE}} || 2019% || rowspan=2 | 17 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvP}}''' || 510%
| {{PvP}} || 510%
|-
|-
| colspan="5" | '''[Enhanced]'''
| colspan="5" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 2019% || rowspan=2 | 17 || rowspan=2 | 300 MP || rowspan=2 | 16 Seconds
| {{PvE}} || 2019% || rowspan=2 | 17 || rowspan=2 | 300 MP || rowspan=2 | 16 Seconds
|-
|-
| '''{{PvP}}''' || 510%
| {{PvP}} || 510%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{{Traits|Rena|Karma|Reversed, Heavy|mp=300|cd=21|cd_enhanced=16}}
|-
! rowspan=3 | Stage !! colspan=3 | Reversed Karma !! colspan=2 | Heavy Karma
|-
! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Attribute Effect !! Details
|-
! MP Usage !! Cooldown !! Cooldown
|-
| Normal || rowspan=2 | {{SkillText|Reversed|60|150}} || rowspan=2 | 180 MP || 31.5 Seconds || rowspan=2 | {{SkillText|Heavy|144|120}} || 25.2 Seconds
|-
| [Enhanced] || 24 Seconds || 19.2 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{Damage
{{Damage|true|Rena
|dmg=2019
|dmg=2019
|pvp_dmg=510
|pvp_dmg=510
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|passive1=Hunter's Ability
|passive1=Hunter's Ability
}}
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Hunter's Ability]]
|-
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|-
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-
| {{PvE}}
| {{#var: avg_damage}}
| {{#var: total_damage}}
| {{#var: avg_damage_heavy}}
| {{#var: total_damage_heavy}}
| {{#var: avg_damage_passive1}}
| {{#var: total_damage_passive1}}
| {{#var: avg_damage_heavy_passive1}}
| {{#var: total_damage_heavy_passive1}}
|-
| {{PvP}}
| {{#var: avg_damage_pvp}}
| {{#var: total_damage_pvp}}
| {{#var: avg_damage_heavy_pvp}}
| {{#var: total_damage_heavy_pvp}}
| {{#var: avg_damage_passive1_pvp}}
| {{#var: total_damage_passive1_pvp}}
| {{#var: avg_damage_heavy_passive1_pvp}}
| {{#var: total_damage_heavy_passive1_pvp}}
|}
*Average assumes 3 '''Energy Release''' hits on a stationary target.
*Average assumes 3 '''Energy Release''' hits on a stationary target.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable|
|-
Huntersability.png; Hunter's Ability;
| width="40" | [[File:Huntersability.png]]
}}
| width="150" align="center" | [[Hunter's Ability]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Each hit pushes the opponent into the next explosion.
*Each hit pushes the opponent into the next explosion.
*Karma's explosions can follow paths but it's very sensitive to narrow curves and, due to each explosion's size, it may go straight forward out of the map.
*[[Karma]]'s explosions can follow paths but it's very sensitive to narrow curves and, due to each explosion's size, it may go straight forward out of the map.
*The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
*The explosions don't follow platforms. Using [[Karma]] in the end of a platform causes its explosions to go straight in the air.
*Enemies with status effects like '''Super Armor''', '''Petrified''' and '''Frozen''' aren't pushed and the explosions pass through them.
*Enemies with status effects like {{se||Super Armor||eb}}, '''Petrified''' and {{se||Freeze}} aren't pushed and the explosions will pass through them.
**The hit count will depend on the target size. For example: Lowe will always take 2 hits, meanwhile Stone Doll will take 3 hits and 2 hits at point blank.
**The hit count will depend on the target size. For example: Lowe will always take 2 hits, meanwhile Stone Doll will take 3 hits and 2 hits at point blank.
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<br>
{{SkillNav - Trapping Ranger}}
{{SkillNav - Trapping Ranger}}
[[Category: Bravery Skills]][[Category: Special Active Skills]]

Latest revision as of 20:11, 19 September 2023

[Special Active: Bravery]
Focus the holy power of Eldrasil and cause a chain explosion.
The explosion follows a path and pushes anyone caught in it.
Final Enhanced Skill
  • Cooldown is decreased by 5 seconds.


Requirements

Class Level Required
Trapping Ranger 35


Skill Information

Mode Energy Release (Physical) Max Hits MP Usage Cooldown
Normal
PvE 2019% 17 300 MP 21 Seconds
PvP 510%
[Enhanced]
PvE 2019% 17 300 MP 16 Seconds
PvP 510%


Skill Traits

Reversed KarmaHeavy Karma
Attribute EffectMP UsageCooldownAttribute EffectCooldown
MP Usage decreased to 60%
Cooldown increased to 150%
180 MP31.5 Seconds
Final Enhanced Skill
24 Seconds
Damage increased to 144%
Cooldown increased to 120%
25.2 Seconds
Final Enhanced Skill
19.2 Seconds


Total Damage

ModeBaseHunter's Ability
NormalHeavyNormalHeavy
AverageMaxAverageMaxAverageMaxAverageMax
PvE6,057%34,323%8,722.08%49,425.12%7,268.4%41,187.6%10,466.5%59,310.14%
PvP1,530%8,670%2,203.2%12,484.8%1,836%10,404%2,643.84%14,981.76%
  • Average assumes 3 Energy Release hits on a stationary target.


Related Skills


Tips and Details

  • Each hit pushes the opponent into the next explosion.
  • Karma's explosions can follow paths but it's very sensitive to narrow curves and, due to each explosion's size, it may go straight forward out of the map.
  • The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
  • Enemies with status effects like  Enemy BuffSuper ArmorEnemy BuffSuper Armor, Petrified and  Enemy DebuffFreezeEnemy DebuffFreeze aren't pushed and the explosions will pass through them.
    • The hit count will depend on the target size. For example: Lowe will always take 2 hits, meanwhile Stone Doll will take 3 hits and 2 hits at point blank.


Old Version

Video Description
Between its initial release and the 07/23/2015 KR Patch, Karma only had 6 explosions across a short distance in front of Rena.
Between the 07/23/2015 and 11/03/2016 KR Patch, Karma used to create 30 explosions that would travel a long distance in front of Rena.


Updates

Date Changes
KR NA PvE PvP
12/29/2011 02/13/2013
  • Karma added.
05/29/2014 09/17/2014
  • Casting time decreased.
  • Damage increased.
  • Skill Note change to increase the damage.
07/23/2015 12/16/2015
  • X-axis range increased.
  • Pushing distance increased.
04/21/2016 05/18/2016
  • Enhanced trait changed to Reversed.
  • Haste trait changed to Heavy.
11/03/2016 11/23/2016
  • Range decreased.
01/12/2017 01/24/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
06/15/2017 06/28/2017
  • Freeze frames decreased.
07/27/2017 08/09/2017
  • Range increased.
02/22/2018 04/18/2018
  • Damage increased.
  • Damage changed from Magical to Physical.
04/05/2018
  • Damage increased.
01/17/2019 02/20/2019
  • Width of each hit increased.
  • Damage increased.
07/04/2019 07/31/2019
  • None
  • Damage decreased.
  • MP Gain per hit reduced


Alternative Names

Server Name Translation
South Korea 카르마 Karma
Japan カルマ Karma
China (Simplified Chinese) 猎杀之魂 Hunter's Soul