Karma: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Rena
|Character=Rena
|Skill=Karma
}}
}}
<div style="float: right;">{{#ev:youtube|AuV9OZZGfzk|400}}</div>
{{#ev:youtube|ViI2dqI1pbM|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Karma.png‎]]
| [[File:Karma.png‎]]
| {{SkillType|SA|B}} Focus the holy power of Eldrasil and cause a chain explosion.<br>The explosion follows a path and pushes anyone caught in it.  
| {{SkillType|SA|B}} Focus the holy power of Eldrasil and cause a chain explosion.<br>The explosion follows a path and pushes anyone caught in it.  
|-
|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Trapping Ranger]] || 35
| [[Trapping Ranger]] || 35
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== Skill Information ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Mode !! Energy Release (Physical) !! Max Hits !! MP Usage !! Cooldown
! Mode !! Energy Release (Physical) !! Max Hits !! MP Usage !! Cooldown
|-
! colspan=5 | Normal
|-
|-
| '''{{PvE}}''' || 2019% || rowspan=2 | 17 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| colspan="5" | '''Normal'''
|-
|-
| '''{{PvP}}''' || 510%
| {{PvE}} || 2019% || rowspan=2 | 17 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
! colspan=5 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 2019% || rowspan=2 | 17 || rowspan=2 | 300 MP || rowspan=2 | 16 Seconds
| {{PvP}} || 510%
|-
|-
| '''{{PvP}}''' || 510%
| colspan="5" | '''[Enhanced]'''
|-
| {{PvE}} || 2019% || rowspan=2 | 17 || rowspan=2 | 300 MP || rowspan=2 | 16 Seconds
|-
| {{PvP}} || 510%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rena|Karma|Reversed, Heavy|mp=300|cd=21|cd_enhanced=16}}
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=3 | Stage !! colspan=3 | Reversed Karma !! colspan=2 | Heavy Karma
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Rena}}"
! MP Usage !! Cooldown !! Cooldown
|-
| Normal || rowspan=2 | {{SkillText|Reversed|60|150}} || rowspan=2 | 180 MP || 31.5 Seconds || rowspan=2 | {{SkillText|Heavy|144|120}} || 25.2 Seconds
|-
| [Enhanced] || 24 Seconds || 19.2 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{#vardefine:damage    |2019}}
{{Damage|true|Rena
{{#vardefine:damage_pvp|510 }}
|dmg=2019
{{#vardefine:max_hits  |17 }}
|pvp_dmg=510
{{#vardefine:avg_hits  |3  }}
|hits=17
 
|avg_hits=3
{{#vardefine: avg_damage_heavy    |{{#expr: {{#var:damage}}    * {{#var:avg_hits}} * 1.44 }} }}
|heavy=true
{{#vardefine: avg_damage_heavy_pvp |{{#expr: {{#var:damage_pvp}} * {{#var:avg_hits}} * 1.44 }} }}
|passive1=Hunter's Ability
{{#vardefine: avg_damage_heavy_hunters_ability    |{{#expr: {{#var:avg_damage_heavy    }} * 1.2 round2 }} }}
}}
{{#vardefine: avg_damage_heavy_hunters_ability_pvp |{{#expr: {{#var:avg_damage_heavy_pvp }} * 1.2 }} }}
*Average assumes 3 '''Energy Release''' hits on a stationary target.
 
{{#vardefine: total_damage_normal    |{{#expr: {{#var:damage}}    * {{#var:max_hits}}        }} }}
{{#vardefine: total_damage_normal_pvp|{{#expr: {{#var:damage_pvp}} * {{#var:max_hits}}        }} }}
{{#vardefine: total_damage_heavy    |{{#expr: {{#var:damage}}    * {{#var:max_hits}} * 1.44 }} }}
{{#vardefine: total_damage_heavy_pvp |{{#expr: {{#var:damage_pvp}} * {{#var:max_hits}} * 1.44 }} }}
 
{{#vardefine: total_damage_normal_hunters_ability    |{{#expr: {{#var:total_damage_normal    }} * 1.2 }} }}
{{#vardefine: total_damage_normal_hunters_ability_pvp|{{#expr: {{#var:total_damage_normal_pvp}} * 1.2 }} }}
{{#vardefine: total_damage_heavy_hunters_ability    |{{#expr: {{#var:total_damage_heavy    }} * 1.2 round2 }} }}
{{#vardefine: total_damage_heavy_hunters_ability_pvp |{{#expr: {{#var:total_damage_heavy_pvp}} * 1.2 }} }}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Mode !! colspan=3 | Regular !! colspan=3 | [[Hunter's Ability]]
|- style="background:{{ColorSel|CharLight|Rena}}"
! Average !! Normal !! Heavy !! Average !! Normal !! Heavy
|-
! {{PvE}}
| {{formatnum:{{#var: avg_damage_heavy}}}}% || {{formatnum:{{#var: total_damage_normal}}}}% || {{formatnum:{{#var: total_damage_heavy}}}}%
| {{formatnum:{{#var: avg_damage_heavy_hunters_ability}}}}% || {{formatnum:{{#var: total_damage_normal_hunters_ability}}}}% || {{formatnum:{{#var: total_damage_heavy_hunters_ability}}}}%
|-
! {{PvP}}
| {{formatnum:{{#var: avg_damage_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_normal_pvp}}}}% || {{formatnum:{{#var: total_damage_heavy_pvp}}}}%
| {{formatnum:{{#var: avg_damage_heavy_hunters_ability_pvp}}}}% || {{formatnum:{{#var: total_damage_normal_hunters_ability_pvp}}}}% || {{formatnum:{{#var: total_damage_heavy_hunters_ability_pvp}}}}%
|}
* The average damage assumes that the target is not pushable and is calculated using '''Heavy''' skill trait and a hit count of 3 '''Energy Release''' hits.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable|
|-
Huntersability.png; Hunter's Ability;
| width="40" | [[Image:Huntersability.png]]
}}
| width="150" align="center" | [[Hunter's Ability]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Each hit pushes the opponent into the next explosion.
*Each hit pushes the opponent into the next explosion.
*Karma's explosions can follow paths but it's very sensitive to narrow curves and, due to each explosion's size, it may go straight forward out of the map.
*[[Karma]]'s explosions can follow paths but it's very sensitive to narrow curves and, due to each explosion's size, it may go straight forward out of the map.
*The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
*The explosions don't follow platforms. Using [[Karma]] in the end of a platform causes its explosions to go straight in the air.
*Enemies with status effects like '''Super Armor''', '''Petrified''' and '''Frozen''' aren't pushed and the explosions pass through them.
*Enemies with status effects like {{se||Super Armor||eb}}, '''Petrified''' and {{se||Freeze}} aren't pushed and the explosions will pass through them.
**The hit count will depend on the target size. For example: Lowe will always take 2 hits, meanwhile Stone Doll will take 3 hits and 2 hits at point blank.
**The hit count will depend on the target size. For example: Lowe will always take 2 hits, meanwhile Stone Doll will take 3 hits and 2 hits at point blank.
<br>
<br>


== Old Version ==
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
! width="300px" | Video
! width="300px" | Video
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|Between its initial release and the 07/23/2015 KR Patch, '''Karma''' only had 6 explosions across a short distance in front of Rena.
|Between its initial release and the 07/23/2015 KR Patch, '''Karma''' only had 6 explosions across a short distance in front of Rena.
|-
|-
|{{#ev:youtube|XRTBXs5CWjs|300}}
|{{#ev:youtube|K7HzW9CEk3c|300}}
|Between the 07/23/2015 and 11/03/2016 KR Patch, '''Karma''' used to create 30 explosions that would travel a long distance in front of Rena.
|Between the 07/23/2015 and 11/03/2016 KR Patch, '''Karma''' used to create 30 explosions that would travel a long distance in front of Rena.
|}
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |  
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |  
*{{buff|Casting time decreased.}}
*{{buff|Casting time decreased.}}
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*Skill Note change to increase the damage.
*Skill Note change to increase the damage.
|-
|-
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|-
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
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|-
|-
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Damage changed from Magical to Physical.}}
*{{buff|Damage changed from Magical to Physical.}}
|-
|-
| 04/05/2018 || colspan=2 align="left" |  
| 04/05/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
*{{buff|Width of each hit increased.}}
*{{buff|Width of each hit increased.}}
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| rowspan=2 | 07/04/2019 || rowspan=2 | 07/31/2019  || align="left" |  
| rowspan=2 | 07/04/2019 || rowspan=2 | 07/31/2019  || align="left" |  
*None  
*None  
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| colspan=2 align="left" |
| colspan=2 align="left" |
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}}
}}
<br>
<br>
 
{{SkillNav - Trapping Ranger}}
{{TRSkills}}
[[Category: Bravery Skills]][[Category: Special Active Skills]]

Latest revision as of 20:11, 19 September 2023

[Special Active: Bravery]
Focus the holy power of Eldrasil and cause a chain explosion.
The explosion follows a path and pushes anyone caught in it.
Final Enhanced Skill
  • Cooldown is decreased by 5 seconds.


Requirements

Class Level Required
Trapping Ranger 35


Skill Information

Mode Energy Release (Physical) Max Hits MP Usage Cooldown
Normal
PvE 2019% 17 300 MP 21 Seconds
PvP 510%
[Enhanced]
PvE 2019% 17 300 MP 16 Seconds
PvP 510%


Skill Traits

Reversed KarmaHeavy Karma
Attribute EffectMP UsageCooldownAttribute EffectCooldown
MP Usage decreased to 60%
Cooldown increased to 150%
180 MP31.5 Seconds
Final Enhanced Skill
24 Seconds
Damage increased to 144%
Cooldown increased to 120%
25.2 Seconds
Final Enhanced Skill
19.2 Seconds


Total Damage

ModeBaseHunter's Ability
NormalHeavyNormalHeavy
AverageMaxAverageMaxAverageMaxAverageMax
PvE6,057%34,323%8,722.08%49,425.12%7,268.4%41,187.6%10,466.5%59,310.14%
PvP1,530%8,670%2,203.2%12,484.8%1,836%10,404%2,643.84%14,981.76%
  • Average assumes 3 Energy Release hits on a stationary target.


Related Skills


Tips and Details

  • Each hit pushes the opponent into the next explosion.
  • Karma's explosions can follow paths but it's very sensitive to narrow curves and, due to each explosion's size, it may go straight forward out of the map.
  • The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
  • Enemies with status effects like  Enemy BuffSuper ArmorEnemy BuffSuper Armor, Petrified and  Enemy DebuffFreezeEnemy DebuffFreeze aren't pushed and the explosions will pass through them.
    • The hit count will depend on the target size. For example: Lowe will always take 2 hits, meanwhile Stone Doll will take 3 hits and 2 hits at point blank.


Old Version

Video Description
Between its initial release and the 07/23/2015 KR Patch, Karma only had 6 explosions across a short distance in front of Rena.
Between the 07/23/2015 and 11/03/2016 KR Patch, Karma used to create 30 explosions that would travel a long distance in front of Rena.


Updates

Date Changes
KR NA PvE PvP
12/29/2011 02/13/2013
  • Karma added.
05/29/2014 09/17/2014
  • Casting time decreased.
  • Damage increased.
  • Skill Note change to increase the damage.
07/23/2015 12/16/2015
  • X-axis range increased.
  • Pushing distance increased.
04/21/2016 05/18/2016
  • Enhanced trait changed to Reversed.
  • Haste trait changed to Heavy.
11/03/2016 11/23/2016
  • Range decreased.
01/12/2017 01/24/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
06/15/2017 06/28/2017
  • Freeze frames decreased.
07/27/2017 08/09/2017
  • Range increased.
02/22/2018 04/18/2018
  • Damage increased.
  • Damage changed from Magical to Physical.
04/05/2018
  • Damage increased.
01/17/2019 02/20/2019
  • Width of each hit increased.
  • Damage increased.
07/04/2019 07/31/2019
  • None
  • Damage decreased.
  • MP Gain per hit reduced


Alternative Names

Server Name Translation
South Korea 카르마 Karma
Japan カルマ Karma
China (Simplified Chinese) 猎杀之魂 Hunter's Soul