Leg Shot: Difference between revisions

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__NOTOC__{{Languages|Leg Shot}}
__NOTOC__{{Languages|Leg Shot}}
<div style="float: right;">{{#ev:youtube|QZ7scIGWK0w|300}}</div>
<div style="float: right;">{{#ev:youtube|QZ7scIGWK0w|400}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI_LEGSHOT.png]]
| [[File:SI_LEGSHOT.png]]
| '''[Active]''' Fire at the legs to slow movement. The magic bullet penetrates all enemies.
| {{SkillType|A}} Fire at the legs to slow movement. The magic bullet penetrates all enemies.
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{#Widget:AdsenseR2}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:{{ColorSel|CharLight|Chung}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class            !! Master !! Level Required !! SP Cost per Level !! Alternative
! Class            !! Master !! Level Required !! SP Cost per Level !! Alternative
|-
|-
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== Skill Information  ==
== Skill Information  ==
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2 {{!}} Skill Level !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Magic Bullet<br>(Magical) !! colspan=2 {{!}} [[Status Effects{{!}}Leg Shot]] Debuff !! rowspan=2 {{!}} MP Usage !! rowspan=2 {{!}} Cooldown
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Magic Bullet<br>(Magical) !! colspan=2 | {{se||Move Slowdown||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Movement / Jump Speed !! Duration
! Movement / Jump Speed !! Duration
{{!}}-
|-
{{!}} align="left" {{!}} 1 {{!}}{{!}} rowspan="2" {{!}} 50 {{!}}{{!}} 474% {{!}}{{!}} -25% {{!}}{{!}} 5 seconds {{!}}{{!}} rowspan="12" {{!}} 30 MP {{!}}{{!}} rowspan="12" {{!}} 6 Seconds
| align="left" | 1 || rowspan="2" | 50 || 474% || -25% || 5 seconds || rowspan="12" | 30 MP || rowspan="12" | 6 Seconds
{{!}}-
|-
{{!}} align="left" {{!}} 2 {{!}}{{!}} 495% {{!}}{{!}} -28% {{!}}{{!}} 6 Seconds
| align="left" | 2 || 495% || -28% || 6 Seconds
{{!}}-
|-
{{!}} align="left" {{!}} 3 {{!}}{{!}} 53 {{!}}{{!}} 516% {{!}}{{!}} -31% {{!}}{{!}} 7 Seconds
| align="left" | 3 || 53 || 516% || -31% || 7 Seconds
{{!}}-
|-
{{!}} align="left" {{!}} 4 {{!}}{{!}} 57 {{!}}{{!}} 537% {{!}}{{!}} -34% {{!}}{{!}} 8 Seconds
| align="left" | 4 || 57 || 537% || -34% || 8 Seconds
{{!}}-
|-
{{!}} align="left" {{!}} 5 {{!}}{{!}} 61 {{!}}{{!}} 559% {{!}}{{!}} -37% {{!}}{{!}} 9 Seconds
| align="left" | 5 || 61 || 559% || -37% || 9 Seconds
{{!}}-
|-
{{!}} align="left" {{!}} 6 {{!}}{{!}} 65 {{!}}{{!}} 580% {{!}}{{!}} -40% {{!}}{{!}} 10 Seconds
| align="left" | 6 || 65 || 580% || -40% || 10 Seconds
{{!}}-
|-
{{!}} align="left" {{!}} 7 {{!}}{{!}} 69 {{!}}{{!}} 601% {{!}}{{!}} -43% {{!}}{{!}} 11 Seconds
| align="left" | 7 || 69 || 601% || -43% || 11 Seconds
{{!}}-
|-
{{!}} align="left" {{!}} 8 {{!}}{{!}} 73 {{!}}{{!}} 623% {{!}}{{!}} -46% {{!}}{{!}} 12 Seconds
| align="left" | 8 || 73 || 623% || -46% || 12 Seconds
{{!}}-
|-
{{!}} align="left" {{!}} 9 {{!}}{{!}} 77 {{!}}{{!}} 644% {{!}}{{!}} -49% {{!}}{{!}} 13 Seconds
| align="left" | 9 || 77 || 644% || -49% || 13 Seconds
{{!}}-
|-
{{!}} align="left" {{!}} 10 {{!}}{{!}} 81 {{!}}{{!}} 665% {{!}}{{!}} -52% {{!}}{{!}} 14 Seconds
| align="left" | 10 || 81 || 665% || -52% || 14 Seconds
{{!}}-
|-
{{!}} align="left" {{!}} 11 {{!}}{{!}} 85 {{!}}{{!}} 687% {{!}}{{!}} -55% {{!}}{{!}} 15 Seconds
| align="left" | 11 || 85 || 687% || -55% || 15 Seconds
{{!}}-
|-
{{!}} align="left" {{!}} 12 {{!}}{{!}} 89 {{!}}{{!}} 708% {{!}}{{!}} -58% {{!}}{{!}} 16 Seconds
| align="left" | 12 || 89 || 708% || -58% || 16 Seconds
{{!}}}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
[[Image:Legshot.png|right|thumb|Leg Shot Debuff Icon]]
[[File:Legshot.png|right|thumb|Move Slowdown Debuff Icon]]
*When pulling out the Silver Shooter, Chung will inflict damage which is not stated in the tooltip.
*When pulling out the Silver Shooter, Chung will inflict damage which is not stated in the tooltip.
*Since the shot arcs in a "diagonal" direction, it makes the skill's range in flat surface very poor so this skill can be more useful to snipe foes that are down slopes and down other ground layers assuming they are in the line of fire.
*Since the shot is fired at a downward angle, this skill's range can be utilized to your advantage by firing while standing on a downward slope.
<br>
<br>


== Updates ==
==Updates==
*03/29/2012 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
**Increased damage output, duration, and cooldown.
|-
**Reduced debuff's effects.
! colspan=2 | Date !! rowspan=2 | Changes
*11/07/2013 KR
|-
**Increased damage output.
! KR !! NA
**Bullet pierces everything.
|-
*07/10/2014 KR
| 07/07/2011 || 08/01/2012 || colspan=2 align="left" |
**MP cost decreased.
*'''Leg Shot''' added.
**"Jump Speed decreased" increased.
|-
**Cooldown time decreased.
| 03/29/2012 || - || align="left" |
**Damage decreased.
*{{buff|'''Damage''' increased.}}
*{{buff|Duration increased.}}
*{{nerf|Cooldown increased.}}
*{{nerf|Move Slowdown effect decreased.}}
|-
| 11/07/2013 || 02/12/2014 || align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Bullet pierces everything.}}
|-
| 07/10/2014 || - || align="left" |
*{{buff|MP cost decreased.}}
*{{buff|"Jump Speed decreased" increased.}}
*{{buff|Cooldown time decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
| 08/20/2015 || 01/27/2016 || align="left" |
*'''Leg Shot''' deleted.
|}
<br>
<br>


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|Color={{ColorSel|CharLight|Chung}}
|Color={{ColorSel|CharLight|Chung}}
|KR=레그 샷  |KRName=Leg Shot
|KR=레그 샷  |KRName=Leg Shot
|CN=腿部射击 |CNName=Leg Shot
|FR=Tir dans la jambe |FRName=Leg Shot
|FR=Tir dans la jambe |FRName=Leg Shot
}}
}}
<br>


<br>
[[Category: Active Skills]][[Category:Deleted Skills]]
{{DCSkills}}
[[Category:Second Job Active Skills]]

Latest revision as of 10:50, 31 August 2022

[Active]
Fire at the legs to slow movement. The magic bullet penetrates all enemies.


Requirements

Class Master Level Required SP Cost per Level Alternative
Deadly Chaser Lv. 20 50 4 Rumble Shot


Skill Information

Skill Level Level Required Magic Bullet
(Magical)
 Enemy DebuffMove SlowdownEnemy DebuffMove Slowdown MP Usage Cooldown
Movement / Jump Speed Duration
1 50 474% -25% 5 seconds 30 MP 6 Seconds
2 495% -28% 6 Seconds
3 53 516% -31% 7 Seconds
4 57 537% -34% 8 Seconds
5 61 559% -37% 9 Seconds
6 65 580% -40% 10 Seconds
7 69 601% -43% 11 Seconds
8 73 623% -46% 12 Seconds
9 77 644% -49% 13 Seconds
10 81 665% -52% 14 Seconds
11 85 687% -55% 15 Seconds
12 89 708% -58% 16 Seconds


Tips and Details

Move Slowdown Debuff Icon
  • When pulling out the Silver Shooter, Chung will inflict damage which is not stated in the tooltip.
  • Since the shot is fired at a downward angle, this skill's range can be utilized to your advantage by firing while standing on a downward slope.


Updates

Date Changes
KR NA
07/07/2011 08/01/2012
  • Leg Shot added.
03/29/2012 -
  • Damage increased.
  • Duration increased.
  • Cooldown increased.
  • Move Slowdown effect decreased.
11/07/2013 02/12/2014
  • Damage increased.
  • Bullet pierces everything.
07/10/2014 -
  • MP cost decreased.
  • "Jump Speed decreased" increased.
  • Cooldown time decreased.
  • Damage decreased.
08/20/2015 01/27/2016
  • Leg Shot deleted.


Alternative Names

Server Name Translation
South Korea 레그 샷 Leg Shot
China (Simplified Chinese) 腿部射击 Leg Shot
France Tir dans la jambe Leg Shot