Low Kick: Difference between revisions

From Elwiki
No edit summary
 
(29 intermediate revisions by 4 users not shown)
Line 1: Line 1:
__NOTOC__{{Languages|Low Kick}}
__NOTOC__{{Languages|Low Kick}}
{{#ev:youtube|HOGx12oOo84|400|right}}
{{#ev:youtube|Awwx1I6mSMU|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Low_Kick.PNG]]
| [[File:CombatRangerSkill4.png]]
| {{SkillType|SA|S}} With the power of wind, deliver a powerful low kick. Upon successful hit, a great explosion will occur. The more targets are hit, the bigger the explosion.
| {{SkillType|SA|S}} With the power of wind, deliver a powerful low kick.<br>Upon successful hit, a great explosion will occur. The more targets are hit, the bigger the explosion.
|-
|-
|
|
Line 15: Line 15:


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! Class !! Level Required
! Class           !! Level Required
|-
|-
| [[Combat Ranger]] || 30
| [[Combat Ranger]] || 30
Line 25: Line 24:


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! Kick !! Shockwave
! Kick !! Shockwave
|-
|-
| align="left" | 30 || 2067% || 2072% || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| colspan="5" | '''Normal'''
|-
|-
| align="left" | [Enhanced] || 2480% || 2487%
| {{PvE}} || 2067% || 2072% || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|}
|-
 
| {{PvP}} || 668% || 671%
=== {{PvP}} ===
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| colspan="5" | '''[Enhanced]'''
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Rena}}"
! Kick !! Shockwave
|-
|-
| align="left" | 30 || 668% || 671%
| {{PvE}} || 2480% || 2487% || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
|-
| align="left" | [Enhanced] || 801% || 805%
| {{PvP}} || 801% || 805%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rena|Low Kick|Heavy, Critical|cd=14|mp=200}}
|- style="background:{{ColorSel|CharLight|Rena}}"
<br>
! colspan=2 | Heavy Low Kick !! colspan=2 | Critical Low Kick
 
|- style="background:{{ColorSel|CharLight|Rena}}"
==Extra Information==
! Attribute Effect !! Cooldown !! Attribute Effect !! MP Usage
=== Total Damage ===
{{Damage|true|Rena
|dmg=2480, 2487
|pvp_dmg=801, 805
|heavy=true
}}
*Does not account for splash damage.
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! Affected By Action Speed
|-
|-
| {{SkillText|Heavy|144|120}} || 16.8 Seconds || {{SkillText|Critical|120}} || 240 MP
| {{Check|Y}}
|}
|}
<br>
<br>


== Total Damage ==
== Related Skills ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{SkillTable
|- style="background:{{ColorSel|CharLight|Rena}}"
|
! rowspan=2 | Mode !! colspan=2 | Regular
AnemosPassive2.png; Call of the Wind;
|- style="background:{{ColorSel|CharLight|Rena}}"
}}
! Normal !! Heavy
|-
! {{PvE}}
| {{formatnum:{{#expr: 2480+2487}}}}% || {{formatnum:{{#expr: 1.44*(2480+2487)}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 801+805}}}}% || {{formatnum:{{#expr: 1.44*(801+805)}}}}%
|}
*Does not account for splash damage.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Even though the skill takes about 3 seconds to execute, the skill's freeze frames last through the entire casting time, preventing enemies from escaping.
*Even though the skill takes about 3 seconds to execute, the skill's freeze frames last through the entire casting time, preventing enemies from escaping.
*The kick itself causes a powerful suction effect right before it hits, capable of pulling in enemies through platforms as well as enemies in Super Armor.
*This being said, there is a brief moment between the skill freeze and the first hit where your opponent can use their own skills or awaken. This is especially noticeable if you are affected by [[Fog of Death]].
*A shockwave will be caused for every enemy hit by the Kick at the center of the attack, allowing the skill to deal high damage on grouped enemies. Thanks to its initial suction, grouping enemies for this is not necessarily required, though the suction's range is still rather lackluster when compared to other skills.
*The '''Kick''' causes a powerful suction effect right before it hits, capable of pulling in enemies through platforms as well as enemies in {{se||Super Armor|tt=no}}.
*Even if an enemy was not pulled in by the skill and hit by the kick, the shockwaves caused by hitting other enemies can still do a vast amount of damage to it, allowing the skill to clear much of the screen in the right situations.
*A shockwave will be caused for every enemy hit by the '''Kick''' at the center of the attack, allowing the skill to deal high damage on grouped enemies. Thanks to its initial suction, grouping enemies for this is not necessarily required, though the suction's range is still rather lackluster when compared to other skills.
*Even if an enemy was not pulled in by the skill and hit by the '''Kick''', the shockwaves caused by hitting other enemies can still do a vast amount of damage to it, allowing the skill to clear much of the screen in the right situations.
<br>
 
== Gallery ==
<gallery>
File:LowKickBuffed.png|Difference in range after 07/04/2013.
</gallery>
<br>
<br>


== Old Version ==
== Old Version ==
{{#ev:youtube|CYY1UquOZEo|300|right}}[[Image:LowKickBuffed.png|right|thumb|Difference in range after 07/04/2013]]
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
*In the past, '''Low Kick''' was an Active skill where Rena creates a gust of wind with a kick, inflicting Broken Leg to targets and disabling their ability to dash.
|-
! width="300px" | Video
! Description
|-
|<!--{{#ev:youtube|-|300}}-->
|Between its initial release and the 06/20/2019 KR Patch, '''Low Kick''' was an Active skill where you create a gust of wind with a kick, inflicting Broken Leg to targets and disabling their ability to dash.
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
Line 99: Line 108:
*'''Low Kick''' added.
*'''Low Kick''' added.
|-
|-
| 06/27/2013 || - || colspan=2 align="left" |  
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |  
*{{buff|Debuff changed. Broken Leg -> Wound}}
*{{buff|Debuff changed. Broken Leg -> Wound}}
|-
|-
| 07/04/2013 || - || colspan=2 align="left" |  
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |  
*{{buff|Range increased.}}
*{{buff|Range increased.}}
*'''Low Kick''''s skill note -> '''[[Middle Kick]]''''s skill note
*'''Low Kick''''s skill note -> '''[[Middle Kick]]''''s skill note
|-
|-
| rowspan=2 | 11/07/2013 || rowspan=2 | - || colspan=2 align="left" |  
| rowspan=2 | 11/07/2013 || rowspan=2 | - || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Debuff Duration increased.}}
*{{buff|Debuff Duration increased.}}
*{{buff|MP usage decreased by 5.}}
*{{buff|MP usage decreased by 5.}}
Line 115: Line 124:
*None
*None
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
| 04/20/2015 || - || colspan=2 align="left" |  
Line 127: Line 136:
|-
|-
| 01/21/2016 || - || colspan=2 align="left" |  
| 01/21/2016 || - || colspan=2 align="left" |  
*Changed '''Killing Blow (2)''' trait to '''Critical''' trait.
*'''Killing Blow (2)''' trait changed to '''Critical'''.
|-
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
Line 147: Line 156:
*Killing Blow (2) Trait reset.
*Killing Blow (2) Trait reset.
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
Line 158: Line 167:
*Fixed issue where the opponent can still run after hit by the skill.
*Fixed issue where the opponent can still run after hit by the skill.
|-
|-
| 07/27/2017 || - || colspan=2 align="left" |  
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || 04/18/2018 || align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
| align="left" |  
| align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
Line 183: Line 192:
}}
}}
<br>
<br>
 
{{SkillNav - Combat Ranger}}
{{CRSkills}}

Latest revision as of 01:36, 29 March 2024

[Special Active: Strength]
With the power of wind, deliver a powerful low kick.
Upon successful hit, a great explosion will occur. The more targets are hit, the bigger the explosion.
NF Consumption Skill
  • Uses 2 NF on hit
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Combat Ranger 30


Skill Information

Mode Damage (Physical) MP Usage Cooldown
Kick Shockwave
Normal
PvE 2067% 2072% 200 MP 14 Seconds
PvP 668% 671%
[Enhanced]
PvE 2480% 2487% 200 MP 14 Seconds
PvP 801% 805%


Skill Traits

Heavy Low KickCritical Low Kick
Attribute EffectCooldownAttribute EffectMP Usage
Damage increased to 144%
Cooldown increased to 120%
16.8 SecondsMP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
240 MP


Extra Information

Total Damage

ModeBase
NormalHeavy
PvE4,967%7,152.48%
PvP1,606%2,312.64%
  • Does not account for splash damage.

Miscellaneous

Affected By Action Speed


Related Skills


Tips and Details

  • Even though the skill takes about 3 seconds to execute, the skill's freeze frames last through the entire casting time, preventing enemies from escaping.
  • This being said, there is a brief moment between the skill freeze and the first hit where your opponent can use their own skills or awaken. This is especially noticeable if you are affected by Fog of Death.
  • The Kick causes a powerful suction effect right before it hits, capable of pulling in enemies through platforms as well as enemies in  Super ArmorSuper Armor.
  • A shockwave will be caused for every enemy hit by the Kick at the center of the attack, allowing the skill to deal high damage on grouped enemies. Thanks to its initial suction, grouping enemies for this is not necessarily required, though the suction's range is still rather lackluster when compared to other skills.
  • Even if an enemy was not pulled in by the skill and hit by the Kick, the shockwaves caused by hitting other enemies can still do a vast amount of damage to it, allowing the skill to clear much of the screen in the right situations.


Gallery


Old Version

Video Description
Between its initial release and the 06/20/2019 KR Patch, Low Kick was an Active skill where you create a gust of wind with a kick, inflicting Broken Leg to targets and disabling their ability to dash.


Updates

Date Changes
KR NA PvE PvP
08/06/2009 05/04/2011
  • Low Kick added.
06/27/2013 11/06/2013
  • Debuff changed. Broken Leg -> Wound
07/04/2013 07/04/2013
  • Range increased.
11/07/2013 -
  • Damage increased.
  • Debuff Duration increased.
  • MP usage decreased by 5.
  • Debuff duration fixed to certain amount and does not change on level up.
  • None
  • Damage decreased.
04/20/2015 -
  • Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
  • Wind blast changes to travel curved paths.
  • Pushing distance increased.
07/30/2015 -
  • Damage largely increased.
  • Range increased.
01/21/2016 -
  • Killing Blow (2) trait changed to Critical.
02/04/2016 03/16/2016
  • Debuff duration decreased.
03/10/2016 -
  • Killing Blow (2) tooltip changed.
03/24/2016 -
  • Killing Blow (2) tooltip changed.
05/19/2016 -
  • Killing Blow (2) Trait reset.
09/29/2016 -
  • Fixed bone cracking sound plays when hit Low Kick.
10/20/2016 -
  • Killing Blow (2) Trait reset.
01/12/2017 01/24/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
07/20/2017 -
  • Fixed issue where the opponent can still run after hit by the skill.
07/27/2017 08/09/2017
  • Damage increased.
04/05/2018 04/18/2018
  • Damage decreased.
  • Damage increased.
06/20/2019 07/17/2019
  • Changed from Active to Strength.
  • Skill features changed.


Alternative Names

Server Name Translation
South Korea 로우 킥 Low Kick
Japan ローキック Low Kick
China (Simplified Chinese) 下段踢 Low Kick
Spain Patada baja Low Kick
Poland Niski Kopniak Low Kick
Brazil Chute Reverso Reverse Kick