Maelstrom Rage: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
* | *In PvP, opponents in a Super Armor state are able to attack but cannot use any skill or move out of range without massive Movement and Jump Speed. | ||
*If used correctly, | *If used correctly, this skill can prevent Mana Breaking and can be used to break the knockdown counter. | ||
**This move generates a lot of MP | **This move generates a lot of MP and charges the Awakening gauge in PvP, so it is not recommended to use in PvP, unless you know your opponent will try to Mana Break. | ||
***In | ***In a PvP team of 2 or more teammates, it's possible for them to cast it within short intervals to prevent escapes. | ||
* | *This is useful for fighting [[Epic NPCs]], as they can do nothing if you use this on a wall, sucking them in without any ability to move. | ||
* | *This skill is able to reduce KD. | ||
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== Alternative Names == | == Alternative Names == | ||
{{AlternateLanguages | {{AlternateLanguages | ||
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{{ISSkills}} | {{ISSkills}} | ||
[[Category:Second Job MP2 Tier Skills]] | [[Category:Second Job MP2 Tier Skills]] |
Revision as of 03:17, 3 September 2015
[Special Active] Throw a Conwell forward which erupts into a small localized frezied storm of Conwells that draw-in enemies. (Can also be activated in midair) | |
Vitality Skill
|
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Infinity Sword | Lv. 20 | 55 | 5 | Rage Cutter |
Skill Information
Skill Level | Level Required | Damage (Physical) | Duration | Number of Hits | MP Usage | Cooldown |
---|---|---|---|---|---|---|
1 | 55 | 73% | 4.6 Seconds | 6 hits/s | 200 MP | 13 Seconds |
2 | 78% | 4.7 Seconds | ||||
3 | 58 | 84% | 4.9 Seconds | |||
4 | 62 | 89% | 5 Seconds | |||
5 | 66 | 95% | 5.2 Seconds | |||
6 | 70 | 100% | 5.3 Seconds | |||
7 | 74 | 106% | 5.5 Seconds | |||
8 | 78 | 111% | 5.6 Seconds | |||
9 | 82 | 117% | 5.8 Seconds |
Other Information
PvP Damage Modifier | MP Gain per Hit | Invincibility Interval | |
---|---|---|---|
PvP | PvE | ||
0.525 | ?? MP | ?? MP | ?? Seconds |
Tips and Details
- In PvP, opponents in a Super Armor state are able to attack but cannot use any skill or move out of range without massive Movement and Jump Speed.
- If used correctly, this skill can prevent Mana Breaking and can be used to break the knockdown counter.
- This move generates a lot of MP and charges the Awakening gauge in PvP, so it is not recommended to use in PvP, unless you know your opponent will try to Mana Break.
- In a PvP team of 2 or more teammates, it's possible for them to cast it within short intervals to prevent escapes.
- This move generates a lot of MP and charges the Awakening gauge in PvP, so it is not recommended to use in PvP, unless you know your opponent will try to Mana Break.
- This is useful for fighting Epic NPCs, as they can do nothing if you use this on a wall, sucking them in without any ability to move.
- This skill is able to reduce KD.
Updates
- 03/29/2012 KR
- Decreased damage output and suction range (now matches graphic's range).
- Changed duration increment per level.
- 08/20/2015 KR
- Changed "Merciless" attribute to "Tenacious" (Unlisted)
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 메일스톰 레이지 | Maelstrom Rage |
France | Maelström | Maelstrom |
Brazil | Turbilhão Voraz | Voracious Maelstrom |