Maelstrom Rage: Difference between revisions
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| align="left" | 45 || rowspan=2 | 502% || rowspan=2 | 54% | | align="left" | 45 || rowspan=2 | 502% || rowspan=2 | 54% | ||
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| align="left" | [Enhanced] 96 | |||
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<br> | |||
== Skill Information (KR)== | |||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! rowspan=2 | Character Level !! colspan=2 | Damage (Physical) !! rowspan=2 | Knockdown Reduction<br>Per Hit !! colspan=2 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! Initial Strike !! Continuous Strikes !! Initial Strike !! Continuous Strikes | |||
|- | |||
| align="left" | 45 || rowspan=2 | 819% || rowspan=2 | 82% || N/A || rowspan=2 | 1 || rowspan=2 | 26 || rowspan=2 | 5.6 Seconds || rowspan=2 | 150 MP || rowspan=2 | 13 Seconds | |||
|- | |||
| align="left" | [Enhanced] 96 || -2 KD | |||
|} | |||
=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! rowspan=2 | Character Level !! colspan=2 | Damage (Physical) | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! Initial Strike !! Continuous Strikes | |||
|- | |||
| align="left" | 45 || rowspan=2 | 327% || rowspan=2 | 32% | |||
|- | |- | ||
| align="left" | [Enhanced] 96 | | align="left" | [Enhanced] 96 | ||
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**'''Light''' attributes' effect increased. | **'''Light''' attributes' effect increased. | ||
**'''Persistent''' attribute changed to be '''Evil'''. | **'''Persistent''' attribute changed to be '''Evil'''. | ||
*04/27/2017 KR | |||
**Damage decreased. | |||
<br> | <br> | ||
Revision as of 18:31, 28 April 2017
[Special Active: Strength] Create a vortex of swords that damage and disable enemies from moving. (Can also be activated in midair) | |
Vitality Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level | Skill Requirement |
---|---|---|---|---|---|
Infinity Sword | 45 | 96 | 53 | 62 | Advanced Training Skill Quest |
Skill Information
PvE
Character Level | Damage (Physical) | Knockdown Reduction Per Hit |
Max Hits | Duration | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|---|
Initial Strike | Continuous Strikes | Initial Strike | Continuous Strikes | |||||
45 | 1005% | 109% | N/A | 1 | 26 | 5.6 Seconds | 150 MP | 13 Seconds |
[Enhanced] 96 | -2 KD |
PvP
Character Level | Damage (Physical) | |
---|---|---|
Initial Strike | Continuous Strikes | |
45 | 502% | 54% |
[Enhanced] 96 |
Skill Information (KR)
PvE
Character Level | Damage (Physical) | Knockdown Reduction Per Hit |
Max Hits | Duration | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|---|
Initial Strike | Continuous Strikes | Initial Strike | Continuous Strikes | |||||
45 | 819% | 82% | N/A | 1 | 26 | 5.6 Seconds | 150 MP | 13 Seconds |
[Enhanced] 96 | -2 KD |
PvP
Character Level | Damage (Physical) | |
---|---|---|
Initial Strike | Continuous Strikes | |
45 | 327% | 32% |
[Enhanced] 96 |
Skill Traits
Light Maelstrom Rage | Evil Maelstrom Rage | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details |
MP Usage | MP Burn | ||||
53 | MP Usage decreased to 80% | 120 MP | 62 | Skill will burn 2 MP per hit | -54 MP |
Tips and Details
- In PvP, opponents in a Super Armor state are able to attack but cannot use any skill or move out of range without massive Movement and Jump Speed.
- If used correctly, this skill can prevent Mana Breaking and can be used to break the knockdown counter.
- This move generates a lot of MP and charges the Awakening gauge in PvP, so it is not recommended to use in PvP, unless you know your opponent will try to Mana Break.
- In a PvP team of 2 or more teammates, it's possible for them to cast it within short intervals to prevent escapes.
- This move generates a lot of MP and charges the Awakening gauge in PvP, so it is not recommended to use in PvP, unless you know your opponent will try to Mana Break.
- This is useful for fighting Epic NPCs, as they can do nothing if you use this on a wall, sucking them in without any ability to move.
Updates
- 03/29/2012 KR
- Decreased damage output and suction range (now matches graphic's range).
- Changed duration increment per level.
- 08/20/2015 KR
- Changed "Merciless" attribute to "Tenacious". (Unlisted)
- 06/30/2016 KR
- Changed to "can give additional damage after first hit" structure. Damage and hitbox readjusted.
- Duration decreased.
- Light attributes' effect increased.
- Persistent attribute changed to be Evil.
- 04/27/2017 KR
- Damage decreased.