Magdonic Cannon/ModA: Difference between revisions

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**They prioritize new targets upon hitting an enemy, but have no issues retargetting the same enemy if nothing else is in range, allowing it to do a very high amount of damage on a single target.
**They prioritize new targets upon hitting an enemy, but have no issues retargetting the same enemy if nothing else is in range, allowing it to do a very high amount of damage on a single target.
***Due to their seemingly infinite range, however, this is a bit of a penalty to the skill in large spread out rooms. It is best used when everything in the room is in one place, or on single targets.
***Due to their seemingly infinite range, however, this is a bit of a penalty to the skill in large spread out rooms. It is best used when everything in the room is in one place, or on single targets.
**The projectiles will not home in on a new target until they reach their current target, but will still do damage when they pass through other enemies; as such, there's no damage loss no matter how many enemies are being hit if all enemies are close to eachother (which is likely going to be the case due the skill's own grab effect).
**The projectiles will not home in on a new target until they reach their current target, but will still do damage when they pass through other enemies; as such, there's no damage loss no matter how many enemies are being hit if all enemies are close to each other (which is likely going to be the case due the skill's own grab effect).
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Revision as of 02:00, 31 January 2018

[Special Active: Strength]

[Mod]
Fires giant cannonball filled with soul forwards. Launches souls outwards upon exploding at the enemy equal to amount of souls gathered in the cannonball. The souls will track enemies. (Can be used in midair)
Switching Skill (Ciel)
  • Lu will switch to Ciel when skill is used.
  • Gain 4 Combination Points after hitting the target when switching.


Requirements

Class Level Required Base Skill
Innocent 99 Magdonic Cannon


Skill Information

PvE

Level Required Damage (Magical) Max Hits CP Gain MP Usage Cooldown
Soul Cannonball Explosion Unleash Soul Soul Cannonball Explosion Unleash Soul
Hits Per Soul Soul Amount
99 100% 504% 104% 5 4 1~5 20 4 CP 200 MP 16 Seconds

PvP

Level Required Damage (Magical)
Soul Cannonball Explosion Unleash Soul
99 50% 141% 26%


Skill Traits

PvE

Light Magdonic Cannon Empowered Magdonic Cannon
Attribute Effect MP Usage Level Required Attribute Effect Damage
Soul Cannonball Explosion Unleash Soul
MP Usage decreased to 80% 160 MP 99 Damage increased to 120% 120% 604.8% 124.8%

PvP

Empowered Magdonic Cannon
Level Required Damage
Soul Cannonball Explosion Unleash Soul
99 60% 169.2% 31.2%


Tips and Details

  • While not listed by the skill, the Unleash Soul part will burn 2 MP per hit. This mostly serves to counteract the massive amount of hits from feeding an enemy too much MP in PvP and should still be used with caution against opponents nearing 100 MP to Mana Break with.
  • The cannonball retains the same properties from the regular version, gathers enemies up, passing through super armor, stopping at walls, lifting, and so on. Even the hit count for the cannonball and explosions is identical.
  • The souls from Unleash Soul can pierce any number of times and will continue to deal damage until their duration expires.
    • Because of the dynamic pathing AI, the amount of hits a single soul can do to a single enemy before it expires can vary even when cast under the exact same circumstances.
      • On average, when fired at an enemy that gets grabbed along the entire skill (or is near a wall) at point blank range, and with the souls hitting said enemy roughly 75 to 85 times, the skill can do a total average of 10,316%~11,356% (2,764%~3,024% in PvP) Magical Damage, or 12,379.2%~13,627.2% (3,316.8%~3,628.8% in PvP) Magical Damage with the Empowered skill trait.
      • Because the souls will never all follow an optimal path, the theoretical maximum of 100 hits is impossible.
    • They prioritize new targets upon hitting an enemy, but have no issues retargetting the same enemy if nothing else is in range, allowing it to do a very high amount of damage on a single target.
      • Due to their seemingly infinite range, however, this is a bit of a penalty to the skill in large spread out rooms. It is best used when everything in the room is in one place, or on single targets.
    • The projectiles will not home in on a new target until they reach their current target, but will still do damage when they pass through other enemies; as such, there's no damage loss no matter how many enemies are being hit if all enemies are close to each other (which is likely going to be the case due the skill's own grab effect).


Alternative Names

Server Name Translation
South Korea 마그도닉 캐논 Magdonic Cannon
China (Simplified Chinese) 玛格多尼克巨炮 Magdonic Cannon
France Bazooka magdonien Magdonic Cannon


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