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== Tips and Details ==
== Tips and Details ==
<br>
*At the end of the duration it recovers 25 DP or 25 MP depending on which mode you are in when the skill ends. Lets say you start the skill in DP mode using up 300 DP, if you are outside of DP mode when the duration of the skill ends you will get 25 MP back for each unused projectile. The mode you use the skill in doesn't matter so you can take advantage of this buff to net 150 MP or DP.
 
{{TTracerSkills}}
{{TTracerSkills}}

Revision as of 01:56, 6 September 2014

File:TiTSkill6.png [Special Active] Add generates a spatiotemporal body of 6 super vibrating atoms in the air with the violent ripples of spacetime for a period of 60 seconds


File:DESkill7.png Spatiotemporal Body
  • Pressing the skill key will induce firing at the target that was last hit.
  • The Spatiotemporal Body will pass through all targets and produce an explosion (Firing interval of 1 second).
  • The Spatiotemporal Body has a duration of 60 seconds, and at the end of the duration, 25 DP will be recovered for each remaining one.


Overlimit
  • During Configuration Mode (Awakening), 300 DP will be consumed for this skill and 60 MP will be recovered.
  • During Dissolution Mode (Non-Awakening), 300 MP will be consumed for this skill and 60 DP will be recovered.

During Awakening, a maximum of 3 Dynamo Mutation Points will be consumed, increasing the damage of the skill by 10% per Mutation Point.

Requirements

Class Master Level Required SP Cost Per Level Alternative
Time Tracer Lv. 20 40 3 Stardust Shower


Skill Infomation

Skill Level Level Required Damage Duration MP Usage Cooldown
Ripples of Spacetime (Magical) File:DESkill7.png
Spatiotemporal Body (Physical)
Explosion (Magical)
1 40 2237% 351% 158% 60 Seconds 300 MP 25 Seconds
2 2310% 362% 163%
3 41 2382% 374% 168%
4 44 2455% 385% 173%
5 47 2528% 397% 179%
6 50 2601% 408% 184%
7 53 2673% 419% 189%
8 56 2746% 431% 194%
9 59 2819% 442% 199%
10 62 2891% 454% 204%
11 65 2964% 465% 209%
12 68 3037% 476% 214%
13 71 3109% 488% 220%
14 -*
15


Tips and Details

  • At the end of the duration it recovers 25 DP or 25 MP depending on which mode you are in when the skill ends. Lets say you start the skill in DP mode using up 300 DP, if you are outside of DP mode when the duration of the skill ends you will get 25 MP back for each unused projectile. The mode you use the skill in doesn't matter so you can take advantage of this buff to net 150 MP or DP.

Template:TTracerSkills