Ping Pong: Difference between revisions

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| {{SkillText|Empowered|130}} || {{SkillText|Critical|120}} || 240 MP
| {{SkillText|Empowered|130}} || {{SkillText|Critical|120}} || 240 MP
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<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Laby}}"
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Laby}}"
! Normal !! Empowered
|-
! {{PvE}}
| {{formatnum:{{#expr: (500*14)+(171*28)}}}}% || {{formatnum:{{#expr: (500*1.3*14)+(171*1.3*28)}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: (227*14)+(64*28)}}}}% || {{formatnum:{{#expr: (227*1.3*14)+(64*1.3*28)}}}}%
|}
*Total damage based on a single target.
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<br>


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*The projectile will send off two smaller, non-homing projectiles into entirely random directions on impact, even into the back- and foreground, so they are fairly unlikely to hit much besides the enemy they split off on.
*The projectile will send off two smaller, non-homing projectiles into entirely random directions on impact, even into the back- and foreground, so they are fairly unlikely to hit much besides the enemy they split off on.
**However, if multiple enemies are close enough together, the '''Big Pong''' will hit both and split off 2 little pongs for all enemies hit. For example, two enemies on top of each other being hit 10 times by the '''Big Pong''' will each cause 20 '''Little Pong''' to split off, causing both to take 40 '''Little Pong''' hits in total, essentially mimicking the effects of splash damage.
**However, if multiple enemies are close enough together, the '''Big Pong''' will hit both and split off 2 little pongs for all enemies hit. For example, two enemies on top of each other being hit 10 times by the '''Big Pong''' will each cause 20 '''Little Pong''' to split off, causing both to take 40 '''Little Pong''' hits in total, essentially mimicking the effects of splash damage.
*'''[Enhanced] Ping Pong''' can deal up to {{formatnum:{{#expr: (500*14)+(171*28)}}}}% ({{formatnum:{{#expr: (227*14)+(64*28)}}}}% in PvP) Physical Damage on a single target. With the '''Empowered''' trait, it can deal up to {{formatnum:{{#expr: (500*1.3*14)+(171*1.3*28)}}}}% ({{formatnum:{{#expr: (227*1.3*14)+(64*1.3*28)}}}}% in PvP) Physical Damage on a single target.
*The tracking of the '''Big Pong''' is like any other homing skills and functions more like [[Mastermind]]'s [[Install - Starfall]].
*The tracking of the '''Big Pong''' is like any other homing skills and functions more like [[Mastermind]]'s [[Install - Starfall]].
**The tracking range of the '''Big Pong''' is about as large as the entire screen, but compared to Starfall, where it is based on the character's screen itself, here it is based on the skill.
**The tracking range of the '''Big Pong''' is about as large as the entire screen, but compared to Starfall, where it is based on the character's screen itself, here it is based on the skill.

Revision as of 23:20, 22 September 2020

[Special Active: Strength]
Fire an energy that tracks your enemy. When the energy comes in contact with an enemy, it will split.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required Skill Requirement
Sparky Child 30 Intermediate Training Skill Quest


Skill Information

PvE

Level Required Damage (Physical) Max Hits MP Usage Cooldown
Big Pong Small Pong Big Pong Small Pong
30 416% 142% 1~14 2 Per Big Pong Hit 200 MP 14 Seconds
[Enhanced] 500% 171%

PvP

Level Required Damage (Physical)
Big Pong Small Pong
30 188% 53%
[Enhanced] 227% 64%


Skill Traits

Empowered Ping Pong Critical Ping Pong
Attribute Effect Attribute Effect MP Usage
Damage increased to 130% MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
240 MP


Total Damage

Mode Regular
Normal Empowered
PvE 11,788% 15,324.4%
PvP 4,970% 6,461%
  • Total damage based on a single target.


Tips and Details

  • The projectile will send off two smaller, non-homing projectiles into entirely random directions on impact, even into the back- and foreground, so they are fairly unlikely to hit much besides the enemy they split off on.
    • However, if multiple enemies are close enough together, the Big Pong will hit both and split off 2 little pongs for all enemies hit. For example, two enemies on top of each other being hit 10 times by the Big Pong will each cause 20 Little Pong to split off, causing both to take 40 Little Pong hits in total, essentially mimicking the effects of splash damage.
  • The tracking of the Big Pong is like any other homing skills and functions more like Mastermind's Install - Starfall.
    • The tracking range of the Big Pong is about as large as the entire screen, but compared to Starfall, where it is based on the character's screen itself, here it is based on the skill.
  • If you fire this skill while there are no enemies nearby, it can completely miss, but since it travels in a straight line, if there are enemies further down the line, it will start tracking them then.
  • If you fire this skill at point-blank range of your first target and kill it with the first hit with no further enemies nearby, this skill can come to a dead stop.


Updates

Date Changes
KR NA PvE PvP
12/06/2018 01/03/2019
  • Ping Pong added.
01/31/2019 03/06/2019
  • Big Pong no longer deals hitstun after 2 seconds.


Alternative Names

Server Name Translation
South Korea 핑퐁 Ping Pong
Japan ピンポン Ping Pong
France Ping-pong Ping Pong
Poland Pingpong Ping Pong


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