Sharp Fall: Difference between revisions

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| [[Image:SHOCK HO.png]]
| [[Image:SHOCK HO.png]]
| {{SkillType|SA|S}} Fall quickly and deliver damage to everyone around the landing zone. Enemies hit will be stunned for 2 seconds. Damage increased by 10% and additional 1 second of stun is applied if used while Awakened.(Can only be activated in midair)  
| {{SkillType|SA|S}} Quickly fall down from the air to create a shockwave.<br>The target inflicted with shockwave is stunned for 2 sec.<br>Damage of shockwave increased and duration of stun increased by 1 sec. while awakened.<br>(Can only be activated in midair)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=3 | Level Required !! colspan=4 | Damage (Physical) !! colspan=2 | [[Status Effects|Faint]] !! rowspan=2 colspan=2 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | Shockwave Damage Increase<br>(During awakening) !! colspan=2 | [[Status Effects|Faint]] Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Normal !! colspan=2 | Awaken !! colspan=2 | Duration
! Fall !! Shock Wave !! Normal !!  Awaken
|- style="background:{{ColorSel|CharLight|Rena}}"
! Fall !! Shock Wave !! Fall !! Shock Wave !! Normal !!  Awaken !! Fall !! Shock Wave
|-
|-
| align=left | 45 || rowspan=2 | 650% || 2559% || rowspan=2 | 715% || 2814.9% || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | Infinite || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
| align=left | 45 || rowspan=2 | 650% || 2559% || rowspan=2 | +35% (Est.) || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
|-
|-
| align="left" | [Enhanced] || 2559% → 4514% || 2814.9% → 4965.4%
| align="left" | [Enhanced] || 2559% → 4514%
|}
|}


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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=3 | Level Required !! colspan=4 | Damage (Physical)
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Normal !! colspan=2 | Awaken
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Fall !! Shock Wave !! Fall !! Shock Wave
! Fall !! Shock Wave
|-
|-
| align=left | 45 || rowspan=2 | 230% || 905% || rowspan=2 | 253% || 995.5%
| align=left | 45 || rowspan=2 | 230% || 905%
|-
|-
| align="left" | [Enhanced] || 905% → 1597% || 995.5% → 1756.7%
| align="left" | [Enhanced] || 905% → 1597%
|}
|}
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== Tips and Details ==
== Tips and Details ==
*The falling damage is useful when fighting a vertically long target because it will continuously hit as long as Rena makes contact as she descends.
*The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%.
**A Giant Training Monkey will receive 5 hits.
*With '''[Enhanced]''', the height required to do maximum damage is equal to just under the apex of your standard double jump, and thus attainable in every situation.
**This is useful against the [[7-2|Coral Sea Serpents]] due to the slow jump effect of the dungeon.
*'''[Enhanced] Sharp Fall''' can deal up to {{formatnum:{{#expr: 650 + 4514}}}}% ({{formatnum:{{#expr: 230 + 1597}}}}% in PvP) Physical Damage at max height. When in awakening, it can deal up to {{formatnum:{{#expr: 650 + (4514*1.35)}}}}% ({{formatnum:{{#expr: 230 + (1597*1.35)}}}}% in PvP) Physical Damage.
**With the '''Empowered''' trait, the skill can deal up to {{formatnum:{{#expr: (650 + 4514)*1.2}}}}% ({{formatnum:{{#expr: (230 + 1597)*1.2}}}}% in PvP) Physical Damage at max height. When in awakening, it can deal up to {{formatnum:{{#expr: (650 + (4514*1.35))*1.2}}}}% ({{formatnum:{{#expr: (230 + (1597*1.35))*1.2}}}}% in PvP) Physical Damage.
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
*This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP.
*This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP.
*The height required to do maximum damage is equal to twice the height of a Giant Training Monkey.
**The height required does not change between normal and awakened.
<br>
<br>



Revision as of 22:10, 23 June 2019

File:SHOCK HO.png [Special Active: Strength]
Quickly fall down from the air to create a shockwave.
The target inflicted with shockwave is stunned for 2 sec.
Damage of shockwave increased and duration of stun increased by 1 sec. while awakened.
(Can only be activated in midair)
NF Consumption Skill
  • Uses 2 NF on hit
Final Enhanced Skill
  • [Shockwave] Damage increased depending on height of the fall.


Requirements

Class Level Required Skill Requirement
Wind Sneaker 45 Advanced Training Skill Quest


Skill Information

PvE

Level Required Damage (Physical) Shockwave Damage Increase
(During awakening)
Faint Duration MP Usage Cooldown
Fall Shock Wave Normal Awaken
45 650% 2559% +35% (Est.) 2 Seconds 3 Seconds 200 MP 13 Seconds
[Enhanced] 2559% → 4514%

PvP

Level Required Damage (Physical)
Fall Shock Wave
45 230% 905%
[Enhanced] 905% → 1597%


Skill Traits

Empowered Sharp Fall Light Sharp Fall
Attribute Effect Attribute Effect Details
MP Usage
Damage increased to 120% MP Usage decreased to 80% 160 MP


Tips and Details

  • The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%.
  • With [Enhanced], the height required to do maximum damage is equal to just under the apex of your standard double jump, and thus attainable in every situation.
  • [Enhanced] Sharp Fall can deal up to 5,164% (1,827% in PvP) Physical Damage at max height. When in awakening, it can deal up to 6,743.9% (2,385.95% in PvP) Physical Damage.
    • With the Empowered trait, the skill can deal up to 6,196.8% (2,192.4% in PvP) Physical Damage at max height. When in awakening, it can deal up to 8,092.68% (2,863.14% in PvP) Physical Damage.
  • The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
  • This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP.


Updates

Date Changes
KR NA PvE PvP
04/20/2015 -

Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.

Unable to hit the enemies above or below the platform.

07/23/2015 -

X-axis Range increased.

07/30/2015 -

Damage increased.

Shockwave range increased.

Falling speed increased.

Invincible while falling.

  • Fixed skill tooltip error.
01/14/2016 -
  • Fixed '+1 sec increase in stun time when awakened' effect not working.
  • Fixed Enhanced attribute not working.
04/27/2017 -

Damage increased.

02/22/2018 -

[Enhanced] damage increase limit removed.

Fall damage increased.

Shock Wave damage decreased.

02/23/2018 -

Fall damage increased.

Shock Wave damage increased.

04/05/2018 04/18/2018
  • None

Damage increased.


Alternative Names

Server Name Translation
South Korea 샤프 폴 Sharp Fall
Japan シャープフォール Sharp Fall
China (Simplified Chinese) 强力践踏 Strong Stomp
Germany Harter Fall Sharp Fall
Spain Caída brutal Brutal Fall
France Saut brutal Brutal Leap
Italy Colpo dell'Onda Esplosiva Explosive Wave Strike
Poland Mocny Upadek Strong Fall
Brazil Queda Brutal Brutal Fall


Template:WSSkills