Shear Plate: Difference between revisions
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[ | | [[File:StormTrooper3.png]] | ||
| {{SkillType|P}} | | {{SkillType|P}} Max MP is increased, and decreases the cooldown of skills each time an Active skill is used. | ||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | <tabber> | ||
\\NA= | |||
! Skill Level !! Level Required !! All Skill Cooldown Decrease<br>( | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |||
! Skill Level !! Level Required !! All Skill Cooldown Decrease<br>(Upon Active Skill Use) !! Max MP Increase | |||
|- | |- | ||
| colspan="4" | {{PvE}}/{{PvP}} | |||
|- | |- | ||
| align="left" | 1 || 35 || 0.5 Seconds || rowspan=4 | | | align="left" | 1 || 35 || 0.5 Seconds || rowspan=4 | 100 MP | ||
|- | |- | ||
| align="left" | 2 || 51 || 1 Seconds | | align="left" | 2 || 51 || 1 Seconds | ||
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| align="left" | 4 || 93 || 2 Seconds | | align="left" | 4 || 93 || 2 Seconds | ||
|} | |} | ||
\\KR (04/25/2024)= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | |||
|- | |||
! Skill Level !! Level Required !! All Skill Cooldown Decrease<br>(Upon Heavy Weapon Skill Use while in Overstrike) !! Max MP Increase | |||
|- | |||
| colspan="4" | {{PvE}}/{{PvP}} | |||
|- | |||
| align="left" | 1 || 35 || - Seconds || rowspan=4 | 100 MP | |||
|- | |||
| align="left" | 2 || 51 || - Seconds | |||
|- | |||
| align="left" | 3 || 59 || - Seconds | |||
|- | |||
| align="left" | 4 || 93 || 1 Seconds | |||
|} | |||
</tabber> | |||
<br> | |||
==Related Skills== | |||
{{SkillTable | |||
|RoseSkill3.png; Rising Shot; | |||
RoseSkill6.png; Needle Sobat; | |||
HeavyBarrelSkill1.png; Cannonball; | |||
HeavyBarrelSkill3.png; Steyr Antitank; | |||
StormTrooper1.png; PT-15 Prototype; | |||
StormTrooper7.png; Booster Cannon; | |||
StTTrans2.png; Dust Shot; | |||
HeavyBarrelSkill3.png; Steyr Antitank/Mod; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*With [[Miracle Vision]] being an essential buff and not being affected by this passive, any other '''ECP Using Skill''' used afterwards will trigger this effect only once and activate [[ECP System|Over Strike]], making all '''ECP Using Skills''' unusable for its duration, | *With [[Miracle Vision]] being an essential buff and not being affected by this passive, any other '''ECP Using Skill''' used afterwards will trigger this effect only once and activate [[ECP System|Over Strike]], making all '''ECP Using Skills''' unusable for its duration. This only makes the passive useful when you are outside of Over Strike mode. | ||
*On the North American server, the tooltip erroneously states that only special actives' will have their cooldown reduced. In actuality, all special actives and actives will have their cooldown reduced. Only hyperactive skills, bond skills, and master skills are unaffected. | |||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
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| 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | | 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | ||
*{{buff|Max MP Increase effect added.}} | *{{buff|Max MP Increase effect added.}} | ||
|- | |||
| 04/24/2025 || - || colspan=2 align="left" | | |||
* Cooldown Decrease application changed. | |||
|} | |} | ||
<br> | <br> | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Storm Trooper}} | {{SkillNav - Storm Trooper}} |
Revision as of 14:18, 18 April 2024
[Passive] Max MP is increased, and decreases the cooldown of skills each time an Active skill is used. |
Requirements
Class | Level Required |
---|---|
Storm Trooper | 35 |
Skill Information
- NA
- KR (04/25/2024)
Skill Level | Level Required | All Skill Cooldown Decrease (Upon Active Skill Use) |
Max MP Increase |
---|---|---|---|
PvE/PvP | |||
1 | 35 | 0.5 Seconds | 100 MP |
2 | 51 | 1 Seconds | |
3 | 59 | 1.5 Seconds | |
4 | 93 | 2 Seconds |
Related Skills
Tips and Details
- With Miracle Vision being an essential buff and not being affected by this passive, any other ECP Using Skill used afterwards will trigger this effect only once and activate Over Strike, making all ECP Using Skills unusable for its duration. This only makes the passive useful when you are outside of Over Strike mode.
- On the North American server, the tooltip erroneously states that only special actives' will have their cooldown reduced. In actuality, all special actives and actives will have their cooldown reduced. Only hyperactive skills, bond skills, and master skills are unaffected.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/31/2015 | 06/15/2016 |
| |
01/07/2016 | - |
| |
04/27/2017 | 05/10/2017 |
| |
09/20/2018 | 10/11/2018 |
| |
08/01/2019 | 08/28/2019 |
| |
04/24/2025 | - |
|
Alternative Names
Storm Trooper - Skills
Hyper Active
Special Active
Active
Passive